Author
Topic: Approved~ [Race] Black Knight (Read 1440 times)
« on: July 23, 2010, 10:35:54 AM »
 Black Knight by Shidobu REQUIRES LATEST [WCX] VERSION!  Dark Armor - Use your armor that is cursed by the dark witches of the dark forests to grant you power. - Health - Spawn  Spike Arm - Use your spike arm to damage the knights of the round severely. - Nade Damage - Attacker  Iron Lance - Use your lance to impale the knights of the round. - Impale - Attacker  True Knight - See through the deseption of your enemies. - Remove Invis - Attacker Race"X" { "name" "Black Knight" "author" "Shidobu" "shortdescription" "Dark Ages" "required_level" "X" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es wcx_nadeback event_var(userid) hegrenade 1;es_give event_var(userid) weapon_hegrenade;es_tell event_var(userid) #multi #green[#lightgreenSpike Arm Supply#green] #defaultYou got unlimited spike arms." "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "5" "skillnames" "Dark Armor(Spawn)|Spike Arm(Attacker)|Iron Lance(Attacker)|True Knight(Attacker)" "skilldescr" "Health|Nade Damage|Impale|Invis Remove" "skillcfg" "player_spawn|player_attacker|player_attacker|player_attacker"
"skill1_setting" "es_xset wcs_addhealth 15|es_xset wcs_addhealth 20|es_xset wcs_addhealth 25|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35" "skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es_tell event_var(userid) #multi #green[#lightgreenDark Armor#green] #defaultYou got server_var(wcs_addhealth) extra health." "skill1_sfx" "0"
"skill2_setting" "es_xset wcs_multiplier .4|es_xset wcs_multiplier .6|es_xset wcs_multiplier .8|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.2" "racealias_black2" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);racealias_black2x" "racealias_black2x" "es_tell event_var(userid) #multi #green[#lightgreenSpike Arm#green] #defaultYou were hit for server_var(wcs_dmg) damage from event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenSpike Arm#green] #defaultYou caused server_var(wcs_dmg) damage to event_var(es_username)." "skill2_cmd" "if (event_var(weapon) = hegrenade) then racealias_black2" "skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 12|es_xset wcs_chance 14|es_xset wcs_chance 16|es_xset wcs_chance 18|es_xset wcs_chance 20" "racealias_black3" "es est_physpush event_var(userid) 0 400 0;es_delayed .1 est_freeze event_var(userid) 1;es_delayed 1 est_freeze event_var(userid) 0;racealias_black3x" "racealias_black3x" "es_tell event_var(userid) #multi #green[#lightgreenIron Lance#green] #defaultYou were impaled by event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenIron Lance#green] #defaultYou impaled event_var(es_username)." "skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_black3" "skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 16|es_xset wcs_chance 18|es_xset wcs_chance 20|es_xset wcs_chance 22|es_xset wcs_chance 24" "racealias_black4" "es est_setplayercolor event_var(userid) 255 255 255 255 1;es_tell event_var(userid) #multi #green[#lightgreenTrue Knight#green] #defaultYour invis was removed by event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenTrue Knight#green] #defaultYou took away event_var(es_username)'s invis." "skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_black4" "skill4_sfx" "0" }
« Last Edit: August 01, 2010, 03:31:45 PM by Shidobu »
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« Reply #1 on: July 24, 2010, 02:05:45 PM »
I spawn with a nade but i dont continue to regenerate them, i placed the stuff where you said to =S
« Reply #2 on: July 24, 2010, 02:22:36 PM »
I spawn with a nade but i dont continue to regenerate them, i placed the stuff where you said to =S
Yea its a common missunderstanding, I thought the same, the idea is that you never have to buy the HE. i talked with Shidobu myself =)
« Reply #3 on: July 24, 2010, 02:28:44 PM »
Buy one and it continues to regen or you can only hold 1 at the start of the round and thats it? Edit : if you wanted to spawn with unlimited you could always just make the character spawn with like 30 HE nades or something (stolen from the smoke grenades from that other race) xD
« Reply #4 on: July 24, 2010, 02:30:44 PM »
You got unlimited spike arms.
Either make it so its unlimited or change the text?
Nice
« Reply #5 on: July 24, 2010, 02:34:06 PM »
So wait whats the point of making that .txt if it doesnt do anything o.o
« Reply #6 on: July 24, 2010, 10:23:03 PM »
YOU HAVE TO THROW THE NADE FIRST.... Anyway it works I've tested it.
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« Reply #7 on: July 25, 2010, 12:53:34 AM »
YOU HAVE TO THROW THE NADE FIRST.... Anyway it works I've tested it.
I'm sorry to say, but if you buy nades it wont regen, if i buy gloves of warmth it will regen but thats only for the 5 nades the warmt gloves will give in the first place. this will only give the 1 nade a round. if it was ment for any regen after use of nade then this race doesn't work I'm afraid.
« Reply #8 on: July 25, 2010, 03:28:15 AM »
YOU HAVE TO THROW THE NADE FIRST.... Anyway it works I've tested it.
Nope, it doesnt i throw the nade i spawn with and thats it i even tried buying it and stuff no regen >.>
« Reply #9 on: July 25, 2010, 05:16:05 AM »
I just tested it with everything I put here. IT WORKED PERFECTLY MAKE SURE YOU NAME THE FILES AND FOLDERS RIGHT. First make sure the script is es_nadeget.txt. Next make sure the folder is named nadeget. Next make sure the script is in the folder. Next make sure the folder is in the eventscripts folder.
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I just tested it with everything I put here. IT WORKED PERFECTLY MAKE SURE YOU NAME THE FILES AND FOLDERS RIGHT. First make sure the script is es_nadeget.txt. Next make sure the folder is named nadeget. Next make sure the script is in the folder. Next make sure the folder is in the eventscripts folder.
Finally got it to work as you intended i guess, but above in the install then you say you don't have to put this in autoexe, but your script have to be in autoexe or it wont work.... at least now when i throw a nade then it more or less instantly give me a new one
You don't have to the race automatically loads the script for you.
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You don't have to the race automatically loads the script for you.
i heard you say it, but if i dont then it won't work... so i rather have the es_load there so the script works then not having it there so the script wont work...
Okay then but I'm telling you for the last time tho I tested it on my private testing server and my old SDD server it did work both times.
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Mine also worked once i added es_load :/
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