Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-09-22 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
September 21, 2012, 09:28:47 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: [need feedback/testing] Ninja, by Cereal Killer  (Read 1778 times)
cerealkiller
Newbie
*
Posts: 3


View Profile Email
« on: July 30, 2010, 06:55:21 PM »

Here my race I coded with the help of TC

Code:
/**
* File: War3Source_[Cereal] NINJA.sp
* Description: a race for War3Source.
* Author(s): Cereal Killer + Ownz
*/

// War3Source stuff
#pragma semicolon 1

#include <sourcemod>
#include "W3SIncs/War3Source_Interface"
#include <sdktools>
#include <sdktools_functions>
#include <sdktools_tempents>
#include <sdktools_tempents_stocks>
#include <sdkhooks>

new thisRaceID;
new Float:InvisibilityAlpha[7]={1.0,0.85,0.70,0.65,0.55,0.45,0.4};
new Float:SkillLongJump[7]={0.0,2.0,2.5,3.0,4.5,5.0,5.5};
new Float:DodgeChance[7]={0.0,0.05,0.10,0.15,0.20,0.25,0.3};
new Float:VanishChance[7]={0.0,0.04,0.7,0.11,0.14,0.17,0.2};
new Handle:ultRangeCvar;
new g_offsCollisionGroup;
new m_vecVelocity_0, m_vecVelocity_1, m_vecBaseVelocity;
new Float:ASSASSINATION_cooldown[7]={40.0,35.0,30.0,25.0,20.0,15.0,10.0};
new String:ultimateSound[]="ambient/office/coinslot1.wav";

new SKILL_INVIS, SKILL_LONGJUMP, SKILL_DODGE, SKILL_VANISH, ULT_ASSASSINATION;

public Plugin:myinfo =
{
    name = "War3Source Race - Ninja",
    author = "Cereal Killer + Ownz ",
    description = "The Ninja race for War3Source.",
    version = "1.0.0.0",
    url = "http://war3source.com"
};

// War3Source Functions
public OnPluginStart()
{
    ultRangeCvar=CreateConVar("war3_ninja_ult_range","99999","Range of ninja assination ultimate");
    g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup");
    m_vecVelocity_0 = FindSendPropOffs("CBasePlayer","m_vecVelocity[0]");
    m_vecVelocity_1 = FindSendPropOffs("CBasePlayer","m_vecVelocity[1]");
    m_vecBaseVelocity = FindSendPropOffs("CBasePlayer","m_vecBaseVelocity");
    HookEvent("player_jump",PlayerJumpEvent);
    
}


public OnClientPutInServer(client)
{
    SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
}

public Action:OnWeaponCanUse(client, weapon)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        decl String:name[64];
        GetEdictClassname(weapon, name, sizeof(name));
        
        if(!StrEqual(name, "weapon_knife", false)){
            return Plugin_Handled;
        }
    }
    return Plugin_Continue;
}

public OnWar3LoadRaceOrItemOrdered2(num)
{
    if(num==180)
    {
        thisRaceID=War3_CreateNewRace("[Cereal] Ninja","ninja");
        SKILL_INVIS=War3_AddRaceSkill(thisRaceID,"Camo","blend in with the environment",false,6);
        SKILL_LONGJUMP=War3_AddRaceSkill(thisRaceID,"Long Jump","Jump farther",false,6);
        SKILL_DODGE=War3_AddRaceSkill(thisRaceID,"Dodge Bullets","Evade Bullets",false,6);
        SKILL_VANISH=War3_AddRaceSkill(thisRaceID,"Vanish","Chance to vanish into thin air when hit",false,6);
        ULT_ASSASSINATION=War3_AddRaceSkill(thisRaceID,"Assassination","Get behind a random enemy",true,6);
        War3_CreateRaceEnd(thisRaceID);
    }
}


// *************************************************************


public OnMapStart()
{
    War3_PrecacheSound(ultimateSound);

