hey guys, i noticed
kniferaces loose their bombs on spawn am i the only one?
kniferaces loose their bombs on spawn am i the only one?
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Scyther
They lose the bomb as knifed races restrict all then unrestrict knife and c4 and since if you gain a restricted weapon it destroys it instead of dropping it if you spawn with the bomb it will destroy it
the way it's handled the bomb is also destroyed when they pick it up, no? why is restricting bomb even allowed D:
Scyther
Nope, if you pick it up its fine because the bomb gets unrestricted when the knife does, but because it starts off with restricting all the bomb destroys if you start with it
necavi
All you have to do is modify the kniferace section of code to drop the bomb first, I think that its supposed to, but it actually drops grenades, instead of the bomb.
All you have to do is modify the kniferace section of code to drop the bomb first, I think that its supposed to, but it actually drops grenades, instead of the bomb. ye i saw now the block, didnt check it out, thanks for this info Find this in the es_wcs.txt.
Code: [Select] es es_xif (server_var(wcs_knifer) = 1) doAnd change it too. Code: [Select] es es_xif (server_var(wcs_knifer) = 1) do~MiB Scyther
Is it possible to make it drop weapons when you try to pick it up? Cause for example flame predator disarm, you make them drop it then you walk over it which destroys it so it's actually a weapon destroy :/
It is the way est_restrict is coded.
I found this bug working on 1.76 which is why I made that block. restrict should force drop weapons if u step on them or are holding them. It should be fixed and I reported it on the es forums but no one listens over there lol. It also makes disarming skills quite strong because if the player you are disarming looks at you he throws weapon at you and it goes poof. I sugest only disarming primarys or just like the bomb saving the weapons and just removing nad giving back with a timer Pages: [1] Go Up
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