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October 24, 2012, 09:06:13 AM *
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Author Topic: Human Alliance additional HP  (Read 236 times)
.:.FK.:.DiGGaBoON.:.
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« on: October 25, 2011, 09:09:32 AM »

Hi,

since the last update (1.2.3.3 i guess) the Human Alliance gets way too much additional HP at respawn.

Here is a exact protocol of my proceeding:
Join the server, join a team, spawn with 145HP (max devotion aura), instantly bought a ring, regenerated to 185. Didn't die until round end. Respawn, starting from 145 to regenerate again to 185 cause of the ring. After I got killed I spawned with 235HP, although I didn't have any item. I instantly bought another ring, nothing happened. I bought health, instantly 285HP and regenerated to 320.
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.:.FK.:.DiGGaBoON.:.
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« Reply #1 on: October 28, 2011, 01:12:33 PM »

I made some more testing about this:
The human alliance seems to stack the additional HP from the devotion aura every respawn. I don't yet figured out to which extent the periapt of health plays a role. After spawning with less than 300 HP the player can reach 300+ HP by regeneration items (group heal skills from other players should work as well) or lifeleech items.
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Ownz
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« Reply #2 on: October 28, 2011, 10:45:26 PM »

do you know how to use the svn?  i posted the fix there
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DarkEnergy
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« Reply #3 on: October 29, 2011, 04:07:44 AM »

Nope, sorry, but I am willing to learn Wink
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Ownz
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« Reply #4 on: October 29, 2011, 10:36:07 AM »

theres a svn tutorial at ownageclan.com/wiki
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DarkEnergy
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« Reply #5 on: October 30, 2011, 06:10:04 PM »

Is it recommended for me as a non-developer to use the GUI?

And which files do I need to download for the fix? I downloaded 'War3Source_002_HumanAlliance.sp', compiled it and replaced the old file with the .smx, but the bug is still there.
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Ownz
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« Reply #6 on: October 30, 2011, 06:12:22 PM »

well many engines items and races have changed to fix this. you update to the latest version of the svn then compile them all.
*all* is the keyword here.
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DarkEnergy
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