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November 14, 2012, 09:33:29 PM *
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Author Topic: shopmenu ideas or maybe a new shopmenu 3?  (Read 303 times)
-El Diablo
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« on: September 28, 2012, 11:08:03 AM »

I was thinking of making a dynamic shopmenu or make one of the current shopmenu have this option:

A few people have request a way to make weapons have levels. I was thinking of a shopmenu that would focus on items that have levels or items with skills.


I also thought about having a shopmenu3 where the items that you can buy only show on the list if you have enough diamonds or gold or both. Then it will charge you a fee fit the item.

Just a few ides i wanted to write down before i forget..
Anyhow, Saturday I'll start full throttle on development of war3source.
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Revan
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« Reply #1 on: September 28, 2012, 02:01:59 PM »

I realy like this idea! it adds more stuff to unlock(--> more playtime) but unfortunately:
Seem to complex for the average joe player. I'm not sure if the mod should go into a more complex direction or if it should simplify things to be more accessible.
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Glider⠠⠵
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« Reply #2 on: September 28, 2012, 02:29:39 PM »

I realy like this idea! it adds more stuff to unlock(--> more playtime) but unfortunately:
Seem to complex for the average joe player. I'm not sure if the mod should go into a more complex direction or if it should simplify things to be more accessible.

 Grin
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-El Diablo
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« Reply #3 on: September 28, 2012, 07:15:48 PM »

I am thinking of making it optional CVAR based on server.. something a server admin could enable if he or she finds that the majority of users want something more complex.
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Necavi
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« Reply #4 on: September 28, 2012, 07:18:19 PM »

That's almost EXACTLY what I was going to suggest, before I realized that that was a pretty terrible idea; something like that should ONLY be done by plugins, NOT packaged and controlled by a cvar.
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-El Diablo
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« Reply #5 on: September 28, 2012, 07:51:25 PM »

That's almost EXACTLY what I was going to suggest, before I realized that that was a pretty terrible idea; something like that should ONLY be done by plugins, NOT packaged and controlled by a cvar.

Then maybe it should offered as a separate custom plugin for war3source.
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Necavi
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« Reply #6 on: September 28, 2012, 08:38:55 PM »

Precisely.
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