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February 27, 2014, 05:11:59 PM *
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Author Topic: Invisibility? Any Fixes?  (Read 205 times)
bendtheball
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« on: January 24, 2014, 05:31:15 PM »

Does anyone know how to get invisibility to work?  Or have any work arounds?  I have seen setting render to none, but that makes you completely invis. not partially like some others.  maybe skins?

any help would be awesome thanks!
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Necavi
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« Reply #1 on: January 24, 2014, 05:49:00 PM »

It is possible, by making a rather absurd number of skins/models to make clients varying levels of invisible, this would take up such an amazing amount of download space that only one server (to my knowledge) has decided to do so.
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bendtheball
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« Reply #2 on: January 25, 2014, 11:08:24 AM »

great thank you.  I thought that might be the only way. I have been looking for a tutorial for how to make a model, but i can't find such a thing. Does anyone know a website or something that explains the process?
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Necavi
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« Reply #3 on: January 25, 2014, 09:36:24 PM »

I strongly recommend against doing so, players already have to download a LOT before joining a W3S server...best not to make them download even more
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Revan
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« Reply #4 on: January 26, 2014, 07:05:10 AM »

You can try to do something different like giving players flickering invisibility with a 70->90% chance on spawn.
Something like this:

Code:
new Float:InvisibilityChanceCSGO[5]={1.0,0.72,0.80,0.85,0.90};
public ActivateSkills(client)
{
... code ...

if(W3Chance(InvisibilityChanceCSGO[skilllevel]))
{
SetEntityRenderFx(client, RenderFx:RENDERFX_FLICKER_SLOW);
PrintToChat(client, "Invisibility: You've successfully used your invisibility skill and are now partially invisible.");
}
}
« Last Edit: January 26, 2014, 07:08:30 AM by Revan » Logged

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