Hello, how i can make invisible player in CS:GO?
SetEntityRenderFx(client, RENDERFX_FLICKER_SLOW);
or
SetEntityRenderFx(client, RENDERFX_FLICKER_FAST);
Don't do flickering invisibility that way.
Easy method:Code: [Select]SetEntityRenderFx(client, RENDERFX_FLICKER_SLOW);
or
SetEntityRenderFx(client, RENDERFX_FLICKER_FAST);
RENDER_NONE or (even better) a SetTransmit hook should be added to war3source buff engine if a player is 100% invis.
EDIT:
the thing that makes me curious is why does invisibility work in warmup? Maybe the client just ignores what render color a player has and just checks if we're in a warmup or not(maybe it's just a netprop we've toggle).
Don't do flickering invisibility that way.
Easy method:Code: [Select]SetEntityRenderFx(client, RENDERFX_FLICKER_SLOW);
or
SetEntityRenderFx(client, RENDERFX_FLICKER_FAST);
RENDER_NONE or (even better) a SetTransmit hook should be added to war3source buff engine if a player is 100% invis.
EDIT:
the thing that makes me curious is why does invisibility work in warmup? Maybe the client just ignores what render color a player has and just checks if we're in a warmup or not(maybe it's just a netprop we've toggle).
I guess i'll figure this out when ever i have our servers setup on CS:GO...
Yeah I'm a bit slow, but with so many different mods that I'm working on, doing a full upgrade to CS:GO for my private copy of war3source will take a bit of time. So I'm stabilizing all my other products before I begin work on my private copy. During the work on my private copy, if I figure out the invisibility issue, I will transfer to update to War3Source.