Ok, thx. Got it, hehe
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[Closed Source] FIX - Attatched to this post
Changelog: -Fixed Crash for nadeget skill with Linux Servers. [Closed Source] FIX - Attatched to this post ncie and how u get the source [Closed Source] FIX - Attatched to this post MiB gave me the source for my own use. Strickened could you share the files with me so I can keep it available on a private folder on the wcs site in case it needs updates later on? I'm not smart enough to do things like this myself but I no longer trust valve and their constant updates to keep something this important closed source without a backup for emergency situations.
Also I have send you a pm if you would be willing to share your in game menu fixes. I will share the fixes for the menus when I get back home tomorrow although I will need to modify it because it has custom content which is related to my server.
Unfortunately I cannot share the wcx source code as it is not mine to share, I was given the source because MiB trusted me to keep it closed source, I can speak to MiB but I cannot guarantee anything, sorry. Biggy
Anyone know why wcs_evade doesn't work for grenades? At least not grenades I throw, or the bomb explosions.
Anyone know why wcs_evade doesn't work for grenades? At least not grenades I throw, or the bomb explosions.Its wcx_evade not wcs_evade .Anyway updated download includes Strickened's wcx_nadeback fix. ~MiB Hi, i got a little Problem with the effects in wcx. If i code more than 3 objects like 3 rings or 3 cones it just showes me 3 and a little part of the 4th.
Something like : Code: [Select] block testit just showes the first three rings. Any1 knows where the problem is? While I dont use wcx, I know that the game engine has a limit on the number of temp ents (the visual effects are temp ents) that can be sent to the client simultaneously.
Since you say it only displays the 4th partially, i take it this means the ring are actually many lines which makes reaching the limit much faster. The limit i remember reading is 32. It may have changed with OB engine. This is the number you can send to a player in a single tick. Anything more will be ignored. Few solutions: - reduce the number of effects you do. - delay the effects, so the first 2-3 happen right away, the next 2-3 happen .02 later, etc. This is still a huge spam and most likely, many effects will not work. - If as i said, wcx_effect ring uses multiple lines. You can change to use est_effect. Est_effects is capable to making rings that only count for one temp ent. so you could actually have you X rings at a time. While I dont use wcx, I know that the game engine has a limit on the number of temp ents (the visual effects are temp ents) that can be sent to the client simultaneously.Apparently its 64. (http://forums.eventscripts.com/viewtopic.php?f=90&t=40269&p=359121&hilit=es.effect#p359121) Anyway what MaxLap says is true. If you want to use est_effect commands get this addon for SM. http://forums.alliedmods.net/showthread.php?p=1316309 ~MiB Warcraft-Source.com |
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