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Author Topic: [Packaged] Particles on Level Up  (Read 1453 times)
Glider⠠⠵
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« on: October 16, 2010, 06:59:36 AM »

Based on this plugin I have created a plugin to display particles whenever somebody levels up. I'm not sure if CS:S or DOD:S have this particle or if it's TF2 exclusive, so somebody who can test that please report back to me.

Here's a picture of it in action:
« Last Edit: October 19, 2010, 06:37:51 PM by Ownz » Logged

iceman
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« Reply #1 on: October 16, 2010, 08:28:48 AM »

Nice work cheers

What War3 version is this compiled with? error 017 undefined symbol "PlayerLeveledUp" with 1.1.7B8.3
« Last Edit: October 16, 2010, 08:36:35 AM by iceman » Logged
Glider⠠⠵
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« Reply #2 on: October 16, 2010, 08:37:43 AM »

Requires War3SourceP1.1.7B8Final as PlayerLeveledUp was added there Wink
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iceman
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« Reply #3 on: October 16, 2010, 08:49:38 AM »

Thanks forgot to update includes Embarrassed
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[Oddity]TeacherCreature
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« Reply #4 on: October 16, 2010, 09:23:29 AM »

nto sure but I dont think this will work for CSS
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Glider⠠⠵
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« Reply #5 on: October 16, 2010, 10:13:03 AM »

nto sure but I dont think this will work for CSS

I don't have access to the CS:S files right now so I can't check if the particle is included there. Anybody with a CS:S server feel free to report back to me if the particle is available or if somebody knows of a particle that is shared across all games that are supported by War3Source and that would fit.
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Ownz
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« Reply #6 on: October 18, 2010, 11:07:47 PM »

updated ur post
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DarkEnergy
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« Reply #7 on: October 19, 2010, 05:12:21 AM »

I'm at school so I can't really look into this, but from what I see at first glance the only things that are changed are the z-pos and the check for Game_TF, right? If I get off my lazy ass I might set up a CS:S dedicated server on my machine and look for a CS:S particle.
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Ownz
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« Reply #8 on: October 19, 2010, 09:32:25 AM »

yea z changed and only triggers on tf2
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DarkEnergy
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« Reply #9 on: October 19, 2010, 10:14:14 AM »

Just tested it ingame, it does look a lot nicer  Grin
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aLEX6Zik
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« Reply #10 on: November 16, 2010, 06:19:24 AM »

Hello!
I am setting the WCS for the OB and decided to make the effect for levelup for CSS.

Sorry for my English, I'm just from Russia and bad know English.
« Last Edit: November 25, 2010, 01:16:02 AM by aLEX6Zik » Logged

Glider⠠⠵
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« Reply #11 on: November 16, 2010, 07:10:00 AM »

Looks good!
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Ownz
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« Reply #12 on: November 16, 2010, 11:12:01 AM »

cool
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DarkEnergy
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« Reply #13 on: November 17, 2010, 09:13:27 AM »

aLEX6Zik,
Ух ты! Здорво получилось, спасибо :о)
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O_o
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« Reply #14 on: November 17, 2010, 12:02:58 PM »

ты уже потестил? =) как работает?
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Frenzzy
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« Reply #15 on: November 18, 2010, 11:22:59 PM »

Once there were errors after server restart:

L DATE: [SM] Native "RemoveEdict" reported: Edict 398 (398) is not a valid edict
L DATE
: [SM] Displaying call stack trace for plugin "war3source\War3Source_Addon_LevelUpParticle.smx":
L DATE: [SM] [0] Line 104, War3Source_Addon_LevelUpParticle.sp::RemoveCSEffect()

(These lines have been repeated 4 times in at one time. 'Edict' number is always different: 399, 382, 372 and 398)

..for Russian:
Короче косяк :Р
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aLEX6Zik
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« Reply #16 on: November 25, 2010, 12:34:11 AM »

fix'd
« Last Edit: November 25, 2010, 01:15:38 AM by aLEX6Zik » Logged

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