Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2012-10-25 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
Chat

War3:Source
October 24, 2012, 10:18:28 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Download: http://war3source.com/index.php?board=9.0
What is War3Source?: http://war3source.com/index.php?topic=200.0
Sample Stats: http://war3source.com/war3stats
Steam Community Group: http://steamcommunity.com/groups/war3source
War3Source SVN Checkout: http://ownageclan.com/svn/war3source/
War3Source servers: http://www.game-monitor.com/search.php?vars=war3_version=
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Shadow Hunter Wards  (Read 526 times)
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« on: December 30, 2010, 09:11:23 PM »

Can we please add a timer to these so tehy dont last all round

it is so tempting for noobs to place 3 wards ona bomb on the floor and create a camp fest it would be awesome to have a timer like 10 seconds or something then have them disappear
Logged

em-eukal
Newbie
*
Posts: 40


View Profile
« Reply #1 on: December 30, 2010, 10:18:05 PM »

U should not be able to plant wards on the bomb/near bombspots or near hostages...
Logged
qwerty
Jr. Member
**
Posts: 87


View Profile
« Reply #2 on: December 31, 2010, 12:04:48 AM »

also, they shouldn't disappear after their layer dies. 
Logged
Glider⠠⠵
Global Moderator
Sr. Member
*****
Posts: 413


⠠⠵


View Profile
« Reply #3 on: December 31, 2010, 07:01:41 AM »

I personally think they should expire after some time and be able to be replaced by the caster. It always greatly annoys me on TF2 when I lay down my wards and then the combat shfits to another place because a control point was captured etc. and I have to die to get another chance.

Maybe have them expire after 10 seconds and let the caster recast them then?
Logged

Ownz
Developer
Administrator
Hero Member
*****
Posts: 2046



View Profile WWW Email
« Reply #4 on: December 31, 2010, 08:09:13 AM »

oddity didnt u remove shadow hunter / have ur own wards?
Logged

DarkEnergy
em-eukal
Newbie
*
Posts: 40


View Profile
« Reply #5 on: December 31, 2010, 08:35:23 AM »

also, they shouldn't disappear after their layer dies. 
Of course they should disappear if creator died!
Logged
[Oddity]TeacherCreature
Sr. Member
****
Posts: 463


View Profile
« Reply #6 on: December 31, 2010, 09:42:16 AM »

I am suggesting this for the growth of the mod as a positive change not as a request for my server, this is an easy fix I just think you should
Logged

qwerty
Jr. Member
**
Posts: 87


View Profile
« Reply #7 on: January 01, 2011, 12:45:06 AM »

also, they shouldn't disappear after their layer dies. 
Of course they should disappear if creator died!

not in css.  at all.  they should disappear after their duration is up.
Logged
em-eukal
Newbie
*
Posts: 40


View Profile
« Reply #8 on: January 01, 2011, 04:45:49 PM »

There is no duration?
So the must disappear, if creator dies.
Logged
zero
Full Member
***
Posts: 191



View Profile WWW Email
« Reply #9 on: January 01, 2011, 04:51:59 PM »

well yea but i think the point is that they should be changed to be time based and then they should last that amount of time even if the user dies.
Logged

em-eukal
Newbie
*
Posts: 40


View Profile
« Reply #10 on: January 02, 2011, 05:59:36 AM »

If there is a duration, that would be OK.
But I still think there should be no duration for CSS, it always was like that and it always should be like that Wink

PS: Perhaps someone will code a duration option (0=stay until round end) ^^
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!