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Author Topic: Check your error logs.. might be a bug or not...  (Read 183 times)
-El Diablo
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« on: December 08, 2012, 09:10:29 AM »

12/07/2012 - 19:16:26: [war3source/War3Source_Engine_DamageSystem.smx]     
L 12/07/2012 - 19:16:26: [SM] Plugin encountered error 25: Call was aborted
L 12/07/2012 - 19:16:26: [SM] Native "ThrowError" reported: War3_DealDamage called when DealDamage is not suppose to be called, please use the non PRE forward
L 12/07/2012 - 19:16:26: [SM] Displaying call stack trace for plugin "war3source/War3Source_Engine_DamageSystem.smx":
L 12/07/2012 - 19:16:26: [SM]   
  •   Line 455, War3Source_Engine_DamageSystem.sp::Native_War3_DealDamage()
L 12/07/2012 - 19:16:26: [SM] Plugin encountered error 25: Call was aborted
L 12/07/2012 - 19:16:26: [SM] Native "War3_DealDamage" reported: Error encountered while processing a dynamic native
L 12/07/2012 - 19:16:26: [SM] Displaying call stack trace for plugin "war3source/War3Source_ShopItems.smx":
L 12/07/2012 - 19:16:26: [SM]   
  •   Line 696, War3Source_ShopItems.sp::OnWar3EventPostHurt()

12/08/2012 - 02:58:58: [SM]   
  •   Line 213, War3Source_013_SuccubusHunter.sp::OnWar3EventPostHurt()
L 12/08/2012 - 02:58:58: [war3source/War3Source_Engine_DamageSystem.smx]     
L 12/08/2012 - 02:58:58: [SM] Plugin encountered error 25: Call was aborted
L 12/08/2012 - 02:58:58: [SM] Native "ThrowError" reported: War3_DealDamage called when DealDamage is not suppose to be called, please use the non PRE forward
L 12/08/2012 - 02:58:58: [SM] Displaying call stack trace for plugin "war3source/War3Source_Engine_DamageSystem.smx":
L 12/08/2012 - 02:58:58: [SM]   
  •   Line 455, War3Source_Engine_DamageSystem.sp::Native_War3_DealDamage()
L 12/08/2012 - 02:58:58: [SM] Plugin encountered error 25: Call was aborted
L 12/08/2012 - 02:58:58: [SM] Native "War3_DealDamage" reported: Error encountered while processing a dynamic native
L 12/08/2012 - 02:58:58: [SM] Displaying call stack trace for plugin "war3source/War3Source_013_SuccubusHunter.smx":
L 12/08/2012 - 02:58:58: [SM]   
  •   Line 213, War3Source_013_SuccubusHunter.sp::OnWar3EventPostHurt()
L 12/08/2012 - 03:06:15: Error log file session closed.

For the server I am working on I'll be replacing OnWar3EventPostHurt() to OnW3TakeDmgAll()
This should clear the problem up.

It has crashed the server I'm working on multiple times.
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Ownz
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« Reply #1 on: December 08, 2012, 10:00:41 AM »

some functions should not be used at specific locations, as the error implies
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DarkEnergy
Remy Lebeau
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« Reply #2 on: December 08, 2012, 03:20:35 PM »

I don't get any errors relating to stock succubus... Have you modified it?
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-El Diablo
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« Reply #3 on: December 09, 2012, 01:41:08 PM »

I don't get any errors relating to stock succubus... Have you modified it?

I have not yet had any time to modify stock races or items.  That is what confuses me.  Anyhow, we are running war3source on a boosted server... so it could be related to the tickrate.  In other words, the game moves faster on our server than normal servers and could be calling the functions at a timing rate that is faster than normal and war3source was created on probably a 66 tickrate server and thus never had this issue.

if you was to run some very old games on the new computers nowadays, you would have to run a emulator program to "slow" the machine down and its calculations in order to run those games correctly without having problems.

The bug must have always been there and is why someone "throw" and error to catch it for servers running at a faster speed.  We just haven't been checking the logs very much lately.. as we have been working on a separate project for a period of time.. we are juggling multiple projects based on war3source.
« Last Edit: December 09, 2012, 01:45:32 PM by -El Diablo » Logged
iceman
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« Reply #4 on: December 09, 2012, 04:39:26 PM »

no matter what servers are still 66 tickrate fps is false
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Remy Lebeau
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« Reply #5 on: December 09, 2012, 07:34:23 PM »

Sorry, but that doesn't sound anything like what could be causing this error... To say that your server is "too fast" sounds like something from the old excuse generator http://bofh.gotblah.com/

It seems more likely to me that in your development you've changed something that is causing the issue.
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