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Author Topic: 1.1.0 beta  (Read 1469 times)
Ownz
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« on: June 24, 2010, 02:47:06 PM »

www.ownageclan.com/war3source

WAR3SOURCE NOW REQUIRES SOURCEMOD 1.3.3 + METAMOD 1.8.2 DUE TO THE CSS UPDATE


b2:

updated to 1.3.3 sourcemod includes

removed LoadGameConfigFile from night elf, it is causing crashes on CSS, and is not required for TF2

removed VERSION_NUM and added AUTHORS constants






---------------------------------
i have tested most of what can be tested by one person

things to lookout for:
corrupted disciple's strengths and weaknesses (balance)
is corrupted disciple

1.1.0 (so far)

added variable "war3ready" to some races to prevent console epic spam if main war3source plugin failed/paused.
this should be done on any automatic loops and OnGameFrame. this however does not prevent other errors from showing up because war3source main plugin fail/paused

buffed corrupted disciple's electric tide to 140 max damage at level 4
corrupted conduit how lasts 10 seconds, allowng more time for teh the victim to lose more damage per hit
new version of this race's sounds have been uploaded, old unused sounds have been removed

fixed ring regeneration loop
ring regeneration now happens every second, cvar war3_shop_ring_time is now removed
Regen rate is now default 2 for 2hp/s for CS, 4 hp/s for TF2
cvars: war3_shop_ring_hp_cs 2 and war3_shop_ring_hp_tf 4 respectively

added sound ability_refresh.mp3 for when an ability's cooldown expires
added sound ult_ready.wav for when an ultimate cooldown expires (original name is resurrecttarget.wav)
« Last Edit: June 25, 2010, 09:35:24 AM by Ownz » Logged

DarkEnergy
saintk
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« Reply #1 on: June 24, 2010, 03:06:24 PM »

Thanks again!
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Salamies
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« Reply #2 on: June 25, 2010, 06:34:38 AM »

Hello. I need help. My log say this i start war3source
L 06/25/2010 - 13:11:01: SourceMod error session started
L 06/25/2010 - 13:11:01: Info (map "de_dust2") (file "errors_20100625.log")
L 06/25/2010 - 13:11:01: [SM] Unable to load extension "game.tf2.ext": Cannot Load TF2 Extension on mods other than TF2.

And its isnt save xp.
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Ownz
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« Reply #3 on: June 25, 2010, 06:47:28 AM »

it only does this when war3source is loaded?
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DarkEnergy
Salamies
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« Reply #4 on: June 25, 2010, 06:58:22 AM »

Yes.
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Salamies
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« Reply #5 on: June 25, 2010, 06:59:07 AM »

Do you know how i can fix xp save and load?
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Ownz
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« Reply #6 on: June 25, 2010, 08:39:51 AM »

there are no other errors?
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DarkEnergy
Ownz
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« Reply #7 on: June 25, 2010, 09:13:25 AM »

i just found out that plugin.war3source.txt causes problems, just delete that file for now
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DarkEnergy
saintk
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« Reply #8 on: June 26, 2010, 03:44:26 AM »

We had this popping up in the logs;

Quote
L 06/25/2010 - 12:26:32: Info (map "ctf_mercy") (file "errors_20100625.log")
L 06/25/2010 - 12:26:32: [SM] Native "GetArrayCell" reported: Invalid index 14 (count: 14)
L 06/25/2010 - 12:26:32: [SM] Displaying call stack trace for plugin "War3Source.smx":
L 06/25/2010 - 12:26:32: [SM]   
  •   Line 27, W3SIncs/playertracking.inc::GetRace()
L 06/25/2010 - 12:26:32: [SM]   [1]  Line 213, W3SIncs/races.inc::War3Source_ShowSkills()
L 06/25/2010 - 12:26:32: [SM]   [2]  Line 93, W3SIncs/menus.inc::War3Source_War3Menu_Select()

Haven't noticed or heard about any bugs yet!
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Ownz
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« Reply #9 on: June 26, 2010, 09:45:32 AM »

fyi there is a beta 2 for 1.1.0
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DarkEnergy
saintk
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« Reply #10 on: June 26, 2010, 10:24:31 AM »

People over at our TF2 servers figured out a bug. I don't think its anything w3source can fix, but it's handy to know for the other admins to keep an eye out.

You are able as human to get ontop of the Skybox in certain TF2 maps such as cp_gravelpit by getting a pair of socks and lvl 4 teleport. If you teleport up you can somehow get above the skybox and start building engy stuff there.
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Ownz
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« Reply #11 on: June 26, 2010, 10:56:56 AM »

damn skyboxes
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DarkEnergy
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« Reply #12 on: June 26, 2010, 02:12:01 PM »

I had to take Egypt off of rotation last week because of this.

My best advice is, have live admins on your server at all times to deter people from doing this.
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saintk
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« Reply #13 on: June 27, 2010, 12:32:01 PM »

I had to take Egypt off of rotation last week because of this.

My best advice is, have live admins on your server at all times to deter people from doing this.

It's pointless to take maps of the rotations for this because our users show its possible almost every maps. We've now added warnings in our advertisement system and we'll place lengthy bans on abuse.
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saintk
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« Reply #14 on: June 27, 2010, 12:34:15 PM »

You can also use this plugin, one of our techteam members created it. The downside is that you need a lot of work to figure out the exact co-ordinations. I haven't started on it yet, so perhaps what we can do is divide the bugged maps between admins, and we all do our share working out the zones?

http://forums.alliedmods.net/showthread.php?p=851114
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Ownz
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« Reply #15 on: June 27, 2010, 12:51:30 PM »

i like turtles

i mean i like cp_egypt
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DarkEnergy
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« Reply #16 on: July 02, 2010, 08:23:55 PM »

Hey Ownz.
Got it all loaded up and I picked a races quick buy weapons and then 1 step and CRASH.
Any idea?
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Ownz
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« Reply #17 on: July 02, 2010, 10:04:48 PM »

crashes when you move? and if you dont move?
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DarkEnergy
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