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Author Topic: compiling  (Read 614 times)

robin955

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compiling
« on: November 15, 2015, 02:52:25 PM »
okay, downloaded war3source today, its running and got it working fine.
and now, i got latest SP's and all the include files from the "latest FULL package download"
and ofcourse thats not working when i try compiling. tried to compile the azgalor from the approwed races page.

(well first i notice its from 2010 and thats kinda funny, no new races the last 3 years that you guys wanted to publish, i take it everyone is doing it private in order to make unique servers. since the forum is still active and all.

but yeah, downloaded the full war3source package, got the incs, sourcemod 1.7.3 latest build,

this is what i get when doing the azgalor sp


and when i check another race thats approved it also gives errors. by today you are forced to use sourcemod 1.7 and if you cant compile with that and the inc files from the Full war3source download and the description of the race doesn't say you need to include anything else i dont see why they are approved annymore.
« Last Edit: November 15, 2015, 02:59:44 PM by robin955 »

Necavi

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Re: compiling
« Reply #1 on: November 15, 2015, 02:57:40 PM »
Add in a semicolon to the end of line 421, should fix that.

There haven't been any offers for inclusion of races in Core in quite a while, that isn't necessarily a bad thing because there shouldn't be too many Core races (larger maintenance burden, configuration starting out, etc).

robin955

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Re: compiling
« Reply #2 on: November 15, 2015, 03:02:32 PM »
fair enough, fixed it. even tho that should be fixed before its on approved to be honest.

and i dont think this one is gonna be so easy.

Necavi

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Re: compiling
« Reply #3 on: November 15, 2015, 03:05:34 PM »
Approval is based upon the War3Source API as it stands at the time of approval, the decision to require #pragma semicolon 1 was made AFTER that race was approved.

Upload that race and I will take a look at it.

robin955

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Re: compiling
« Reply #4 on: November 15, 2015, 03:10:01 PM »
told you its in the approved section, its 13 thread there-.-
pick the last link.

http://war3source.com/index.php?board=5.0
 http://war3source.com/index.php?topic=451.0

Necavi

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Re: compiling
« Reply #5 on: November 15, 2015, 03:11:47 PM »
If you read the thread you'll see it was actually added to the main repo as "Hammerstorm"

robin955

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Re: compiling
« Reply #6 on: November 15, 2015, 03:43:24 PM »
wich means?

aswell as, you know anything about this?

well seems it interfears with the plugin, wich makes the plugin list everything of damage and buff/debuffs , ultimates.
its like removing the limit.
solved that now, but what about the wcs race? when i do ctrl + f and write hammershot it goes way beyond into the comment section wich has nothing to do with this being compiled into css.
« Last Edit: November 15, 2015, 03:59:22 PM by robin955 »

Ownz

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Re: compiling
« Reply #7 on: November 15, 2015, 05:55:24 PM »
Rogue knight http://war3source.com/index.php?topic=451.0 is the "hammerstorm" race in the core races, so you already have that race if you are using core. That is what the [Packaged] tag means

can you elaborate what the bug is in the image? I dont remember any races printing every single damage




robin955

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Re: compiling
« Reply #8 on: November 15, 2015, 06:47:43 PM »
thought it was an approved one.
yeah it happends with this plugin https://forums.alliedmods.net/showthread.php?p=763425

but its no big deal. just removed it.

Remy Lebeau

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Re: compiling
« Reply #9 on: November 16, 2015, 02:45:11 PM »
thought it was an approved one.

It IS an approved one.  When it was packaged, they changed the name.  The race Hammerstorm IS that race.  It has probably since been patched and fixed more, so that the copy that is on the forums is now outdated, but the one that comes with the game (renamed) is working.
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