"Trap Lore",
"Every level grants you a greater clockwork effect. Max level gives trap(ward) immunity. Passive",false,4);
"Apprentice Trapsmith",
"You gain a knowledge of traps & can place them faster 10/8/6/3.5. Passive",false,4);
"Trap Limit",
"Increases the amount of traps you can lay. 3/4/5/7",false,4);
"Trap List",
" Takes 5 seconds to lay a trap. +Ultimate",true,4);
AddMenuItem(menu, "0", "Remove Trap(s)| Skill levels list more traps");
AddMenuItem(menu, "1", "Air Trap - Launches into air at great heights | Single");
AddMenuItem(menu, "2", "Explosive Trap - Damage + Ignites | AOE");
AddMenuItem(menu, "3", "Earth Trap - Damage + Root | AOE");
AddMenuItem(menu, "4", "PitFall Trap - Burys + Jarate Effect | Single");
AddMenuItem(menu, "7", "Gravity Trap - enemys float away | AOE");
AddMenuItem(menu, "8", "Buff Trap - 1000 Foot Defence Buff | AOE");
You can place traps within 100 units of your view.
Glad to finnaly be done with this.
I'll be adding sounds later but for right now I just want to rest with this one.
Updated
Gravity trap should work now & fixed a bug with being able to place 20 - 30 mines if you spammed the keys







Logged





. I have a text file with ideas for it but you were my guinea pig to actually execute them
.
. 