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Author Topic: Invis issue and spawn cooldowns  (Read 279 times)
[Oddity]TeacherCreature
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« on: October 14, 2010, 10:50:06 AM »

It would be nice to have a seperate spawn cooldown timer that can be set at player_spawn event

also

Currently weapons go invisible when a race goes invisible, there are some scenarios where this is not desirable so instead of having to undo the invis buff and reset the weapon as visible a parmater in the buff command might be cool, such as should the weapon be invisible true/false
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Ownz
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« Reply #1 on: October 14, 2010, 02:53:01 PM »

see orc

why would u want weapon not to be invis?
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DarkEnergy
[Oddity]TeacherCreature
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« Reply #2 on: October 14, 2010, 05:26:44 PM »

Honestly I would prefer a GLOW effect that uses R G B and ALPHa and allow us to use alpha to go invis adn then make a 5th parameter to include weapon in the glow effect or not include weapon

this would allow u to just hcange color of weapon and change person back to normal but leave weapon glowing


tehre are a few dozen cool thigns u can do

but mostly for ar ace i am working on right now WISP I would like to leave weapon visible as a nerf to his strong invis
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Ownz
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« Reply #3 on: October 14, 2010, 05:29:15 PM »

http://forums.alliedmods.net/showthread.php?p=1316309

see some effects


what is this "glow" ur talking about? show me some screens or code
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DarkEnergy
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