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Author Topic: [Whacky, Knife, Finished] Bristleback  (Read 1893 times)
[Oddity]TeacherCreature
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« on: April 05, 2011, 07:31:40 AM »

Bristleback

The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.



SKILLS:
Quill Spray (Ability)-Throw Quills around you, if stacked deals more damage
Bristleback (Victim)-Give yourself more protection and when attacked you unleash quills
Warpath-Grow stronger when you cast spells for a short time
Viscous Nasal Goo (Ultimate)-Cover your enemy in snot and weaken them

*** This is a spam skill race, each time a skill hits enemy a small timer is extended providing for mounting damage as long as you continue to hit the enemy, and you get a passive mounting speed buff
« Last Edit: April 09, 2011, 12:51:36 PM by Ownz » Logged

Ownz
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« Reply #1 on: April 05, 2011, 12:40:14 PM »

source code please
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DarkEnergy
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« Reply #2 on: April 05, 2011, 01:26:12 PM »

I did that because people keep removing my authorship
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Ownz
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« Reply #3 on: April 09, 2011, 12:53:15 PM »

Quote
sorry TC, we have to remove .smx because source is not provided

you always have this page to prove that you were the original author
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DarkEnergy
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« Reply #4 on: April 10, 2011, 10:05:19 AM »

Thats fine - sad but fine.

If anyone wants to PM me they can Smiley
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_caKKa
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« Reply #5 on: April 10, 2011, 02:24:40 PM »

Please, do you can add support translation your races (Bristleback, Tuskarr)
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Essential
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« Reply #6 on: May 18, 2011, 01:47:53 PM »

[Oddity]TeacherCreature! I want to receive this race, but you don't answer messages in PM. It is very sad...
« Last Edit: May 18, 2011, 01:52:48 PM by Essential » Logged
[Oddity]TeacherCreature
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« Reply #7 on: May 19, 2011, 06:05:57 AM »

I have not received any PMs from you
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Essential
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« Reply #8 on: May 19, 2011, 10:39:03 AM »

о.О maybe error Huh? Whether my messages have come now?
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« Reply #9 on: June 15, 2011, 10:21:07 AM »

? ? ? ? ? ? ? ? ? ?
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Sein
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« Reply #10 on: June 28, 2011, 11:52:45 AM »

You can get these races you have?
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[Oddity]TeacherCreature
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« Reply #11 on: July 06, 2011, 07:23:38 AM »

These races were made in 1.2.0.6 and every few updates requires new compilations
Which means to support this race and all others it needs new recompile and recodes all the time.. Im not willing to do that.
My version will not work on your server unless your running 1.2.0.6.


It is hard to make a ton of cool custom stuff for the war3 mod since every few mod updates it breaks all the custom stuff Sad
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Ownz
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« Reply #12 on: July 06, 2011, 09:06:52 AM »

lets clear the facts

versions that require recompile as i looked at the changelog are
1.2.2.1
1.2.1.4
1.2.1.2
1.2.1.1
1.1.9.1

1.2.2.7 is still on 1.2.2.1 interface which means it required no recompile the last 6 subsequent updates.

if you modified the core, updates does not "break" your "custom stuff", it "overwrites" your custom stuff because your custom stuff is modifying the core which
1: you are not suppose to, try modifying sourcemod core and see what happens or
2: you should have merged with the core so subsequent releases contain your custom stuff, that was SVN's purpose which expected you would learn easily but you never bothered to or
3: you should have used addons.

the last big interface change was 1.2.1.1 which on average races need to be changed on 2 lines.
those who want custom races should just compile them themselves, that is why the .sp is released, not the .smx
A full recompile takes 10 seconds on my computer, if you have a slow computer and many races maybe it will take 2 minutes, its not the end of the world

All this is necessary to make room for new features, such as when constants change all plugins must have the correct value. Show me once where a major firefox update didnt break my addons? I upgrade to firefox 5 and lose half my plugins.
"If you are content on using Internet Explorer 6, be my guest."

« Last Edit: July 06, 2011, 09:08:35 AM by Ownz » Logged

DarkEnergy
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« Reply #13 on: July 07, 2011, 07:48:48 AM »

I missed the last 4 updates I am running 1.2.0.6 modified
I modified the core a LONG time before you started using SVN.

Anyway the point is my server now has WELL OVER 100 races and EVERYONE of them is unique with different skills from one another.
If I shared them all on here and you made one of your famous interface changes I would have to go through each source on 100+ races and recode shit! On top of just that many of the commands I use are custom natives or new buffs to the buff system which arent included in the core.

Bottom line my facts are straight, and I am not bashing you- it is just that your version of mod and the way you develop it makes it so I cant share without putting in effort and time which I just dont have.

Still a great mod and I am not putting you down Smiley
« Last Edit: July 07, 2011, 07:51:16 AM by [Oddity]TeacherCreature » Logged

Glider⠠⠵
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« Reply #14 on: July 07, 2011, 03:56:18 PM »

If I shared them all on here and you made one of your famous interface changes I would have to go through each source on 100+ races and recode shit! On top of just that many of the commands I use are custom natives or new buffs to the buff system which arent included in the core.

You're missing the point. If you added your interface changes back to the trunk or coded them in a way that they would not break with updates you'd have no problems. But if you choose to maintain your own branch then that's the life you're gonna have to take.
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