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November 15, 2012, 12:51:35 AM *
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Author Topic: CSMoney == MVMMoney  (Read 192 times)
Glider⠠⠵
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« on: October 06, 2012, 01:19:24 PM »

I started up a MVM War3source server on TF2 for fun.

One of the thinsg I noticed that kind of suck is how much gold you get since you slice through so many bots. My first idea was to just remove the gold on kill/assist and only award gold on special events like winning a wave etc. but then I remembered "Oh wait, we have that CS Money system in place don't we?!".

I looked through some engines at the code and while not impossbile it sure is a pain in the ass to add another money type to the engines. This would probably mean some interface changes and stuff aswell so I'm not really looking forward to that. The alternative would just be to change all the CS Money natives to check the game and get the MVM Money on TF2, which seems far easier but could lead to some confusion.

Any comments on this?
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Ownz
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« Reply #1 on: October 06, 2012, 01:49:06 PM »

so ur saying MVM money buying for war3 items?
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DarkEnergy
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« Reply #2 on: October 06, 2012, 02:10:00 PM »

Yes sir. And I'd rather make it use the CS Money natives than write new ones
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Glider⠠⠵
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« Reply #3 on: October 06, 2012, 02:35:25 PM »

Well, since it was easy as pie to make the CSS money stuff work with MVM I just comitted those changes into the svn (along with lots of automatic code formatting that killed tons of white space... sorry about that one lol)...

Now let's just hope CSS or TF2 never introduce another gamemode that uses a seperate money counter... Then things could get complicated Tongue
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