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Author Topic: 1.0.9b  (Read 3175 times)
saintk
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« Reply #25 on: June 09, 2010, 01:39:35 AM »

its the way it is, it heals you to +X hp, and tries to keep you there because the buffed hp decays. when you are hit you lose buff potential. it heals you again if you are at max health if you are not damaged in 10 seconds

Ok, that method stikes me as being slightly odd, but i can live with that Smiley
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iceman
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« Reply #26 on: June 11, 2010, 09:41:09 AM »

Hey guys had a crash today

Quote
L 06/11/2010 - 05:59:41: [SM] Native "GetArrayCell" reported: Invalid index 7 (count: 7)
L 06/11/2010 - 05:59:41: [SM] Displaying call stack trace for plugin "War3Source\War3Source.smx":
L 06/11/2010 - 05:59:41: [SM]   
  •   Line 27, W3SIncs/playertracking.inc::GetRace()
L 06/11/2010 - 05:59:41: [SM]   [1]  Line 183, W3SIncs/races.inc::War3Source_SkillsInfo()
L 06/11/2010 - 05:59:41: [SM]   [2]  Line 74, W3SIncs/menus.inc::War3Source_War3Menu_Select()
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saintk
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« Reply #27 on: June 24, 2010, 01:21:03 AM »

Hi,

We still experience issues with the ring of regen. It often bugs out and gives you 2-3 times per second 15-25 health. We have set war3_shop_ring_hp 0 in the cfg, but it isn't being picked up. I have to manually enter it in console to disable the ring.

Cheers
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Ownz
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« Reply #28 on: June 24, 2010, 07:16:23 AM »

i think its a timer issue, ill check it out when i get my ancient pc working
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DarkEnergy
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« Reply #29 on: June 24, 2010, 10:15:18 AM »

I brought this issue up weeks ago.  Undecided
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Ownz
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« Reply #30 on: June 24, 2010, 11:43:41 AM »

i know
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DarkEnergy
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