How can I set the variable value is not in the form of a chance, but as the exact value: for example - on the first level of skill damage of 10% at the second level - damage to 30% on the third level - damage of 50%.
Or respawn - at the first level - 1 times in the second level - 2 times and so on.
Is it possible to do so?
Or respawn - at the first level - 1 times in the second level - 2 times and so on.
Is it possible to do so?