Hi guys,
So im using a TeleportEntity as
This obviously literally teleports from one place to another.
Is it possible to do this so that it actually MOVES there very fast? I've tried setting the Velocity vector, but that will then take you PAST the actual teleport position.
I want to ideally have it so that when you activate the skill, it moves you from current position to ENDPOS in about 1 second, but then stops at ENDPOS - so that you can actually see it move...
Hope that makes sense lol
Cheers
So im using a TeleportEntity as
Code: [Select]
TeleportEntity(client,endpos,NULL_VECTOR,NULL_VECTOR);This obviously literally teleports from one place to another.
Is it possible to do this so that it actually MOVES there very fast? I've tried setting the Velocity vector, but that will then take you PAST the actual teleport position.
I want to ideally have it so that when you activate the skill, it moves you from current position to ENDPOS in about 1 second, but then stops at ENDPOS - so that you can actually see it move...
Hope that makes sense lol
Cheers


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