Code:
1. Rewrite createrace to have max armor (hereafter called mana) and also armor type.
2. Make several skills mana based, instead of armor based.
3. Damage Types - Piercing (bullets), Siege (explosive), and Normal (generally knives), Chaos (does 100% damage no matter armor type, but is reduced by armor amount), Holy, Shadow, Nature, Arcane, Fire, Frost.
4. Spell Types - Curse, Magic, Orb, Poison, Disease, Unclassified (can not be dispelled).
5. Armor Types -
2. Make several skills mana based, instead of armor based.
3. Damage Types - Piercing (bullets), Siege (explosive), and Normal (generally knives), Chaos (does 100% damage no matter armor type, but is reduced by armor amount), Holy, Shadow, Nature, Arcane, Fire, Frost.
4. Spell Types - Curse, Magic, Orb, Poison, Disease, Unclassified (can not be dispelled).
5. Armor Types -
Also of note is that the armor -> mana thing is the one I am most likely to not implement, considering that the players may not understand that.




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