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Author Topic: Orc nades?  (Read 1926 times)

Thebeast

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Orc nades?
« on: June 26, 2015, 12:06:10 AM »
First off, hello and thank you for taking a look at this thread.

A short introduction - I am an old cs 1.x/source player just getting into csgo. I've ran cs 1.5/6 servers but nothing in source or csgo.

Now that that is out of the way, I have set up a wcs FT style server with the 4 base races and 4 heroes and everything is running smoothly except for one thing.
The orc nades don't seem to be working properly in any sense. Even with the default orcishhorde smx they don't appear to ever really work.
To be more precise, I had a friend test the damage, I threw a nade at his feet and it did about 96 damage without armor. I tested this with different levels of
critical grenade and had the same result. I even tried changing the values of the critical grenade levels to like 10.0 and 100.0 in the sp and recompiling, but with the same results as above.
Anyone know what's wrong?

Sorry if there is a more appropriate place to post this question and thanks :D

Thebeast

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Re: Orc nades?
« Reply #1 on: June 26, 2015, 12:50:58 PM »
I was not testing this with gloves of warmth either.
« Last Edit: June 26, 2015, 02:19:47 PM by Thebeast »

Ownz

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Re: Orc nades?
« Reply #2 on: June 26, 2015, 09:05:11 PM »
which game are you running. this requires manual debugging by a developer

Thebeast

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Re: Orc nades?
« Reply #3 on: June 26, 2015, 10:30:46 PM »
I'm running it on CSGO

Ownz

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Re: Orc nades?
« Reply #4 on: June 27, 2015, 05:56:52 PM »
heh i don't even have cs go

Thebeast

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Re: Orc nades?
« Reply #5 on: June 27, 2015, 08:25:22 PM »
Oh : / is there any reason the grenades shouldn't work? Everything appears to be alright in the race file. This is what my current race file looks like. The only change from the original is the reincarnation chance. I just don't know why the orc grenades are so useless as of right now.

Revan

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Re: Orc nades?
« Reply #6 on: June 28, 2015, 07:47:23 AM »
the problem is described here

I'll try to get some free time to download csgo srcds and fix some bugs
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Thebeast

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Re: Orc nades?
« Reply #7 on: June 28, 2015, 12:49:56 PM »
I see, has anyone tried replacing weapon_grenade with hegrenade_projectile as you proposed on github and reporting results yet? Thanks for the reply btw.

Remy Lebeau

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Re: Orc nades?
« Reply #8 on: June 28, 2015, 06:26:28 PM »
I see, has anyone tried replacing weapon_grenade with hegrenade_projectile as you proposed on github and reporting results yet? Thanks for the reply btw.

If you've been modifying / recompiling the races yourself that should be easy enough for you to do!  Let us know how it goes :)
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Thebeast

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Re: Orc nades?
« Reply #9 on: June 29, 2015, 12:18:59 PM »
It might be easy if there were any instances of weapon_grenade in the race file or the engine_crit file but I didn't find any. I was asking just in case someone had tried it already but had to do something extra that wasn't mentioned. I've run out of ideas and I'm a noob at scripting which is why I came here :(

Revan

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Re: Orc nades?
« Reply #10 on: June 29, 2015, 01:09:03 PM »
I pushed a new update to the repository that hopefully fixes this issue: https://github.com/War3Source/War3Source/issues/171

You just need to update War3Source_Engine_DamageSystem and the existing Orc should work
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Thebeast

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Re: Orc nades?
« Reply #11 on: June 29, 2015, 04:20:43 PM »
Looks like it should be working but I'm getting a syntax error when trying to compile at line 425 where your change begins and thanks for the help :)

Necavi

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Re: Orc nades?
« Reply #12 on: June 29, 2015, 04:34:50 PM »
Should be fixed now.

Thebeast

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Re: Orc nades?
« Reply #13 on: June 29, 2015, 05:15:36 PM »
I changed "if(GameCSANY)" to "if(GAMECSANY)" and it let me compile War3Source_Engine_DamageSystem.sp this time and "new Float:CriticalGrenadePercent[5]={0.0,0.7,1.2,10.0,100.0};" as you can see level 3 is 10% and level 4 is 100%. Still no different effect than any other race with grenade damage.
« Last Edit: June 29, 2015, 05:36:13 PM by Thebeast »

Revan

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Re: Orc nades?
« Reply #14 on: June 29, 2015, 11:57:52 PM »
I changed "if(GameCSANY)" to "if(GAMECSANY)" and it let me compile War3Source_Engine_DamageSystem.sp this time and "new Float:CriticalGrenadePercent[5]={0.0,0.7,1.2,10.0,100.0};" as you can see level 3 is 10% and level 4 is 100%. Still no different effect than any other race with grenade damage.
Sorry, I was under the impression the race used the "weapon_XYZ" format(= entity classname).. turns out it isn't
Will fix when I'm home if not already done.

EDIT: done, give it a try
« Last Edit: June 30, 2015, 12:14:22 PM by Revan »
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Thebeast

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Re: Orc nades?
« Reply #15 on: June 30, 2015, 02:50:46 PM »
Very nice work  ;D the game appears to recognize the grenade as it should. Thank you big time for taking the time to help everyone with this problem.