}
new Float:pOsition[3];
public OnUltimateCommand(client,race,bool:pressed)
{
    new userid=GetClientUserId(client);
    if(race==thisRaceID && pressed && userid>1 && IsPlayerAlive(client) )
    {
        new ult_level=War3_GetSkillLevel(client,race,ULT_ASSASSINATION);
        if(ult_level>0)
        {
            
            if(War3_SkillNotInCooldown(client,thisRaceID,ULT_ASSASSINATION,true))
            {
                new Float:posVec[3];
                GetClientAbsOrigin(client,posVec);
                new Float:otherVec[3];
                new Float:bestTargetDistance=999999.0;
                new team = GetClientTeam(client);
                new bestTarget=0;
                
                new Float:ultmaxdistance=GetConVarFloat(ultRangeCvar);
                for(new i=1;i<=MaxClients;i++)
                {
                    if(War3_ValidPlayer(i,true)&&GetClientTeam(i)!=team&&!War3_GetImmunity(i,Immunity_Ultimates))
                    {
                        GetClientAbsOrigin(i,otherVec);
                        new Float:dist=GetVectorDistance(posVec,otherVec);
                        if(dist<bestTargetDistance&&dist<ultmaxdistance)
                        {
                            bestTarget=i;
                            bestTargetDistance=GetVectorDistance(posVec,otherVec);
                            
                        }
                    }
                }
                if(bestTarget==0)
                {
                    PrintHintText(client,"No Target Found");
                }
                else
                {
                    new damage=RoundFloat(float(War3_GetMaxHP(bestTarget))/2.0);
                    if(damage>0)
                    {
                        War3_CachedPosition(bestTarget,Float:pOsition);
                        TeleportEntity(client,pOsition,NULL_VECTOR,NULL_VECTOR);
                        SetEntData(bestTarget, g_offsCollisionGroup, 2, 4, true);
                        
                        
                        EmitSoundToAll(ultimateSound,client);
                        CooldownUltimate(client);
                        
                        
                    }
                }
            }
        }
        else
        {
            PrintHintText(client,"Level Your Ultimate First");
        }
    }
}



public CooldownUltimate(client)
{
    new skilllevel_assassination=War3_GetSkillLevel(client,thisRaceID,ULT_ASSASSINATION);
    War3_CooldownMGR(client,ASSASSINATION_cooldown[skilllevel_assassination],thisRaceID,ULT_ASSASSINATION,false,false,_,"Assasination");
}

public OnRaceSelected(client,newrace)
{
    if(newrace!=thisRaceID)
    {
        War3_SetBuff(client,fInvisibilitySkill,thisRaceID,1.0);
        War3_SetBuff(client,fMaxSpeed,thisRaceID,1.0);
    }
    else
    {
        ActivateSkills(client);
    }
}


// *************************************************************************************************


public ActivateSkills(client)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        
        new skilllevel=War3_GetSkillLevel(client,thisRaceID,SKILL_INVIS);
        new Float:alpha=InvisibilityAlpha[skilllevel];
        War3_SetBuff(client,fInvisibilitySkill,thisRaceID,alpha);
        
        
        SetEntData(client, g_offsCollisionGroup, 2, 4, true);
    }
}



public OnSkillLevelChanged(client,race,skill,newskilllevel)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        ActivateSkills(client);
    }
}




public Action:OnWar3TakeDamage(victim,attacker,inflictor,Float:damage,damagetype)
{
    new skill_level_dodge=War3_GetSkillLevel(victim,thisRaceID,SKILL_DODGE);
    if(victim==thisRaceID && skill_level_dodge>0 &&GetClientTeam(attacker)!=GetClientTeam(victim))
    {
        
        if(GetRandomFloat(0.0,1.0)<=DodgeChance[skill_level_dodge] && !War3_GetImmunity(attacker,Immunity_Skills))
        {
            War3_FlashScreen(victim,RGBA_COLOR_BLUE);
            War3_DamageModPercent(0.0); //NO DAMAMGE
            
