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Author Topic: XP curve discussion for levels other than 16  (Read 1417 times)
Ownz
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« on: October 23, 2010, 01:50:52 PM »

How shall we reward xp for races with different max levels? how should we implement it?
Leaving it the way it is, is NOT a solution.
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DarkEnergy
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« Reply #1 on: October 23, 2010, 01:58:03 PM »

I believe we should have a userdefined formula for this, such as WCS's level * 60 + <something I don't remember>
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Ownz
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« Reply #2 on: October 23, 2010, 02:03:56 PM »

the goal is to have someone with race level of 32 level just as fast as a race with level 16
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DarkEnergy
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« Reply #3 on: October 23, 2010, 03:35:15 PM »

When you say level, I hope you don't mean max out.
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Ownz
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« Reply #4 on: October 23, 2010, 03:36:41 PM »

max out with the same amount difficulty
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DarkEnergy
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« Reply #5 on: October 23, 2010, 04:12:11 PM »

...I can only hope that I'm misunderstanding you, but if you're saying that you want it to be just as easy to get from level 1-32 as 1-16, then no one would play the 16 level ones, as long as they have one that they have not maxed.
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Ownz
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« Reply #6 on: October 23, 2010, 04:12:37 PM »

so ur saying level 32 should be OP? and they should be hard to level?
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DarkEnergy
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« Reply #7 on: October 23, 2010, 05:17:16 PM »

I think that level 32 races should be have more differentiation of skills, maybe a bit more powerful, and as such, a bit harder to level, maybe not quite as hard as it is now though (by reducing the level curve).
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[Oddity]TeacherCreature
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« Reply #8 on: October 23, 2010, 05:18:37 PM »

If I can chime in there are two discussions here.

One the idea of having 32 levels does not make a race op if the skills are balanced, I plan many races that max out at level 80 or 90 or more. The whole reason I make more levels is so that people have more fun playing a race longer... NO one wants to play on a server where level 1 - 16 takes weeks but no one wants to play a race once it is maxed out either there fore it becomes the server owners job to alter the max levels and races and difficulty and skill powers to make it all balance harmoniously.

Two The idea of having a formula instead of a blank number for each level is thousands of times better than our system....

XP needed = level desired * (x) + (y)
we define x and y as cvars
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Necavi
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« Reply #9 on: October 23, 2010, 05:20:45 PM »

I believe that it is preferable to have the entire equation able to be set through the cvar, as that way it would be easier to do something such as a....level^2 formula, which many prefer.
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Glider⠠⠵
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« Reply #10 on: October 24, 2010, 05:12:19 AM »

I don't see us combining level 16, 32 and 80-90 races into one solution that works for everyone. There should be one "default" max level if you want to call it that, wich the packaged races fall under. If somebody wants to make a custom race with a higher max level, it should be their duty to make sure the leveling isn't a pain.


Agreeing with TCs equation idea.
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Necavi
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« Reply #11 on: October 24, 2010, 05:20:51 AM »

What the hell? Tongue "TC's equation idea" Tongue

I believe we should have a userdefined formula for this, such as WCS's level * 60 + <something I don't remember>
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Glider⠠⠵
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« Reply #12 on: October 24, 2010, 07:01:59 AM »

You guys fight over the credit, I wanted to code this in ages ago but forgot while learning new stuff  Grin
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Necavi
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« Reply #13 on: October 24, 2010, 07:12:55 AM »

Same XD Also the way I wanted to implement would require help from my other team members, you are too busy currently.
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Glider⠠⠵
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« Reply #14 on: October 24, 2010, 10:49:46 AM »

Add me on Steam so we can talk sometime  Wink
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zero
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« Reply #15 on: December 10, 2010, 07:52:30 PM »

Whatever happened with this? Can we please get something that increases the xp per level by X amount?
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« Reply #16 on: December 11, 2010, 11:43:50 AM »

It should take the same amount of xp to get any race from level 1 to 100, even if they max out at 16.  If someone wants to continue playing a maxed race, the leveling should not become harder. a general formula like nextLevel = currentRaceLevel*100 +100 would be great, since as of right now it seems to be set up exponentially which is completely pointless. 
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zero
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« Reply #17 on: December 12, 2010, 12:26:03 AM »

Actually right now it steps up however you want as you can change the values to anything for each level.
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Ownz
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« Reply #18 on: December 12, 2010, 02:28:29 PM »

xp curves are intended to be exponential
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DarkEnergy
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« Reply #19 on: December 12, 2010, 04:31:20 PM »

why would it be exponential though?  that makes leveling incredibly slow.
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Ownz
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« Reply #20 on: December 12, 2010, 04:33:24 PM »

look at the wow xp curve
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DarkEnergy
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« Reply #21 on: January 27, 2011, 09:40:52 AM »

I agree in eponential

right now I took the ini and just expanded it out and made the INCs match it cause 1 - 16 was dumb.

Part of the problem is people dont like to play races once they max them this is the reason for popularity of high level races.
also people prefer to get levels often not slowly.. if 1 - 16 took a week and 1- 80 took a week people would prefer 1 - 80 much more even thoguh it is really the same thing!

also on many servers in ES they have dumym levels so after level 16 they can keep playing to level 80 or some arbitrary number. the ydont continue to get skills or anythign but they do continue to get levels towards tehre total levels and some more creative owners even reward them at benchmarks such as 5 extra hp at level 50 60 70 and 80... It is a small bonus but gives people a reason to grind it out...

Lets face it grinding it out is what keeps people coming back and we want them to have goals and play much longer than normal...

I like the dummy level idea and the equation idea for XP

the equiation could be full of CVARS allowing owners to customize it ....


such as (CVAR1 + CVAR2 * CVAR3^CVAR4) * level of skill  (and allow it to go up to any level including races that have 1000 levels)

this allows for total flexibility which should be the goal of the mod!
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zero
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« Reply #22 on: February 10, 2011, 12:19:41 AM »

This reminds me of another point why not remove the arbitrary cap on what level a race can be? Sure they can not spend the level points on anything but if you let them over level it gives players a seance of accomplishment even when the race is already maxed. In addition when used in conjunction with the xp award difference it also acts to award new players who are able to kill a highly veteraned player who has way "over leveled" their race.
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[Oddity]TeacherCreature
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« Reply #23 on: February 10, 2011, 08:50:03 AM »

i agree with that last post
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