Archived copy of war3source.com, the War3Source forum (2009–2020), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2010-01-04 (original capture). Forum · All archived topics · Wiki · Bug tracker · Blog
 
Welcome, Guest. Please login or register.

Login with username, password and session length

January 03, 2010, 07:42:16 PM
 
War3: Source 1.0.0.2 OUT (CSS/TF2)
http://war3source.com/index.php?topic=16.0

Official CSS Server: 206.123.95.116:27015
Official TF2 Server: 206.123.95.119:27015
Stats: http://war3source.com/war3stats

Steam Community Group
http://steamcommunity.com/groups/war3source

*
War3: Source  |  General Discussion  |  War3: Source Bugs and Requests  |  1.0.0.0 bugs « previous next »
Pages: [1]
Author Topic: 1.0.0.0 bugs  (Read 61 times)
Ownz
Developer
Administrator
Newbie
*****
Posts: 24



View Profile Email
« on: December 27, 2009, 02:45:38 AM »

1.0.0.0 bugs

TF mostly

wards dont get removed after death
-0 thorns
spy wards? near sentries etc, should not be able to cast when cloaked, and should be 50 units away from sentries carts hostages etc
credits stealin? (1 said he got 40 at once, i tested it doesnt seem so)
changerace showing level 0
credits retrieval
max credits ?
ward colors are backwards for TF
changerace menu come back up after selecting race, probalby when all xp is retrieve again
revivals do not get prints
Logged

Flechette
Newbie
*
Posts: 3


View Profile
« Reply #1 on: December 27, 2009, 04:42:31 AM »

Additionally Phoenix can revive the player who has it, enabling them to respawn three times in a row. This completely breaks the game since they can wear down the opposition by attrition.
Logged
YamiKaitou
Administrator
Newbie
*****
Posts: 15



View Profile
« Reply #2 on: December 27, 2009, 01:45:23 PM »

Code typos

Warden
Code:
new Float:FanOfKnivesCSChanceArr[]={0.0,0.4,0.7,0.11,0.15};
new Float:FanOfKnivesTFChanceArr[]={0.0,0.5,0.1,0.15,0.2};
new Float:ShadowStrikeChanceArr[]={0.0,0.5,0.1,0.15,0.2};
->
Code:
new Float:FanOfKnivesCSChanceArr[]={0.0,0.04,0.07,0.11,0.15};
new Float:FanOfKnivesTFChanceArr[]={0.0,0.05,0.1,0.15,0.2};
new Float:ShadowStrikeChanceArr[]={0.0,0.05,0.1,0.15,0.2};

Crypt Loard
Code:
new Float:ImpaleChanceArr[]={0.0,0.5,0.10,0.15,0.20};
new Float:SpikeArr[]={0.0,0.5,0.10,0.15,0.20};
new Float:BeetleChanceArr[]={0.0,0.05,0.1,0.15,0.2};
->
Code:
new Float:ImpaleChanceArr[]={0.0,0.05,0.10,0.15,0.20};
new Float:SpikeArr[]={0.0,0.05,0.10,0.15,0.20};
new Float:BeetleChanceArr[]={0.0,0.05,0.1,0.15,0.2};
Logged

Anthony Iacono
Lead Developer
Administrator
Full Member
*****
Posts: 109

Lets make it better.

anthonyiacono@gmail.com
View Profile WWW Email
« Reply #3 on: December 27, 2009, 01:50:54 PM »

Thanks Yami
Logged
Anthony Iacono
Lead Developer
Administrator
Full Member
*****
Posts: 109

Lets make it better.

anthonyiacono@gmail.com
View Profile WWW Email
« Reply #4 on: December 27, 2009, 03:07:18 PM »

Looking into all these bugs. Fixed thorns. Max credits is a cvar, I'll be holding a vote to raise default value. Yada yada yada.
Logged
Ownz
Developer
Administrator
Newbie
*****
Posts: 24



View Profile Email
« Reply #5 on: December 28, 2009, 08:06:13 PM »

rolls eyes @ ur cvars
Logged

War3: Source  |  General Discussion  |  War3: Source Bugs and Requests  |  1.0.0.0 bugs « previous next »
Pages: [1]  
Jump to:  
Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Apollo design by Bloc
Valid XHTML 1.0! Valid CSS!