Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2013-01-25 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
January 24, 2013, 09:54:51 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: [SHOPITEM] - Cat's Feet (Silence player footsteps)  (Read 348 times)
Remy Lebeau
Full Member
***
Posts: 172


View Profile
« on: November 27, 2012, 12:39:30 AM »

I haven't had a chance to test this yet, but it should work ok.  I'll hopefully get to test it in the next few days if no one gets a chance before then.

As I understand it, this will NOT silence the sound a player makes when jumping, only when running.

* CHANGELOG *
1.0.1 - Added a message when the item is purchased.
« Last Edit: November 27, 2012, 01:22:25 AM by Remy Lebeau » Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2169



View Profile WWW
« Reply #1 on: November 27, 2012, 12:45:47 AM »

yay
-fluttershy
Logged

DarkEnergy
Revan
Sr. Member
****
Posts: 346



View Profile
« Reply #2 on: November 27, 2012, 12:46:46 AM »

thats cool Cheesy wanted such a thing for ages
Logged

#war3source
Remy Lebeau
Full Member
***
Posts: 172


View Profile
« Reply #3 on: November 27, 2012, 10:36:39 PM »

While this item DOES do what it's supposed to (makes player's footsteps silent), it has a couple of bugs as well.

Because of the way it works, it makes the player look like they are crouching.  Also, while players own this item, they can't plant the bomb ...

I don't really know of an alternative way to code it, unless I try hooking onto the sound files and setting the volume to 0 or something (which I'll try next)
Logged
Fabolous1
Newbie
*
Posts: 12


View Profile Email
« Reply #4 on: January 05, 2013, 10:01:07 PM »

Are you still working with this? I'd be interested in a nonbuggy version Smiley thanks.
Logged
Fabolous1
Newbie
*
Posts: 12


View Profile Email
« Reply #5 on: January 06, 2013, 12:24:22 AM »

By the way I believe this plugin crashes my server everytiem a bot buys its. I didn't test buying it myself
Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2169



View Profile WWW
« Reply #6 on: January 06, 2013, 10:26:39 PM »

this plugin has too many side effects, its not worth using.
Logged

DarkEnergy
Necavi
Sr. Member
****
Posts: 297


View Profile
« Reply #7 on: January 06, 2013, 10:35:58 PM »

That's because its setting the flags too uncaringly, I'll see if I can dig up my old version, it just sets very specific flags for the same effect.
Logged

Remy Lebeau
Full Member
***
Posts: 172


View Profile
« Reply #8 on: January 07, 2013, 07:01:02 PM »

I've been using this version on my server just fine.  It still have the two bugs listed below.  The bomb planting one can be fixed by hitting crouch a couple of times when you go to plant.

I haven't been able to find if there are other exact flags that does what we want without the unwanted consequences.  Necavi - if you've got em that'd be great Cheesy

re: bots - my test server runs bots without a problem :S
Logged
Necavi
Sr. Member
****
Posts: 297


View Profile
« Reply #9 on: January 07, 2013, 07:31:21 PM »

Didn't test it, but this MIGHT be an improvement (no guarantees here!)
Logged

Remy Lebeau
Full Member
***
Posts: 172


View Profile
« Reply #10 on: January 08, 2013, 01:42:10 AM »

The only problem with that necavi is that it would exacerbate the issue where you can't plant the bomb ...  With my version at least by hitting crouch a couple of times it will let you plant, with yours surely it would always consider you to be above the bomb site?

I guess I could add in a check to see if the player has the bomb out ...
Logged
Necavi
Sr. Member
****
Posts: 297


View Profile
« Reply #11 on: January 08, 2013, 04:15:49 AM »

Well, this allows for defusing, which is more important, pretty much Tongue
Logged

Revan
Sr. Member
****
Posts: 346



View Profile
« Reply #12 on: January 08, 2013, 05:50:11 AM »

i've read somewhere in the SM forums it's possible to hook some "stepsound" vtable func in CBasePlayer, this should be a easy to do with DHooks. The 'local'-player will still hear his own sound(predicted) but other won't notice them. I'll try my luck if nobody want's to do that Cheesy
Logged

#war3source
Necavi
Sr. Member
****
Posts: 297


View Profile
« Reply #13 on: January 08, 2013, 05:54:17 AM »

That'd be pretty neat Cheesy
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!