        }
    }
    
}
public OnWar3EventPostHurt(victim,attacker,dmg){
    if(War3_ValidPlayer(victim,true)&&War3_GetRace(victim)==thisRaceID){
        new skilllevel=War3_GetSkillLevel(victim,thisRaceID,SKILL_VANISH);
        if(skilllevel>0&&War3_Chance(VanishChance[skilllevel])){
            PrintHintText(victim,"You disapear in the shadows");
            War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,0);
            CreateTimer(1.5,Invis1,victim);
        }
    }
}

public Action:Invis1(Handle:timer,any:victim)
{
    if(War3_GetRace(victim)==thisRaceID)
    {
        new skilllevel=War3_GetSkillLevel(victim,thisRaceID,SKILL_INVIS);
        War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,InvisibilityAlpha[skilllevel]);
    }
    else{
        War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,1.0);
    }
}



public OnWar3EventSpawn(client)
{
    new race=War3_GetRace(client);
    if(race==thisRaceID)
    {
        War3_SetMaxHP(client,War3_GetMaxHP(client)-60);
        ActivateSkills(client);
    }
}
  

  
public PlayerJumpEvent(Handle:event,const String:name[],bool:dontBroadcast)
{
    new client=GetClientOfUserId(GetEventInt(event,"userid"));
    if(War3_GetRace(client)==thisRaceID){
        new skilllevel=War3_GetSkillLevel(client,thisRaceID,SKILL_LONGJUMP);
        if(skilllevel>0){
            new Float:velocity[3]={0.0,0.0,0.0};
            velocity[0]= GetEntDataFloat(client,m_vecVelocity_0);
            velocity[1]= GetEntDataFloat(client,m_vecVelocity_1);
            velocity[0]*=SkillLongJump[skilllevel]*0.25;
            velocity[1]*=SkillLongJump[skilllevel]*0.25;
            SetEntDataVector(client,m_vecBaseVelocity,velocity,true);
        }
    }
}





This race contains 4 skills and 6 level for a max of 24 total levels.

-The first skill is Camo which make you invisible.
-The second skill is Long Jump which make you jump longer.
-The third skill is dodge bullets which make you evade enemy damage.
-The ultimate is Assassination, which is basically smoke and mirrors for old WCS ninja but for War3: Source and coded by me Cheesy.
-There is one pre-leveled skill or wtv you would call it xD. when someone shoots you it turn you 100% for 1 second but still take damage ofc.
-You spawn with 40 HP and a knife.

Again thx to TC and Ownz for helping me




*Edit : I changed the race. Ownz help me on improving my race it was OP before according to him. Dont worry, ultimate hasn't changed. Im too lazy to reenter changes but most importantly there another skill and thats taking the pre-leveled skill and turning it into a real on xD. so theres a fifth skill named vanish.


**Edit: i fixed an error that evryone turned 100% invis thx to syther O.o  Undecided
« Last Edit: August 03, 2010, 03:53:43 PM by cerealkiller » Logged
Scyther
Full Member
***
Posts: 120


View Profile Email
« Reply #1 on: August 03, 2010, 01:06:54 AM »

When i used this race everyone became 100% invisible and the message "You disappeared into the shadows" popped up on all races .
Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2032



View Profile WWW Email
« Reply #2 on: August 03, 2010, 08:05:37 AM »

need race check

public OnWar3EventPostHurt(victim,attacker,dmg){
   if(War3_ValidPlayer(victim,true)){
Logged

DarkEnergy
cerealkiller
Newbie
*
Posts: 3


View Profile Email
« Reply #3 on: August 03, 2010, 03:29:22 PM »

When i used this race everyone became 100% invisible and the message "You disappeared into the shadows" popped up on all races .


i fixed that adding a if(War3_GetRace(client)==thisRaceID)...  (should be updated in code)

srry n00bish error its my first race xP
thx Ownz again...
Logged
[Oddity]TeacherCreature
Sr. Member
****
Posts: 461


View Profile
« Reply #4 on: August 07, 2010, 10:44:17 AM »

Ur pass players so u dont get stuck on them will not work

also even if it would work the way u have it set up ur in no collission group all round, and if it worked u would have trouble knifing people.

