That my race)
Code: [Select]
[*The New Stalker(skin HL2)*]
#Requirement section
required = 200
maximum = 0
#Restrict section
restrictmap = ""
restrictteam = 0
restrictitem = ""
#Other info
author = "Alt1r.kz"
desc = "0"
spawncmd = "es playerset model event_var(userid) stalker;es_tell event_var(userid) The stalker!;es wcs_restrict event_var(userid) knife"
roundstartcmd = ""
roundendcmd = ""
preloadcmd = ""
allowonly = ""
onchange = "es wcs_xrestrict allow server_var(wcs_userid) #all"
#Skill information
numberofskills = 6
numberoflevels = 4
skillnames = "You faster|You enemies have no gun|Fire!|mb you can fly?|You have a cool knife!|Secret of stalker"
skilldescr = "fast run|drop guns|fire|high jump|extra dmg"
skillcfg = "player_spawn|player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"
skillneeded = "0|0|0|0|0|5"
[[skill1]]
setting = "es_xset wcs_speed 1.3|es_xset wcs_speed 1.50|es_xset wcs_speed 1.90|es_xset wcs_speed 2.8"
cmd = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0;es_tell event_var(userid) #multi #green[#lightgreenSpeed#green] #lightgreenis activated."
sfx = ""
[[skill2]]
setting = "es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 48"
racealias_fp4 = "es wcs drop event_var(userid) 1;es wcs_xtell event_var(userid) r_dropweapon attacker event_var(es_attackername) victim event_var(es_username);es wcs_xtell event_var(attacker) r_dropweapon attacker event_var(es_attackername) victim event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_fp4"
sfx = ""
[[skill3]]
setting = "es_xset wcs_chance 30;es_xset wcs_time 2|es_xset wcs_chance 35;es_xset wcs_time 3.5|es_xset wcs_chance 40;es_xset wcs_time 4|es_xset wcs_chance 50;es_xset wcs_time 2"
racealias_skill35 = "es wcsx get health wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);if (server_var(wcs_health) <= server_var(wcs_damage)) then wcs_setfx burn event_var(userid) = 1 server_var(wcs_time);wcs_xalias racealias_skill36"
racealias_skill36 = "es wcs_xtell event_var(userid) r_burningblade attacker event_var(es_attackername) victim event_var(es_username);es wcs_xtell event_var(attacker) r_burningblade attacker event_var(es_attackername) victim event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_skill35"
sfx = ""
[[skill4]]
setting = "es_xset wcs_gravity 0.84|es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.52|es_xset wcs_gravity 0.44"
cmd = "es_delayed 2 wcs_setfx gravity event_var(userid) = server_var(wcs_gravity) 0;es wcs_xtell event_var(userid) r_levitation"
sfx = ""
[[skill5]]
setting = "es_xset wcs_multiplier 0.15|es_xset wcs_multiplier 0.30|es_xset wcs_multiplier 0.45|es_xset wcs_multiplier 0.60"
racealias_skill5 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_tell event_var(attacker) #multi #green[#lightgreenLaser Hand#green]#lightgreen server_var(wcs_dmg) laser damage."
cmd = "if (server_var(wcs_dice) <= 15) then wcsx get isdead wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 0) then wcs_xalias racealias_skill5"
sfx = ""
[[skill6]]
setting = "es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset wcs_maxtargets 3;es_xset wcs_radius 450|es_xset wcs_maxtargets 4;es_xset wcs_radius 500|es_xset wcs_maxtargets 8;es_xset wcs_radius 800"
block = "wcs/tools/ultimates/default/wcs_ulti_chain"
sfx = ""
cooldown = "20"


