added long jump to player spawn list, edited the es_xtell to English though :p
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translation
Code: [Select] "skill4_setting" "es_xsetinfo wcs_multiplier 2.0"Speed Up for player_say skills
(click to show/hide) Player_attacker Drug Code: [Select] "skill3_setting" "es_xset wcs_chance 15|es_xset wcs_chance 30|es_xset wcs_chance 45|es_xset wcs_chance 60|es_xset wcs_chance 75|es_xset wcs_chance 90"Player_spawn Team HealCode: [Select] "skill1_setting" "es_xset wcs_hp 1000;es_xset wcs_time 3:00;es_xset wcs_waves 10|es_xset wcs_hp 1000;es_xset wcs_time 3:00;es_xset wcs_waves 10|es_xset wcs_hp 1000;es_xset wcs_time 3:00;es_xset wcs_waves 10|es_xset wcs_hp 1000;es_xset wcs_time 3:00;es_xset wcs_waves 10"Player_Victim Damage ReflectCode: [Select] "skill3_setting" "es_xset wcs_chance 10;es_xset wcs_dmg 5|es_xset wcs_chance 15;es_xset wcs_dmg 10|es_xset wcs_chance 20;es_xset wcs_dmg 15|es_xset wcs_chance 25;es_xset wcs_dmg 5"More skills to help the community I´ll post more tomorrow Thanks Hope i could help Rioux LiquidBR is there even a player_kill event? :O
if yes, there are several ways to make a player_kill skill. For exampple, you could let your enemy explode on HIS death, to damage enemys around him, or you could make him explode like a frost nova. But I never heard of player_kill^^ under player spawn :p its alphabetically, as you know this is a build-in-progress Catalog which will be updated continuously.
necavi
I think he was talking about the list I posted.
I forgot about the fact that some of the events in WCS (as well as other mods) are custom, which means modifications of these events, usually.VpS_Serenity
Hey, it's not really about the skills, or well, sorta, and maybe i just looked the wrong place, but if it isn't published anywhere, i'd appreciate a list of the new effects, like how to use them and what they do, because the only thing i actually know about them, is like wcx_effect line and wcx_effect ring.
- Detailed info about specified effects - List of effects (if there are more than line & ring + comparements with the old effects, like ... lets say, the old est_effect 3 is equal wcx_effect line, then compare like that. Would be great for re-building old races' effects) Tyvm. necavi
I would recommend using Joshtrav's EST effect plugin now, instead of WCX's, from what I understand, several of WCX's use more effect calls than they should, many more, meaning that you can easily hit the limit of sending more than 64 at a time to a client.
VpS_Serenity
Player death - Explode
Code: [Select] "skill4_setting" "wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius 120|wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius 120|wcs_chance 35;es_xset wcs_magnitude 90;es_xset wcs_radius 140|wcs_chance 40;es_xset wcs_magnitude 100;es_xset wcs_radius 160|wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|wcs_chance 55;es_xset wcs_magnitude 120;es_xset wcs_radius 170|es_xset wcs_chance 60;es_xset wcs_magnitude 120;es_xset wcs_radius 180|wcs_chance 70;es_xset wcs_magnitude 130;es_xset wcs_radius 180"I tried it this way, but it seems like the "Explode" is being told even when it doesnt explode :/ something's wrong with it.. |

I forgot about the fact that some of the events in WCS (as well as other mods) are custom, which means modifications of these events, usually.