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September 21, 2012, 09:25:48 PM *
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Author Topic: [Race] Witch Doctor  (Read 2086 times)
qwerty
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« Reply #25 on: January 21, 2011, 12:56:43 AM »

Hey I am working on getting the zm back under control!

(I assume your referring to my servers, as I am sure I am the only one running this and a zm server and titles their server wcs instead of war3 lol)

I think one big issue is that without any anti ward shop menu item or ability built into the mod as of present the wards really have no counter.

damn!

'bout time, had to spell it out for you lols.  suprisingly, not many people bought it back in the day.  they' just wait for the wards to go away, or find the clear path

and zm would be better if we could kick for stupidity
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Scyther
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« Reply #26 on: January 22, 2011, 04:57:03 AM »

Can you code no wards on objectives?
Cause that was a very big server rule any anyone with a screenshot of someone doing it would = punishment.. so no one really did it on my server back then haha..
But being able to code it would obviously be better and easier Tongue is it possible?
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aLEX6Zik
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« Reply #27 on: January 22, 2011, 06:09:51 AM »

On my server i have Immunity_Skills item......
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Glider⠠⠵
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« Reply #28 on: January 22, 2011, 07:13:10 AM »

Can you code no wards on objectives?
Cause that was a very big server rule any anyone with a screenshot of someone doing it would = punishment.. so no one really did it on my server back then haha..
But being able to code it would obviously be better and easier Tongue is it possible?

Of course it's possible. Before placing a ward just iterate over all objective entitys, get their position and compare them to the player.
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zero
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« Reply #29 on: January 23, 2011, 03:12:35 AM »

Ah, now there is an interesting idea. Now we just need to figure a way to detect objective entities.
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Glider⠠⠵
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« Reply #30 on: January 23, 2011, 09:42:56 AM »

To find all hostages on the map:

Code:
new ent = 0;

new entitylist[1000];
new entitysfound = 0;

while((ent = FindEntityByClassname(ent,"hostage_entity"))>0)
{
    entitylist[entitysfound] = ent;
    entitysfound++;
}

Then just iterate over entitylist.

For de_ maps you need to get the size of the func_bomb_target brush. I know there's a way, but I can't be arsed to look it up right now. Same stuff applies for TF2 and DOD:S of course.
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nvn
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« Reply #31 on: January 31, 2011, 08:04:41 AM »

Will something like this work?
I found on sm forum plugin that allow players do do some actions only in spawn, so it checks is client in buyzone and i've replaced offsets to Bomboze :
Code:
new g_iBombZone = -1;

g_iBombZone = FindSendPropOffs("CCSPlayer", "m_bInBombZone");

===ActionPutWard==
if (GetEntData(client, g_iBombZone, 1)==1){
PrintHintText(client,"You are in BombZone, Cant put it here");
return;
}

what do u think about it?
----
edited:
It will not work.
« Last Edit: February 02, 2011, 07:31:12 PM by nvn » Logged

Schmarotzer
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Ich schmarotze dich!

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« Reply #32 on: January 31, 2011, 08:30:26 PM »

отлично... надо бы может проверку внедрить как стандарт.. )
fine
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Welcome to my server
Glider⠠⠵
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« Reply #33 on: February 15, 2011, 01:48:37 PM »

Rendermode does not go well with TF2

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Ownz
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« Reply #34 on: March 05, 2011, 01:46:51 PM »

wuts happening?
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DarkEnergy
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