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Author Topic: [request] Orbs and Wards  (Read 469 times)
Da Clown Teehee!!!
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« on: July 14, 2010, 01:58:18 PM »

First, great work on the war3mod, love it.

I am a head admin for |ZG| tf2 server and have noticed a posible OP issue with ward, orbs, and claws. Is there any way to not let the items enhance the wards ability?
My reason for asking this is this combo placed outside the spawn causes a massive rage quit because the team cant get out of spawn without dying. Yeah its funny as hell but gets annoying after a bit.

Thanks for reading
Travis
« Last Edit: July 14, 2010, 02:00:45 PM by Da Clown Teehee!!! » Logged
Necavi
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« Reply #1 on: July 14, 2010, 02:02:44 PM »

Well, an easy answer is to not allow people to place wards near spawns, create a rule about it.
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Da Clown Teehee!!!
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« Reply #2 on: July 14, 2010, 02:15:05 PM »

We have, but that does not really stop people from doing it and I am tired of ban/kicking for using their wards. That just removes people from the server. Unfortunately people play to kill and do it the best way possible. If there is a way to limit item enhancement on the wards then I don’t need to worry about the wards on the spawn doors.
« Last Edit: July 14, 2010, 02:17:42 PM by Da Clown Teehee!!! » Logged
Ownz
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« Reply #3 on: July 14, 2010, 02:20:21 PM »

claws + wards combing?

i can up the damage of wards by default and disable items on ward damage....
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DarkEnergy
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« Reply #4 on: July 14, 2010, 02:21:03 PM »

shaw wanted to kill orbs all together
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DarkEnergy
Da Clown Teehee!!!
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« Reply #5 on: July 14, 2010, 02:27:10 PM »

I talked to shaw today about it and i do agree to an extent but i am also looking at other viable options that may work even better then eliminating items that work well with other races and classes. The overall dmg on the ward is great, get two people working together with claws, same effect will happen at spawn. but not as often. any other sugestions to limit the ability from causing rage quits will be welcomed but at this point, limiting item enhancements on wards seems to be the best solution that i can come up with.
« Last Edit: July 14, 2010, 02:29:43 PM by Da Clown Teehee!!! » Logged
Da Clown Teehee!!!
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« Reply #6 on: July 14, 2010, 02:27:47 PM »

claws + wards combing?

i can up the damage of wards by default and disable items on ward damage....

Hell if thats possible, it might work
« Last Edit: July 14, 2010, 06:18:42 PM by Da Clown Teehee!!! » Logged
zero
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« Reply #7 on: August 11, 2010, 02:30:44 PM »

You could always make a little mod that makes players immune to wards for x time at the start of a round or prevents their use for x time from start of round.
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