You also at no point ever remove no collilsion group so if u change race it is still on, and if u use ultiamte enough to target everyone then everyone would be on it all the time

to turn collisions on for other players set tehre baseclass group to 5
Logged

nvn
Full Member
***
Posts: 133


View Profile
« Reply #5 on: August 26, 2010, 06:40:06 AM »

i've fixed weapon restriction to prevent bug that allow ppl use weapons when playing ninja
but when they switching back to another race , they cant use anything exept knife

Quote
public OnRaceSelected(client,newrace)
{
    if(newrace != thisRaceID)
    {
      War3_WeaponRestrictTo(client,thisRaceID,"");
        War3_SetBuff(client,fInvisibilitySkill,thisRaceID,1.0);
        War3_SetBuff(client,fMaxSpeed,thisRaceID,1.0);
    }
   if(newrace == thisRaceID)
   {
      War3_WeaponRestrictTo(client,thisRaceID,"weapon_knife");
   }

   else
    {
        ActivateSkills(client);
    }

}
red was added by me

_
solved
« Last Edit: August 31, 2010, 03:49:15 PM by nvn » Logged

nathanrr44
Newbie
*
Posts: 17


View Profile Email
« Reply #6 on: August 30, 2010, 09:41:28 AM »

can you release 1.6B+ compatible please
Logged
Schmarotzer
Full Member
***
Posts: 189


Ich schmarotze dich!

258631507
View Profile WWW
« Reply #7 on: September 09, 2010, 08:13:42 PM »

can you release 1.6B+ compatible please

Code:
/**
* File: War3Source_[Cereal] NINJA.sp
* Description: a race for War3Source.
* Author(s): Cereal Killer + Ownz
*/

// War3Source stuff
#pragma semicolon 1

#include <sourcemod>
#include "W3SIncs/War3Source_Interface"
#include <sdktools>
#include <sdktools_functions>
#include <sdktools_tempents>
#include <sdktools_tempents_stocks>
#include <sdkhooks>

new thisRaceID;
new Float:InvisibilityAlpha[7]={1.0,0.85,0.70,0.65,0.55,0.45,0.4};
new Float:SkillLongJump[7]={0.0,2.0,2.5,3.0,4.5,5.0,5.5};
new Float:DodgeChance[7]={0.0,0.05,0.10,0.15,0.20,0.25,0.3};
new Float:VanishChance[7]={0.0,0.04,0.7,0.11,0.14,0.17,0.2};
new Handle:ultRangeCvar;
new g_offsCollisionGroup;
new m_vecVelocity_0, m_vecVelocity_1, m_vecBaseVelocity;
new Float:ASSASSINATION_cooldown[7]={40.0,35.0,30.0,25.0,20.0,15.0,10.0};
new String:ultimateSound[]="ambient/office/coinslot1.wav";

new SKILL_INVIS, SKILL_LONGJUMP, SKILL_DODGE, SKILL_VANISH, ULT_ASSASSINATION;

public Plugin:myinfo =
{
    name = "War3Source Race - Ninja",
    author = "Cereal Killer + Ownz ",
    description = "The Ninja race for War3Source.",
    version = "1.0.0.0",
    url = "http://war3source.com"
};

// War3Source Functions
public OnPluginStart()
{
    ultRangeCvar=CreateConVar("war3_ninja_ult_range","99999","Range of ninja assination ultimate");
    g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup");
    m_vecVelocity_0 = FindSendPropOffs("CBasePlayer","m_vecVelocity[0]");
    m_vecVelocity_1 = FindSendPropOffs("CBasePlayer","m_vecVelocity[1]");
    m_vecBaseVelocity = FindSendPropOffs("CBasePlayer","m_vecBaseVelocity");
    HookEvent("player_jump",PlayerJumpEvent);
    
}


public OnClientPutInServer(client)
{
    SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
}

public Action:OnWeaponCanUse(client, weapon)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        decl String:name[64];
        GetEdictClassname(weapon, name, sizeof(name));
        
        if(!StrEqual(name, "weapon_knife", false)){
            return Plugin_Handled;
        }
    }
    return Plugin_Continue;
}

public OnWar3LoadRaceOrItemOrdered2(num)
{
    if(num==180)
    {
        thisRaceID=War3_CreateNewRace("[Cereal] Ninja","ninja");
        SKILL_INVIS=War3_AddRaceSkill(thisRaceID,"Camo","blend in with the environment",false,6);
        SKILL_LONGJUMP=War3_AddRaceSkill(thisRaceID,"Long Jump","Jump farther",false,6);
        SKILL_DODGE=War3_AddRaceSkill(thisRaceID,"Dodge Bullets","Evade Bullets",false,6);
        SKILL_VANISH=War3_AddRaceSkill(thisRaceID,"Vanish","Chance to vanish into thin air when hit",false,6);
        ULT_ASSASSINATION=War3_AddRaceSkill(thisRaceID,"Assassination","Get behind a random enemy",true,6);
        War3_CreateRaceEnd(thisRaceID);
    }
}


