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Author Topic: Does CSS differentiate between world damage and fall damage?  (Read 565 times)
[Oddity]TeacherCreature
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« on: October 16, 2010, 09:25:32 AM »

I want to make a skill that prevents a player from taking damage if they fall a great distance.

I am guessing the game treats this as player hurt with world doing the attacking?

 but I dont want to prevent all world damage in case a player falls off a map or gets crushed or some other reason...

Am I correct that world would be the attacker? and is there any other way to make this skill or identify falling as the source of damage?
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Ownz
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« Reply #1 on: October 16, 2010, 11:50:51 AM »

http://forums.alliedmods.net/showthread.php?p=1305487
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DarkEnergy
[Oddity]TeacherCreature
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« Reply #2 on: October 17, 2010, 04:54:18 AM »

ty
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