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Author Topic: Approved~ [Addon] [WCX] Warcraft Extra Commands.  (Read 3421 times)

E.o $

  • Level 1 Trained Beginner
  • Posts: 24
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #90 on: September 14, 2010, 11:44:32 AM »
Ok, thx. Got it, hehe

Strickened

  • Custom Coder
  • Level 7 Expert
  • Posts: 170
  • <3 WCS :)
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #91 on: September 24, 2010, 12:33:20 PM »
[Closed Source] FIX - Attatched to this post

Changelog:
-Fixed Crash for nadeget skill with Linux Servers.

M.R. Lemer

  • Level 2 Apprentice
  • Posts: 42
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #92 on: September 27, 2010, 08:16:29 AM »
[Closed Source] FIX - Attatched to this post

Changelog:
-Fixed Crash for nadeget skill with Linux Servers.

ncie and how u get the source
Kami is my fav wcs race coder :D!

Strickened

  • Custom Coder
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  • <3 WCS :)
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #93 on: September 27, 2010, 09:30:59 AM »
[Closed Source] FIX - Attatched to this post

Changelog:
-Fixed Crash for nadeget skill with Linux Servers.

ncie and how u get the source

MiB gave me the source for my own use.

La Muerte

  • Administrator
  • Level 7 Expert
  • Posts: 602
  • 85.234.148.14:27025
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #94 on: September 27, 2010, 07:16:39 PM »
Strickened could you share the files with me so I can keep it available on a private folder on the wcs site in case it needs updates later on? I'm not smart enough to do things like this myself but I no longer trust valve and their constant updates to keep something this important closed source without a backup for emergency situations.

Also I have send you a pm if you would be willing to share your in game menu fixes.

Strickened

  • Custom Coder
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  • <3 WCS :)
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #95 on: September 27, 2010, 07:27:39 PM »
I will share the fixes for the menus when I get back home tomorrow although I will need to modify it because it has custom content which is related to my server.

Unfortunately I cannot share the wcx source code as it is not mine to share, I was given the source because MiB trusted me to keep it closed source, I can speak to MiB but I cannot guarantee anything, sorry.

La Muerte

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  • 85.234.148.14:27025
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #96 on: September 27, 2010, 07:35:35 PM »
Ok I understand,

Thnx in advance for sharing the menu fixes and for talking to MiB.

Biggy

  • Level 1 Trained Beginner
  • Posts: 32
  • <3 WCS :)
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #97 on: October 02, 2010, 04:40:32 AM »
Anyone know why wcs_evade doesn't work for grenades? At least not grenades I throw, or the bomb explosions.

MiB

  • Custom Coder
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Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #98 on: October 05, 2010, 08:11:09 PM »
Anyone know why wcs_evade doesn't work for grenades? At least not grenades I throw, or the bomb explosions.
Its wcx_evade not wcs_evade :P.
Anyway updated download includes Strickened's wcx_nadeback fix.

~MiB

~The Sig Changes Each Time~
~The Sigs Them Selfs Are By Hybrid Click The Sigs To See His Other Sigs~

E.o $

  • Level 1 Trained Beginner
  • Posts: 24
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #99 on: October 20, 2010, 07:58:35 PM »
Hi, i got a little Problem with the effects in wcx. If i code more than 3 objects like 3 rings or 3 cones it just showes me 3 and a little part of the 4th.

Something like :
Code: [Select]
block test
{
  es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 sprites/glow07.vmt 6 15 15 0 100 140 190 10
  es_xmath wcs_z1 + 20
  es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 sprites/glow07.vmt 6 15 15 0 100 140 190 10
 
 }

it just showes the first three rings. Any1 knows where the problem is?

MaxLap

  • Level 0 Beginner
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  • <3 WCS :)
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #100 on: October 20, 2010, 08:54:54 PM »
While I dont use wcx, I know that the game engine has a limit on the number of temp ents (the visual effects are temp ents) that can be sent to the client simultaneously.

Since you say it only displays the 4th partially, i take it this means the ring are actually many lines which makes reaching the limit much faster.

The limit i remember reading is 32. It may have changed with OB engine. This is the number you can send to a player in a single tick. Anything more will be ignored.

Few solutions:
- reduce the number of effects you do.
- delay the effects, so the first 2-3 happen right away, the next 2-3 happen .02 later, etc. This is still a huge spam and most likely, many effects will not work.
- If as i said, wcx_effect ring uses multiple lines. You can change to use est_effect. Est_effects is capable to making rings that only count for one temp ent. so you could actually have you X rings at a time.

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E.o $

  • Level 1 Trained Beginner
  • Posts: 24
Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #101 on: October 20, 2010, 09:29:13 PM »
thx, but i thought that est_effect still dos not work.

MiB

  • Custom Coder
  • Level 7 Expert
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Re: Approved~ [Addon] [WCX] Warcraft Extra Commands.
« Reply #102 on: October 20, 2010, 09:35:17 PM »
While I dont use wcx, I know that the game engine has a limit on the number of temp ents (the visual effects are temp ents) that can be sent to the client simultaneously.

Since you say it only displays the 4th partially, i take it this means the ring are actually many lines which makes reaching the limit much faster.

The limit i remember reading is 32. It may have changed with OB engine. This is the number you can send to a player in a single tick. Anything more will be ignored.

Few solutions:
- reduce the number of effects you do.
- delay the effects, so the first 2-3 happen right away, the next 2-3 happen .02 later, etc. This is still a huge spam and most likely, many effects will not work.
- If as i said, wcx_effect ring uses multiple lines. You can change to use est_effect. Est_effects is capable to making rings that only count for one temp ent. so you could actually have you X rings at a time.
Apparently its 64. (http://forums.eventscripts.com/viewtopic.php?f=90&t=40269&p=359121&hilit=es.effect#p359121)
Anyway what MaxLap says is true.
If you want to use est_effect commands get this addon for SM.
http://forums.alliedmods.net/showthread.php?p=1316309

~MiB

~The Sig Changes Each Time~
~The Sigs Them Selfs Are By Hybrid Click The Sigs To See His Other Sigs~

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