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Author Topic: In TF2 SetEntityGravity(entity, Float:amount) no longer works  (Read 131 times)
-El Diablo
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« on: June 11, 2014, 08:35:07 PM »

This is the thing that changes gravity within War3Source.


Code:
22:05 < ElDiabloWar3Evo> I'm curious, any Sourcemod release to fix the gravity issue with TF2 udpate?
22:09 < ElDiabloWar3Evo> stock SetEntityGravity(entity, Float:amount) is bugged on TF2 update .. we are checking with nearby servers to verify
22:15 < ElDiabloWar3Evo> Its verified.  Other Sourcemod servers are having gravity issues with newest update.
22:16 < KyleS> ElDiabloWar3Evo, can you be specific as to what doesn't work?
22:18 < ElDiabloWar3Evo> That is specific
22:18 < ElDiabloWar3Evo> SetEntityGravity
22:19 < ElDiabloWar3Evo> everything gravity related in our mod uses that
22:19 < ElDiabloWar3Evo> entity_prop_stocks
22:19 < ElDiabloWar3Evo> http://docs.sourcemod.net/api/index.php?fastload=show&id=818&
22:20 < psychonic> gravity is game-specific
22:20 < psychonic> if the generic impl doesn't work, the fix is a feature request, not a bug
22:20 < psychonic> the generic impl works for all i've seen though, or did til now
22:21 < FlaminSarge> Hi psy.
22:21 < FlaminSarge> How's life?
22:21 < ElDiabloWar3Evo> feature request? .. SetEntityGravity(entity, Float:amount) is part of the API though?
22:22 < KyleS> ElDiabloWar3Evo, does the stock throw an error? is the prop ignored?
22:23 < ElDiabloWar3Evo> no errors.. its werid like that.
22:23 < KyleS> so the prop isn't being respected anymore
22:24 < psychonic> ElDiabloWar3Evo: doesn't matter. you can't expected every game-altering function to work on all 20+ supported games
22:24 < ElDiabloWar3Evo> It doesn't set gravity to our players / clients anymore
22:24 < psychonic> if something as esoteric as gravity is broken on just tf2, then oh well
22:24 < psychonic> hello FlaminSarge
22:25 < ElDiabloWar3Evo> Are you saying there is no way to fix it?
22:25 < psychonic> ☑ rekt ☐ not rekt
22:25 < FlaminSarge> GG
22:25 < FlaminSarge> was closet
22:25 < KyleS> hello psychonic the CS:GO
22:26 < ElDiabloWar3Evo> what does "☑ rekt ☐ not rekt" mean?  i can't see special characters on linux
22:27 < psychonic> ElDiabloWar3Evo: if someone wants to figure out why it doesn't work in tf2 and find a non-instrusive fix to shim in for it, fine. if it needs
                   to go into a more.. intense function into the tf2 ext, then so be it, but it's not a priority and i personally don't really care
22:27 < psychonic> same for any funcommandesque function
22:27 < psychonic> on any game
22:28 < psychonic> *any one game




 Sourcemod Developers plan not to fix it.

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Ownz
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« Reply #1 on: June 12, 2014, 07:34:48 AM »

bucks given: 0

they scare me
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Necavi
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« Reply #2 on: June 12, 2014, 08:06:04 PM »

Considering how close they've come to banning diablo multiple times, I'm really not surprised that they would dismiss such concerns out of hand.
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-El Diablo
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« Reply #3 on: June 13, 2014, 10:37:27 AM »

Until it gets fixed, War3Evo plans to remove socks and gravity based stuff from our version of War3Source.
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Trotim
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« Reply #4 on: June 14, 2014, 07:08:41 AM »

Found this via random search. As modder of TF2Tightrope which had added a version of a Soldier parachute to its Beta servers I can confirm this is broken now. The function's worked for years before this, part of the default SM player commands even.

Too cynical to think this is accidental, but if it is our mod's fault then we haven't received any word from Valve about it
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Remy Lebeau
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« Reply #5 on: June 15, 2014, 02:09:55 AM »

Until it gets fixed, War3Evo plans to remove socks and gravity based stuff from our version of War3Source.

Ouch... That's a fairly big loss.
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Necavi
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« Reply #6 on: June 15, 2014, 10:12:59 AM »

We'll just be waiting until it is fixed, considering that Valve already said that this was unintended and that they're working on it.
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