// *************************************************************


public OnMapStart()
{
    War3_PrecacheSound(ultimateSound);

}
new Float:pOsition[3];
public OnUltimateCommand(client,race,bool:pressed)
{
    new userid=GetClientUserId(client);
    if(race==thisRaceID && pressed && userid>1 && IsPlayerAlive(client) )
    {
        new ult_level=War3_GetSkillLevel(client,race,ULT_ASSASSINATION);
        if(ult_level>0)
        {
            
            if(War3_SkillNotInCooldown(client,thisRaceID,ULT_ASSASSINATION,true))
            {
                new Float:posVec[3];
                GetClientAbsOrigin(client,posVec);
                new Float:otherVec[3];
                new Float:bestTargetDistance=999999.0;
                new team = GetClientTeam(client);
                new bestTarget=0;
                
                new Float:ultmaxdistance=GetConVarFloat(ultRangeCvar);
                for(new i=1;i<=MaxClients;i++)
                {
                    if(ValidPlayer(i,true)&&GetClientTeam(i)!=team&&!W3HasImmunity(i,Immunity_Ultimates))
                    {
                        GetClientAbsOrigin(i,otherVec);
                        new Float:dist=GetVectorDistance(posVec,otherVec);
                        if(dist<bestTargetDistance&&dist<ultmaxdistance)
                        {
                            bestTarget=i;
                            bestTargetDistance=GetVectorDistance(posVec,otherVec);
                            
                        }
                    }
                }
                if(bestTarget==0)
                {
                    PrintHintText(client,"No Target Found");
                }
                else
                {
                    new damage=RoundFloat(float(War3_GetMaxHP(bestTarget))/2.0);
                    if(damage>0)
                    {
                        War3_CachedPosition(bestTarget,Float:pOsition);
                        TeleportEntity(client,pOsition,NULL_VECTOR,NULL_VECTOR);
                        SetEntData(bestTarget, g_offsCollisionGroup, 2, 4, true);
                        
                        
                        EmitSoundToAll(ultimateSound,client);
                        CooldownUltimate(client);
                        
                        
                    }
                }
            }
        }
        else
        {
            PrintHintText(client,"Level Your Ultimate First");
        }
    }
}



public CooldownUltimate(client)
{
    new skilllevel_assassination=War3_GetSkillLevel(client,thisRaceID,ULT_ASSASSINATION);
    War3_CooldownMGR(client,ASSASSINATION_cooldown[skilllevel_assassination],thisRaceID,ULT_ASSASSINATION,false,false,_,"Assasination");
}

public OnRaceSelected(client,newrace)
{
    if(newrace!=thisRaceID)
    {
        War3_SetBuff(client,fInvisibilitySkill,thisRaceID,1.0);
        War3_SetBuff(client,fMaxSpeed,thisRaceID,1.0);
    }
    else
    {
        ActivateSkills(client);
    }
}


// *************************************************************************************************


public ActivateSkills(client)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        
        new skilllevel=War3_GetSkillLevel(client,thisRaceID,SKILL_INVIS);
        new Float:alpha=InvisibilityAlpha[skilllevel];
        War3_SetBuff(client,fInvisibilitySkill,thisRaceID,alpha);
        
        
        SetEntData(client, g_offsCollisionGroup, 2, 4, true);
    }
}



public OnSkillLevelChanged(client,race,skill,newskilllevel)
{
    if(War3_GetRace(client)==thisRaceID)
    {
        ActivateSkills(client);
    }
}




public OnW3TakeDmgAll(victim,attacker,Float:damage)
/**
public Action:OnWar3TakeDamage(victim,attacker,inflictor,Float:damage,damagetype)
**/
{
    new skill_level_dodge=War3_GetSkillLevel(victim,thisRaceID,SKILL_DODGE);
    if(victim==thisRaceID && skill_level_dodge>0 &&GetClientTeam(attacker)!=GetClientTeam(victim))
    {
        
        if(GetRandomFloat(0.0,1.0)<=DodgeChance[skill_level_dodge] && !W3HasImmunity(attacker,Immunity_Skills))
        {
            W3FlashScreen(victim,RGBA_COLOR_BLUE);
            War3_DamageModPercent(0.0); //NO DAMAMGE
            
