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Author Topic: 1.2.2.x  (Read 7073 times)
Ownz
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« Reply #75 on: August 09, 2011, 09:53:20 AM »

theres still no w3s.race.darkelf_o.phrases on the SVN
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DarkEnergy
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« Reply #76 on: August 10, 2011, 01:08:52 AM »

uploaded Wink

I thought that I uploaded these files earlier...  Huh
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ItsMev
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« Reply #77 on: August 10, 2011, 04:27:31 AM »

Decided I would update my tf2 to latest version tonight because it was bitching at me.


L 08/10/2011 - 20:23:49: [SM] Displaying call stack trace for plugin "war3source\War3Source_Engine_BuffSpeedGravGlow.smx":
L 08/10/2011 - 20:23:49: [SM]   
  •   Line 626, W3SIncs/War3Source_Interface.inc::W3GetItems2Loaded()
L 08/10/2011 - 20:23:49: [SM]   [1]  Line 121, War3Source_Engine_BuffSpeedGravGlow.sp::DeciSecondTimer()
L 08/10/2011 - 20:23:49: [SM] Plugin encountered error 21: Native is not bound
L 08/10/2011 - 20:23:49: [SM] Native "W3GetItems2LoadedEXT" reported:
L 08/10/2011 - 20:23:49: [SM] Displaying call stack trace for plugin "war3source\War3Source_Engine_BuffSpeedGravGlow.smx":
L 08/10/2011 - 20:23:49: [SM]   
  •   Line 626, W3SIncs/War3Source_Interface.inc::W3GetItems2Loaded()
L 08/10/2011 - 20:23:49: [SM]   [1]  Line 121, War3Source_Engine_BuffSpeedGravGlow.sp::DeciSecondTimer()
L 08/10/2011 - 20:23:49: [SM] Plugin encountered error 21: Native is not bound
L 08/10/2011 - 20:23:49: [SM] Native "W3GetItems2LoadedEXT" reported:
L 08/10/2011 - 20:23:49: [SM] Displaying call stack trace for plugin "war3source\War3Source_Engine_BuffSpeedGravGlow.smx":
L 08/10/2011 - 20:23:49: [SM]   
  •   Line 626, W3SIncs/War3Source_Interface.inc::W3GetItems2Loaded()
L 08/10/2011 - 20:23:49: [SM]   [1]  Line 121, War3Source_Engine_BuffSpeedGravGlow.sp::DeciSecondTimer()
L 08/10/2011 - 20:23:50: [SM] Plugin encountered error 21: Native is not bound
L 08/10/2011 - 20:23:50: [SM] Native "W3GetItems2LoadedEXT" reported:

Got this about a bagliion times,   (100 million bytes error files over and over, could barely keep up with it to download!) untill I removed it, my players couldn't move, is this required and should I add it back in asap? :S
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Ownz
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« Reply #78 on: August 10, 2011, 09:29:13 AM »

something else failed, please check you have uploaded the extensions
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DarkEnergy
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« Reply #79 on: August 31, 2011, 02:33:39 AM »

L 08/27/2011 - 09:50:06: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "w3s/Engine_Hint.smx")
L 08/27/2011 - 09:50:06: [SM] Unloading plugin to free 14544 handles.
L 08/27/2011 - 09:50:06: [SM] Contact the author(s) of this plugin to correct this error.

1.2.2.9
should i provide more information?
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Ownz
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« Reply #80 on: August 31, 2011, 07:04:55 AM »

custom races? did some plugin spam the hint?
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DarkEnergy
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« Reply #81 on: August 31, 2011, 09:27:03 AM »

Custom plugins are not using w3s hint messages (or all hints are transformed by w3s engene?). If so, i can suspect mapchooser, coz since i've updated to 1229 - hints from this plugin gets crazy Smiley (temp solution for me its to move voting progress to hud_hint field)

i'll try to go throught races and check if they using it too much (type back if i'll find something), but i dont remember any that print it very often, usualy its on skill activate/desactivate.
Also, this error cant be, coz of small cooldown of skills (like 3+ sec), right?

Maybe there is a way how to log suspicious plugins, if its not complicated?


Little question, is everyone having troubles with showing icon when player suicided, i mean when u jump from the roof, for example, this skull is not shown like usual, same problem with soul reaper's fHPDecay aura.
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Ownz
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« Reply #82 on: August 31, 2011, 09:29:05 AM »

hint engine captures all hints

theres no easy way to debug this. sm_dump_handles just crashes on me
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DarkEnergy
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« Reply #83 on: August 31, 2011, 11:12:27 PM »

Code:
CreateObject(client){
SetArrayCell(objarray,client,CreateTrie());
}

The code above will leak Handles if objarray[client] already has a handle in it.
At a minimum, you should at least check to ensure it's an INVALID_HANDLE before creating a new trie.
Code:
CreateObject(client){
if(Object(client)==INVALID_HANDLE)
{
    SetArrayCell(objarray,client,CreateTrie());
}
}
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Ownz
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« Reply #84 on: September 01, 2011, 08:36:38 PM »

if theres something that should be fixed, please do that on the svn.
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DarkEnergy
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