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Title: 1.1.0 beta Post by: Ownz on June 24, 2010, 02:47:06 PM www.ownageclan.com/war3source
WAR3SOURCE NOW REQUIRES SOURCEMOD 1.3.3 + METAMOD 1.8.2 DUE TO THE CSS UPDATE b2: updated to 1.3.3 sourcemod includes removed LoadGameConfigFile from night elf, it is causing crashes on CSS, and is not required for TF2 removed VERSION_NUM and added AUTHORS constants --------------------------------- i have tested most of what can be tested by one person things to lookout for: corrupted disciple's strengths and weaknesses (balance) is corrupted disciple 1.1.0 (so far) added variable "war3ready" to some races to prevent console epic spam if main war3source plugin failed/paused. this should be done on any automatic loops and OnGameFrame. this however does not prevent other errors from showing up because war3source main plugin fail/paused buffed corrupted disciple's electric tide to 140 max damage at level 4 corrupted conduit how lasts 10 seconds, allowng more time for teh the victim to lose more damage per hit new version of this race's sounds have been uploaded, old unused sounds have been removed fixed ring regeneration loop ring regeneration now happens every second, cvar war3_shop_ring_time is now removed Regen rate is now default 2 for 2hp/s for CS, 4 hp/s for TF2 cvars: war3_shop_ring_hp_cs 2 and war3_shop_ring_hp_tf 4 respectively added sound ability_refresh.mp3 for when an ability's cooldown expires added sound ult_ready.wav for when an ultimate cooldown expires (original name is resurrecttarget.wav) Title: Re: 1.1.0 beta Post by: saintk on June 24, 2010, 03:06:24 PM Thanks again!
Title: Re: 1.1.0 beta Post by: Salamies on June 25, 2010, 06:34:38 AM Hello. I need help. My log say this i start war3source
L 06/25/2010 - 13:11:01: SourceMod error session started L 06/25/2010 - 13:11:01: Info (map "de_dust2") (file "errors_20100625.log") L 06/25/2010 - 13:11:01: [SM] Unable to load extension "game.tf2.ext": Cannot Load TF2 Extension on mods other than TF2. And its isnt save xp. Title: Re: 1.1.0 beta Post by: Ownz on June 25, 2010, 06:47:28 AM it only does this when war3source is loaded?
Title: Re: 1.1.0 beta Post by: Salamies on June 25, 2010, 06:58:22 AM Yes.
Title: Re: 1.1.0 beta Post by: Salamies on June 25, 2010, 06:59:07 AM Do you know how i can fix xp save and load?
Title: Re: 1.1.0 beta Post by: Ownz on June 25, 2010, 08:39:51 AM there are no other errors?
Title: Re: 1.1.0 beta Post by: Ownz on June 25, 2010, 09:13:25 AM i just found out that plugin.war3source.txt causes problems, just delete that file for now
Title: Re: 1.1.0 beta Post by: saintk on June 26, 2010, 03:44:26 AM We had this popping up in the logs;
Quote L 06/25/2010 - 12:26:32: Info (map "ctf_mercy") (file "errors_20100625.log") L 06/25/2010 - 12:26:32: [SM] Native "GetArrayCell" reported: Invalid index 14 (count: 14) L 06/25/2010 - 12:26:32: [SM] Displaying call stack trace for plugin "War3Source.smx": L 06/25/2010 - 12:26:32: [SM]
L 06/25/2010 - 12:26:32: [SM] [2] Line 93, W3SIncs/menus.inc::War3Source_War3Menu_Select() Haven't noticed or heard about any bugs yet! Title: Re: 1.1.0 beta Post by: Ownz on June 26, 2010, 09:45:32 AM fyi there is a beta 2 for 1.1.0
Title: Re: 1.1.0 beta Post by: saintk on June 26, 2010, 10:24:31 AM People over at our TF2 servers figured out a bug. I don't think its anything w3source can fix, but it's handy to know for the other admins to keep an eye out.
You are able as human to get ontop of the Skybox in certain TF2 maps such as cp_gravelpit by getting a pair of socks and lvl 4 teleport. If you teleport up you can somehow get above the skybox and start building engy stuff there. Title: Re: 1.1.0 beta Post by: Ownz on June 26, 2010, 10:56:56 AM damn skyboxes
Title: Re: 1.1.0 beta Post by: ZombieGun on June 26, 2010, 02:12:01 PM I had to take Egypt off of rotation last week because of this.
My best advice is, have live admins on your server at all times to deter people from doing this. Title: Re: 1.1.0 beta Post by: saintk on June 27, 2010, 12:32:01 PM I had to take Egypt off of rotation last week because of this. My best advice is, have live admins on your server at all times to deter people from doing this. It's pointless to take maps of the rotations for this because our users show its possible almost every maps. We've now added warnings in our advertisement system and we'll place lengthy bans on abuse. Title: Re: 1.1.0 beta Post by: saintk on June 27, 2010, 12:34:15 PM You can also use this plugin, one of our techteam members created it. The downside is that you need a lot of work to figure out the exact co-ordinations. I haven't started on it yet, so perhaps what we can do is divide the bugged maps between admins, and we all do our share working out the zones?
http://forums.alliedmods.net/showthread.php?p=851114 Title: Re: 1.1.0 beta Post by: Ownz on June 27, 2010, 12:51:30 PM i like turtles
i mean i like cp_egypt Title: Re: 1.1.0 beta Post by: brangberg on July 02, 2010, 08:23:55 PM Hey Ownz.
Got it all loaded up and I picked a races quick buy weapons and then 1 step and CRASH. Any idea? Title: Re: 1.1.0 beta Post by: Ownz on July 02, 2010, 10:04:48 PM crashes when you move? and if you dont move?
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