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Topic: Approved ~ [Addon] Healing Ward (Read 137 times)
« on: September 30, 2010, 12:25:31 PM »
Features:- Create a healing ward with 1 single command!
Requirement:- EventScripts OB v2.1.1.338
Commands:wcs_healingcmd <userid> <rounds> <damage> <radius> Example: es wcs_healingcmd event_var(userid) 30 5 100 es_msg #green event_var(es_username) created a healing ward in our spawn!Installation:- Extract the zip file into your cstrike/ folder.
- Add es_load healingward in your autoexec.cfg file.
- Restart your server.
- Done.
Version notes:1.0 - Initial releasePost any ideas/improvements/bugs in this topic. Thanks!
« Last Edit: September 30, 2010, 04:09:03 PM by La Muerte »
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« Reply #1 on: September 30, 2010, 01:23:44 PM »
Suggestion:
Make it so that only the team you are on see the message about the ward.
Edit: nvm, just realised it's not part of the addon.
You could make it an option, an extra arguement to tell no one, your team, or everyone <0/1/2>
« Last Edit: September 30, 2010, 01:27:40 PM by Strickened »
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« Reply #2 on: September 30, 2010, 01:31:04 PM »
Suggestion:
Make it so that only the team you are on see the message about the ward.
Edit: nvm, just realised it's not part of the addon.
You could make it an option, an extra arguement to tell no one, your team, or everyone <0/1/2>
What you mean? Like, get the message about being healed by a ward?
« Reply #3 on: September 30, 2010, 01:54:43 PM »
« Reply #4 on: September 30, 2010, 02:05:27 PM »
is there anything that needs to go into the es_WCSskills file?
« Reply #5 on: September 30, 2010, 02:11:15 PM »
is there anything that needs to go into the es_WCSskills file?
Nope, just call the command with the needed arguments.
« Reply #6 on: September 30, 2010, 02:19:13 PM »
is there anything that needs to go into the es_WCSskills file?
After everything installed correctly. Try this way: "player_spawn_cmd" "es wcs_healingcmd event_var(userid) 30 5 200;es_msg #green event_var(es_username) created a healing ward in our spawn!"
« Reply #7 on: September 30, 2010, 02:30:21 PM »
Each player is within the area to spawn, receives a radius that will increase your life
Is it possible to put the Rays out of the player that creates the healing zone at the spawn area?
« Reply #8 on: September 30, 2010, 02:42:17 PM »
Is it possible to put the Rays out of the player that creates the healing zone at the spawn area?
Could you explain a bit more? I don't quite understand you what you mean.
« Reply #9 on: September 30, 2010, 03:01:07 PM »
Is it possible to put the Rays out of the player that creates the healing zone at the spawn area?
Could you explain a bit more? I don't quite understand you what you mean.
Excuse my English. I've tested a Healing Ward on my server and works fine, I noticed that every player who is within this area is struck by lightning orange, right? Is it possible that ray orange exit the player who creates a healing ward directly to other players?
« Reply #10 on: September 30, 2010, 03:10:27 PM »
Is it possible to put the Rays out of the player that creates the healing zone at the spawn area?
Could you explain a bit more? I don't quite understand you what you mean.
Excuse my English.
I've tested a Healing Ward on my server and works fine, I noticed that every player who is within this area is struck by lightning orange, right?
Is it possible that ray orange exit the player who creates a healing ward directly to other players?
You mean, area regeneration which follows the player? If so, you can just WCS's own regeneration command. Example: "skill1_setting" "es_xset wcs_hp 2;es_xset wcs_time 6;es_xset wcs_waves 10|es_xset wcs_hp 3;es_xset wcs_time 8;es_xset wcs_waves 12|es_xset wcs_hp 4;es_xset wcs_time 8;es_xset wcs_waves 14|es_xset wcs_hp 5;es_xset wcs_time 7;es_xset wcs_waves 12|es_xset wcs_hp 6;es_xset wcs_time 8;es_xset wcs_waves 12" "skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_delayed 1 wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) 150" "skill1_sfx" "0"
« Last Edit: September 30, 2010, 03:15:41 PM by Tha Pwned »
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