Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-09-22 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
September 21, 2012, 09:42:33 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Spawn Protection Plugin  (Read 2050 times)
[Oddity]TeacherCreature
Sr. Member
****
Posts: 461


View Profile
« on: August 02, 2010, 10:46:35 AM »

I coded this and havent tested it but should work

adds 3 seconds of spawn protection, unless pretected fires gun that ends protection
« Last Edit: October 22, 2010, 08:53:57 AM by [Oddity]TeacherCreature » Logged

iceman
Full Member
***
Posts: 160



View Profile
« Reply #1 on: August 05, 2010, 04:28:46 PM »

I could use this on some maps we have on rotation. "weapon_fire" does not exist in TF2 apparently.

Logged
Ownz
Developer
Administrator
Hero Member
*****
Posts: 2032



View Profile WWW Email
« Reply #2 on: August 05, 2010, 06:51:51 PM »

it wanst made for tf2 lol, and there are sourcemod protection plugins if u need it for tf2
Logged

DarkEnergy
[Oddity]TeacherCreature
Sr. Member
****
Posts: 461


View Profile
« Reply #3 on: August 05, 2010, 08:55:48 PM »

Make it 2 seconds or playerhurt ?
i dont know TF2
Logged

Shark_267
Newbie
*
Posts: 41


Admin Arsenall.net


View Profile WWW
« Reply #4 on: October 22, 2010, 12:14:17 AM »

I coded this and havent tested it but should work

adds 3 seconds of spawn protection, unless pretected fires gun that ends protection
In the new version this Plug-in doesn't work. Update please.
Logged
[Oddity]TeacherCreature
Sr. Member
****
Posts: 461


View Profile
« Reply #5 on: October 22, 2010, 08:54:32 AM »

updated

In the future I think the SMX file will still work even if there is an update, either way it should work fine now
Logged

Shark_267
Newbie
*
Posts: 41


Admin Arsenall.net


View Profile WWW
« Reply #6 on: October 23, 2010, 05:21:34 PM »

updated

In the future I think the SMX file will still work even if there is an update, either way it should work fine now
Thanks.
Logged
Namolem
Newbie
*
Posts: 18


View Profile Email
« Reply #7 on: January 27, 2011, 05:37:05 PM »

In one race i needed that function:

Code:
public APLRes:AskPluginLoad2(Handle:myself,bool:late,String:error[],err_max)
{
CreateNative("W3RemoveSpawnVoodoo",NW3RemoveSpawnVoodoo);
return APLRes_Success;
}
public NW3RemoveSpawnVoodoo(Handle:plugin,numParams)
{
new client=GetNativeCell(1);
if(ValidPlayer(client) && bVoodoo[client])
{
bVoodoo[client]=false;
}
return 0;
}
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!