        }
    }
    
}
public OnWar3EventPostHurt(victim,attacker,dmg){
    if(ValidPlayer(victim,true)&&War3_GetRace(victim)==thisRaceID){
        new skilllevel=War3_GetSkillLevel(victim,thisRaceID,SKILL_VANISH);
        if(skilllevel>0&&War3_Chance(VanishChance[skilllevel])){
            PrintHintText(victim,"You disapear in the shadows");
            War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,0);
            CreateTimer(1.5,Invis1,victim);
        }
    }
}

public Action:Invis1(Handle:timer,any:victim)
{
    if(War3_GetRace(victim)==thisRaceID)
    {
        new skilllevel=War3_GetSkillLevel(victim,thisRaceID,SKILL_INVIS);
        War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,InvisibilityAlpha[skilllevel]);
    }
    else{
        War3_SetBuff(victim,fInvisibilitySkill,thisRaceID,1.0);
    }
}



public OnWar3EventSpawn(client)
{
    new race=War3_GetRace(client);
    if(race==thisRaceID)
    {
        War3_SetMaxHP(client,War3_GetMaxHP(client)-60);
        ActivateSkills(client);
    }
}
  

  
public PlayerJumpEvent(Handle:event,const String:name[],bool:dontBroadcast)
{
    new client=GetClientOfUserId(GetEventInt(event,"userid"));
    if(War3_GetRace(client)==thisRaceID){
        new skilllevel=War3_GetSkillLevel(client,thisRaceID,SKILL_LONGJUMP);
        if(skilllevel>0){
            new Float:velocity[3]={0.0,0.0,0.0};
            velocity[0]= GetEntDataFloat(client,m_vecVelocity_0);
            velocity[1]= GetEntDataFloat(client,m_vecVelocity_1);
            velocity[0]*=SkillLongJump[skilllevel]*0.25;
            velocity[1]*=SkillLongJump[skilllevel]*0.25;
            SetEntDataVector(client,m_vecBaseVelocity,velocity,true);
        }
    }
}

Logged

Welcome to my server
cerealkiller
Newbie
*
Posts: 3


View Profile Email
« Reply #8 on: October 10, 2010, 05:08:51 PM »

add me to steam if you want all my recent races (about 5 or 6)
http://steamcommunity.com/id/cerealkiller135
 Grin
Logged
Chuck
Jr. Member
**
Posts: 98


View Profile Email
« Reply #9 on: March 23, 2011, 12:14:49 PM »

this race making my server crash when a person choose ninja race! Anyone know how to fix it? here is the log when person change race to Ninja...
3/ - player:  UTIL_SetModel:  not precached: models/player/techknow/tmnt/ninja.mdl
3/ - player:  UTIL_SetModel:  not precached: models/player/techknow/tmnt/ninja.mdl
Logged
Zydu
Jr. Member
**
Posts: 51


View Profile
« Reply #10 on: March 24, 2011, 03:17:53 AM »

It seems you need to add models to meake it work.

http://techknowmodels.19.forumer.com/viewtopic.php?t=120
Logged
Chuck
Jr. Member
**
Posts: 98


View Profile Email
« Reply #11 on: March 24, 2011, 01:39:43 PM »

I have that model in my server and in fast download server!!! so it probably cause the race crashing i believe?
Logged
Schmarotzer
Full Member
***
Posts: 189


Ich schmarotze dich!

258631507
View Profile WWW
« Reply #12 on: March 25, 2011, 07:56:42 AM »

3/ - player:  UTIL_SetModel:  not precached: models/player/techknow/tmnt/ninja.mdl
3/ - player:  UTIL_SetModel:  not precached: models/player/techknow/tmnt/ninja.mdl
Logged

Welcome to my server
Chuck
Jr. Member
**
Posts: 98


View Profile Email
« Reply #13 on: March 25, 2011, 12:58:24 PM »

Sweet i just fixed it!! all i did is look the different between 2 skin races file Smiley!! I didn't know what precached mean in sourcepawn
« Last Edit: March 25, 2011, 01:26:39 PM by Chuck » Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!