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Author Topic: bInvisibilityDenyItem  (Read 275 times)
Glider⠠⠵
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« on: January 01, 2011, 04:38:24 PM »

We got bInvisibilityDenyAll, bInvisibilityDenySkill but no bInvisibilityDenyItem.
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Ownz
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« Reply #1 on: January 02, 2011, 11:25:57 AM »

why would u deny item but not skill?
everyone uses deny all
deny skill becomes redundant
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DarkEnergy
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« Reply #2 on: January 02, 2011, 04:50:06 PM »

Actually i sort of like this idea you could have levels of buffs one for abilities and another for items. So you could have a race that is immune to shopmenu items but not races with the same power.

I think this should be added and will allow for some cool things people can do.
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qwerty
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« Reply #3 on: January 02, 2011, 05:04:14 PM »

Actually i sort of like this idea you could have levels of buffs one for abilities and another for items. So you could have a race that is immune to shopmenu items but not races with the same power.

I think this should be added and will allow for some cool things people can do.

you mean like a race that has some sort of "glasses" that allows them to see "false" invisibility (aka, shopmenu invisibility) but not "true" invisibility (racial skills)
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« Reply #4 on: January 03, 2011, 11:30:56 AM »

yes that would be a good example. Or for another example they may reject extra damage from an item but not from a skill or even for frost for example. Perhaps a race that negates the helmet but can not do so with a race that has that as an ability. In theory you could also do the inverse and then things get really interesting
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Glider⠠⠵
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« Reply #5 on: January 03, 2011, 12:56:45 PM »

Uuuh... There should be immunity against items and immunity against skills and those two factors should be differed from each other. So why make an exception for invisibility?

Either give us the options to block skill/item/all or just gives us all and remove the other options.

If you ask me we should get rid of DenyAll alltogether. Force coders to specify if they want items, skill or both blocked.
« Last Edit: January 03, 2011, 01:00:04 PM by Foolishfox » Logged

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