#One or more races converted with RacesToPY by BiggY Problem.
I AM sure that ive made the { and }
this is how to race looks, (the one that i try to convert)
300
{
name James Bond .=007=.
author RoOF
required_level X
maximum_level 0
allow_only 0
teamlimit 0
preloadcmd 0
player_spawn_cmd 0
round_start_cmd 0
round_end_cmd 0
numberofskills 7
numberoflevels 5
skillnames WeaponsProtection JacketFree Bombs or DefuserKnife Kill SpeedNo HeadshotsFaster than you!Invisible Suit
skilldescr Free WeaponsMore LiveFree Bomb or DefuserSpeed Up by a Knife killImmune to a HeadshotOut of his handInvis. for a few Sec.
skillcfg player_spawnplayer_spawnplayer_spawnplayer_attackerplayer_victimplayer_attackerplayer_ultimate
skill1_setting es_xset weapon 1es_xset weapon 2es_xset weapon 3es_xset weapon 4es_xset weapon 5
skill1_cmd if (server_var(weapon) = 1) then racealias_usp;if (server_var(weapon) = 2) then racealias_p228;if (server_var(weapon) = 3) then racealias_deagle;if (server_var(weapon) = 4) then racealias_ak47;if (server_var(weapon) = 5) then racealias_m4a1
racealias_usp es est_RemoveWeapon event_var(userid) weapon_glock;es est_RemoveWeapon event_var(userid) weapon_usp;es_delayed 1.0 est_give event_var(userid) weapon_usp;es_delayed 1.5 est_give event_var(userid) weapon_tmp;es_delayed 1.9 es_tell event_var(userid) #multi #green You got #lightgreen weapon_usp #green and #lightgreen weapon_tmp;if (server_var(weapon)= 2) then racealias_p228
racealias_p228 es est_RemoveWeapon event_var(userid) weapon_glock;es est_RemoveWeapon event_var(userid) weapon_usp;es_delayed 1.0 est_give event_var(userid) weapon_p228;es_delayed 1.5 est_give event_var(userid) weapon_mp5navy;es_delayed 1.9 es_tell event_var(userid) #multi #green You got #lightgreen weapon_p228 #green and #lightgreen weapon_mp5navy
racealias_deagle es est_RemoveWeapon event_var(userid) weapon_glock;es est_RemoveWeapon event_var(userid) weapon_usp;es_delayed 1.0 est_give event_var(userid) weapon_deagle;es_delayed 1.5 est_give event_var(userid) weapon_ump45;es_delayed 1.9 es_tell event_var(userid) #multi #green You got #lightgreen weapon_deagle #green and #lightgreen weapon_ump45
racealias_ak47 es est_RemoveWeapon event_var(userid) weapon_glock;es est_RemoveWeapon event_var(userid) weapon_usp;es_delayed 1.0 est_give event_var(userid) weapon_elite;es_delayed 1.5 est_give event_var(userid) weapon_ak47;es_delayed 1.9 es_tell event_var(userid) #multi #green You got #lightgreen weapon_elite #green and #lightgreen weapon_ak47
racealias_m4a1 es est_RemoveWeapon event_var(userid) weapon_glock;es est_RemoveWeapon event_var(userid) weapon_usp;es_delayed 1.0 est_give event_var(userid) weapon_elite;es_delayed 1.5 est_give event_var(userid) weapon_m4a1;es_delayed 1.9 es_tell event_var(userid) #multi #green You got #lightgreen weapon_elite #green and #lightgreen weapon_m4a1
skill1_sfx 0
skill2_setting es_xset wcs_addhealth 20;es_xset wcs_alpha 50es_xset wcs_addhealth 30;es_xset wcs_alpha 60es_xset wcs_addhealth 40;es_xset wcs_alpha 70es_xset wcs_addhealth 50;es_xset wcs_alpha 80es_xset wcs_addhealth 70;es_xset wcs_alpha 90
skill2_cmd es est_Health event_var(userid) + server_var(wcs_addhealth);es_tell event_var(userid) #multi #green You are waering a #lightgreenProtection Jacket #green + #lightgreen server_var(wcs_addhealth) #greenHp
skill2_sfx 0
skill3_setting es_xsetinfo wcs_chance 50es_xsetinfo wcs_chance 55es_xsetinfo wcs_chance 65es_xsetinfo wcs_chance 75es_xsetinfo wcs_chance 80es_xsetinfo wcs_chance 90es_xsetinfo wcs_chance 100
skill3_cmd if (server_var(wcs_dice) = server_var(wcs_chance)) then es est_give event_var(userid) item_defuser;if (server_var(wcs_dice) = server_var(wcs_chance)) then es est_give event_var(userid) weapon_c4
skill3_sfx 0
skill4_setting es_xsetinfo wcs_time 4es_xsetinfo wcs_time 7es_xsetinfo wcs_time 9es_xsetinfo wcs_time 14
skill4_cmd es es_xif (event_var(es_attackerweapon) == weapon_knife) then es est_speed event_var(attacker) 1.7;es es_xdelayed server_var(wcs_time) est_speed event_var(attacker) 0.8;es es_xif (event_var(es_attackerweapon) == weapon_knife) then esnq wcx_center_text event_var(attacker) You hit a Player with a knife. You Speed Up!
skill4_sfx 0
skill5_setting es_xsetinfo wcs_chance 50es_xsetinfo wcs_chance 55es_xsetinfo wcs_chance 65es_xsetinfo wcs_chance 75es_xsetinfo wcs_chance 80es_xsetinfo wcs_chance 90es_xsetinfo wcs_chance 100
skill5_cmd es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng);racealias_0072
racealias_0072 es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(attacker) Don't shoot #lightgreen event_var(es_username) in the head! #lightgreen He is immune to your headshots
skill5_sfx 0
skill6_setting es_xsetinfo wcs_chance 14es_xsetinfo wcs_chance 15es_xsetinfo wcs_chance 20es_xsetinfo wcs_chance 24
racealias_jb3 es est_getgun wcs_tmp event_var(userid);es es_delayed 1 es est_dissolve server_var(wcs_tmp);es es_xtell event_var(attacker) #multi #green You shocked #lightgreen event_var(es_username) #greenso he dropped his weapon!;es es_xtell event_var(userid) #multi #greenYou get shocked by #lightgreen event_var(es_attackername) #greenso you dropped your weapons!
skill6_cmd es es_xif (server_var(wcs_dice) = server_var(wcs_chance)) then racealias_jb3
skill6_sfx 0
skill7_setting es_xset invis 180;es_xset time 5es_xset invis 170;es_xset time 10es_xset invis 165es_xset invis 150;es_xset time 15es_xset invis 140;es_xset time 16es_xset invis 100;es_xset time 17;
skill7_cmd es est_setplayercolor event_var(userid) 255 255 255 server_var(invis) 1;racealias_jb;es_delayed server_var(time) es est_setplayercolor event_var(userid) 255 255 255 255 1;racealias_jb2
racealias_jb es_tell event_var(userid) #multi #green You use your #lightgreenInvisibile Suit #greenfor #lightgreen server_var(time) #green Seconds.
racealias_jb2 es_delayed server_var(time) es_tell event_var(userid) #multi #green Your #lightgreenInvisibile Suit Battery#green is empty.#lightgreen It will be full in a few Seconds.
skill7_sfx 0
ultimate_cooldown 25
}