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Author Topic: [TF2] Succubus Exploit  (Read 479 times)
iceman
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« on: November 08, 2010, 05:08:28 PM »

The Succubus Hunter's "Totem Incantation" gains xp/hp/credits quite rapidly just sitting in spawn class cycling.
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Glider⠠⠵
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« Reply #1 on: November 08, 2010, 05:17:31 PM »

I thought I reported this ages ago... does it also still get double kills?
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iceman
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« Reply #2 on: November 08, 2010, 05:22:01 PM »

I thought I reported this ages ago... does it also still get double kills?

Not sure i will check
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iceman
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« Reply #3 on: November 10, 2010, 06:07:36 PM »

Yea its gives double xp on every kill
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iceman
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« Reply #4 on: November 25, 2010, 03:00:09 PM »

Any way to get this resolved? This is such a great race i really don't want to remove it
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Ownz
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« Reply #5 on: November 26, 2010, 01:28:22 PM »

its a bit tricky to get this solved, ill try
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DarkEnergy
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« Reply #6 on: July 28, 2011, 09:22:04 PM »

Just a FYI you still haven't fixed this, even though it's in the Old Bugs section.
One way of stopping it would be having it only grant you the extra stuff after you've died at least once since last spawn. Your very first spawn wouldn't give you anything, but seeing how it's your first spawn, you'd only have 0 skulls anyway.
One global boolean set true in player_death, and the "bonus" you get would be encapsulated in a simple
if( bool)
{
//Bonus here
bool = false;
}
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qwerty
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« Reply #7 on: July 29, 2011, 11:07:38 AM »

Just a FYI you still haven't fixed this, even though it's in the Old Bugs section.
One way of stopping it would be having it only grant you the extra stuff after you've died at least once since last spawn. Your very first spawn wouldn't give you anything, but seeing how it's your first spawn, you'd only have 0 skulls anyway.
One global boolean set true in player_death, and the "bonus" you get would be encapsulated in a simple
if( bool)
{
//Bonus here
bool = false;
}

from what i can gather, it's giving you the bonuses if you sit in spawn and change classes?
why not simply make it so that you lose all skulls when you suicide (from non-environmental dmg) and when you change class?
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Monkeys
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« Reply #8 on: July 29, 2011, 11:41:04 AM »

Well, that'd break the entire class. You're kind of meant to get max skulls at one point for the rest of the map.
And changing class happens A LOT in TF2.

The exploit is simply getting max. skulls and constantly switching classes, which constantly fires the event player_spawn, where the bonus is given.
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Ownz
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« Reply #9 on: July 29, 2011, 03:34:34 PM »

fix has been committed to SVN
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DarkEnergy
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« Reply #10 on: July 30, 2011, 09:30:44 AM »

I just remembered that if they simply kill themselves repeatedly, it'd still be semi-spammable.
A check to see if the attacker == 0 || attacker == client before resetting the boolean should stop that aswell.


EDIT: Thanks, by the way.
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Ownz
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« Reply #11 on: July 30, 2011, 09:47:48 AM »

wouldnt they be losing skulls?
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DarkEnergy
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« Reply #12 on: July 30, 2011, 02:50:25 PM »

You don't lose skulls when you die. I don't think so, anyway.

Perhaps that's another bug? :p
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