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Author Topic: Some things to discuss  (Read 445 times)
em-eukal
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« on: March 23, 2011, 08:50:49 AM »

1. Orc Nades toooooo powerful?

It's really annoying to die by a really bad thrown Orc HE, which makes more than 100 dmg...
With War3FT the max damage of Orc HE was '99' I think...just think about it.


2. Which ultimates does 'necklace' block?

It feels like the answer is "none" Wink
It's quite useless to buy a necklace, if a human can still teleport 2m besides me...


3. Kill-Assist

war3_percent_assistkillxp still exists, but I don't see any messages like "You gained xx XP for a kill assist".
Is it still in use?
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Ownz
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« Reply #1 on: March 23, 2011, 10:04:06 AM »

1 test with a friend
2 test with a friend before you complain nothing works
3 for tf2 only
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DarkEnergy
em-eukal
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« Reply #2 on: May 17, 2011, 07:34:00 PM »

1. Orc Nade is much toooo powerful. Max damage should be 99.

2. Necklace does not block teleport, that really sucks! Should block in a radius of xxx near source and destination.

3. ok Wink

4. Is there a chance to forbid planting wards on (planted) bombs? Buying antiwards before defusing is no solution in my opinion.
« Last Edit: May 17, 2011, 07:39:26 PM by em-eukal » Logged
Ownz
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« Reply #3 on: May 17, 2011, 10:49:38 PM »

1 situational
2 test again
4 put in server rules
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DarkEnergy
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« Reply #4 on: May 19, 2011, 04:41:07 PM »

1. Orc Nade is much toooo powerful. Max damage should be 99.

2. Necklace does not block teleport, that really sucks! Should block in a radius of xxx near source and destination.

3. ok Wink

4. Is there a chance to forbid planting wards on (planted) bombs? Buying antiwards before defusing is no solution in my opinion.

1. you can change that if you think it's too powerful...
4. what ownz said.  it's your admins' jobs to keep the place running smoothly.
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