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Author Topic: War3Source Branch  (Read 245 times)
Necavi
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« on: September 28, 2010, 01:41:33 PM »

Hey, I'm creating a branch of War3Source to be a bit more closely related to War3/WoW and this is the current changelog (of things to be done, I only started thinking of this today). Also, by branch I mean I'll keep somethings but will be basically rewriting it. Please feel free to comment on these changes, and suggest others, I especially need help on the Armor types...should I have each race given both a physical and magical armor type? Where they get reduced damage from x type of magic? Or more like war3, where you have several different armor types that effect both magic and physical, but seperately.

Code:
1. Rewrite createrace to have max armor (hereafter called mana) and also armor type.
2. Make several skills mana based, instead of armor based.
3. Damage Types - Piercing (bullets), Siege (explosive), and Normal (generally knives), Chaos (does 100% damage no matter armor type, but is reduced by armor amount), Holy, Shadow, Nature, Arcane, Fire, Frost.
4. Spell Types - Curse, Magic, Orb, Poison, Disease, Unclassified (can not be dispelled).
5. Armor Types -

Also of note is that the armor -> mana thing is the one I am most likely to not implement, considering that the players may not understand that.
« Last Edit: September 28, 2010, 04:18:32 PM by Necavi » Logged

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