?) but one thing it's lacking is a way to customize the regen/decay to the personal needs of a race. Right now you set the fHPRegen or fHPDecay buff on a player and everything just works. That's great. But the problem I have with this, is that there is no way to further customize this behavior while still benefitting from the Engine doing the regeneration/decay for me. For example I have a Medic race on TF2 that has a healing wave and receives uber for the HP healed around him. I'd love to use the regen engine to do the HP regeneration for me, while still being able to give the Medic uber.
Same thing with the decay "buff". Soul Reaper gives a decay buff to enemys around him, meaning they'll lose HP, but the Soul Reaper is never credited for it, as there is currently no way to tell who invoked the decay buff on the player.
Does anybody have an idea how we could improve upon this engine? Maybe brush it up to be similiar with the aura engine?





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