http://www.ownageclan.com/war3source
1.0.0.5 updated files (War3SourceP), overwrite ur 1.0.0.4
1.0.0.5 OWNZ
war3dev command to list war3 developers (currently hardcoded)
fixed locust ultimate cooldown FS#52
reduced wards damage flash screen alpha by 10
reduced wards animation alpha for red (red blocks more view than blue)
adjusted shadow hunter healing wave distance more linear 0-150(lvl1)-600(lvl4)
big bad voodoo now blocks self inflicted damage (side effect? no rocket/sticky jumping?)
mask of death (hp leech) TF2 is now capped to max hp of 1.5x normal (like original tf2 buff max), other mods max of original max health
IT IS RECOMMENDED THAT U SET sm_cvar tf_boost_drain_time 99999 so that exess hp is not lost if a medic heals them
revival now has minimum decay to 10% revival chance, so blood mages are still useful after so many revives...
decreased blood mage revival delay, maybe this could fix the stuck problem...by spawning them faster
locust now targets closest enemy (used to always attack the last person)






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DarkEnergy