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Author Topic: [Whacky, Knife] Rapscallion  (Read 1245 times)
VoidLess
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« on: September 19, 2010, 09:12:52 AM »

Name: Rapscallion

Original idea author: Holliday? dunno

Mod version: 1.1.6 final

Adrinaline: You run 7-28% faster
Blade: 20-80% chance of double damage
Levitation: You can jump higher. 20-60% less gravity
Complete Invisibility(Ultimate): Gain complete invisibility, but cannot move

with translation, because it was easy
« Last Edit: September 19, 2010, 11:35:35 AM by VoidLess » Logged
Gadman
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« Reply #1 on: September 19, 2010, 11:44:23 AM »

Thank you
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nvn
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« Reply #2 on: September 19, 2010, 01:38:57 PM »

16lvl max?
And does ultimate makes your weapons invis too?
should be nice, will try, thank you.
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VoidLess
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« Reply #3 on: September 19, 2010, 01:40:12 PM »

Weapons currently no
Weapon invisibility code is commented out in War3Source_Engine_BuffSystem.sp
I don't want to mess with possible bugs with it, so lets wait for Ownz to implement it

Edit: it should be optional, because Lurker will need visible pistol
« Last Edit: September 20, 2010, 10:43:40 AM by VoidLess » Logged
gghh3322
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« Reply #4 on: September 20, 2010, 03:26:45 AM »

Weapon invisible source code in sourcemod forum..
but it using equip weapon.(not have weapon)
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VoidLess
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« Reply #5 on: September 20, 2010, 03:51:38 AM »

Invisibility should be set through buff system or else there will be bugs like missing or persistent invisibility
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Ownz
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« Reply #6 on: September 20, 2010, 10:17:24 PM »

invis works, its in the 0.1 block, not the gameframe block. use the fInvisSkill or something tlike that
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DarkEnergy
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« Reply #7 on: September 20, 2010, 10:20:25 PM »

code looks nice thou, idk if its op

make the names more warcrafty, ie, way of the sword, hide, etc
« Last Edit: September 20, 2010, 10:30:31 PM by Ownz » Logged

DarkEnergy
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« Reply #8 on: September 20, 2010, 11:11:48 PM »

I've looked into the engine:
if(GetWeaponAlpha(client)!=alpha)
    SetEntityAlpha(client,alpha);
I don't think that stock SetEntityAlpha do anything with weapons as with any attached entities, there is only SetEntityRender for one index
It can be just applying twice invis to a player, because weapon never got any invis
So good weapon invis code should hook weapon change and apply invis to current weapon

At any rate i need to manually control current weapon and attached entities invis
This race need invisible weapon, but next race (Lurker) will need visible weapon
And i futher want to make Flame Predator which will use grenade as well as knife, and it should have same invis level as player

And about skill renaming - race idea is not mine, and i like it this way enough. it isn't warcrafty from the start Smiley

op for operational or overpowered? it is operational except weapon invis, and isn't overpowered at least unless weapon invis
Players used to detect completely invisible rapscallion in the air by radar

And by the way, i think it isn't right that race description is translated by server language instead of client
« Last Edit: September 21, 2010, 09:17:04 AM by VoidLess » Logged
Ownz
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« Reply #9 on: September 22, 2010, 08:01:20 AM »

weapons alpha has been fixed, use latest beta
overpowered
k ill check the translations
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DarkEnergy
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« Reply #10 on: September 22, 2010, 09:38:45 AM »

Can you make an option to make weapon visible?
Lurker is a race with pistol/knife, full invis except weapons, 1 hp
Just say no and i'll stop arguing Smiley

Also only-weapon-glow can be impressive for some purposes (kind of overheat, lol)
« Last Edit: September 22, 2010, 09:45:48 AM by VoidLess » Logged
[Oddity]TeacherCreature
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« Reply #11 on: September 22, 2010, 09:56:33 AM »

Yea Rapscallion was my name Smiley
Well Holliday made the race I helped him name it. OLD ES race

Lurker I think is from my old server too if I am not mistaken?>
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VoidLess
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« Reply #12 on: September 22, 2010, 09:59:25 AM »

I'm not sure, maybe. I've got them from wcs forum
I had a lot of fun playing these races
Then i rewrote them on my server on es python before OB patch
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