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Author Topic: [Tutorial] More Unique Races | Part 1 - Using Models  (Read 4676 times)

Offline Kamiqawa

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #15 on: March 29, 2011, 01:53:14 PM »
Yeah, you can do that too. I actually copied that example above from one of my ultimates and changed the userid to event_var(userid).

Code: [Select]
if (event_var(es_userteam) = 2) then wcs_xalias racealias_modelT;if (event_var(es_userteam) = 3) then wcs_xalias racealias_modelCT
Here you go, edited it a little bit so it might work better with non-ultimate skills.
Quote from: $Diablo$
You are banana dabass... Kami tried to proof point here and you ruin it >.>



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Offline HoodedX

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #16 on: August 03, 2011, 10:49:12 AM »
Hello im trying to install sailor moon model for princess moon and also another awesome model for a private race i have made. both are serverside skins downloaded from gamebanana. i dont understand where to put all the files and how to make the races use the files.
i have made a few races with default models like a watermelon and a barrel etc but cant make the serverside skins work

this is the line im trying to use to make it work (but its not)
spawncmd = "es wcs give event_var(userid) weapon_hegrenade;es playerset model event_var(userid) player/natalya/sailor_moon/sailor_moon"

the files have been extracted to both orangebox/cstrike/models
                                                            orangebox/cstrike/materials

and                               hl2/models
                                     hl2/materials

and its not working. also im not getting a downloading models messagwe when i join the server (having the same problem with chicken mod) im sure its not related to the races.ini file given that i have done what tutorials have said please help and thanks for taking the time to read.

Offline HoodedX

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #17 on: August 03, 2011, 12:06:03 PM »
...ok figured it out myself :D now, i have decided to not put sailor moon skin on princess moon as it looks like she is ct alwayse so i have downloaded a red clothed lara croft and now want to make a private race with red lara skin when the player with the private race is on T and the sailor moon skin when the player on the race is on CT ...little help?

Offline ftsdfd

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #18 on: September 01, 2011, 05:12:31 AM »
when i download a skin from ex. gamebanana and put it into the folders, i can see myself as what i am supposed to look like but all the other players see me as an error sign can anyone plz help me with this problem??

Offline ftsdfd

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  • Posts: 9
Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #19 on: September 01, 2011, 05:22:48 AM »
Hello im trying to install sailor moon model for princess moon and also another awesome model for a private race i have made. both are serverside skins downloaded from gamebanana. i dont understand where to put all the files and how to make the races use the files.
i have made a few races with default models like a watermelon and a barrel etc but cant make the serverside skins work

this is the line im trying to use to make it work (but its not)
spawncmd = "es wcs give event_var(userid) weapon_hegrenade;es playerset model event_var(userid) player/natalya/sailor_moon/sailor_moon"

the files have been extracted to both orangebox/cstrike/models
                                                            orangebox/cstrike/materials

and                               hl2/models
                                     hl2/materials

and its not working. also im not getting a downloading models messagwe when i join the server (having the same problem with chicken mod) im sure its not related to the races.ini file given that i have done what tutorials have said please help and thanks for taking the time to read.

can you plz tell me how you made it work??

Offline Kamiqawa

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #20 on: September 01, 2011, 09:28:18 AM »
ftsdfd, it seems like your model/skin/material files aren't properly uploaded to your server or player aren't forced to download them.

After you have uploaded your models and stuff to your server (and fastdownload server if you are using one), then you can use plugin like this: Sourcemod File/Folder Downloader and Precacher. I think there is installing and usage instructions included.
Quote from: $Diablo$
You are banana dabass... Kami tried to proof point here and you ruin it >.>



Click here for wcs content made by me.


Offline ftsdfd

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  • Posts: 9
Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #21 on: September 02, 2011, 06:42:57 AM »
it still doesn't. i have downloaded the the thing you said and all that stuff and when someone joins the server they download the skin but they still see me as an error and i still see myself as the skin looks like (sry if my english are bad) but thank you for your answer and i hope that you will help me with this problem too  :)

Offline Kamiqawa

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Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #22 on: September 02, 2011, 09:36:29 AM »
Ehm, I don't usually like custom skins as they are sometimes really tricky, as well there is some problems with the download some times (downloading on every connect even client alrdy has the files <.<). Anyways, if you have successfully force-downloaded the files with correct path on the server and client, it should work. You could also try with fast-download, but otherwise I can't help.

+OFC you should check if clients and server has sv/cl_allowdownload 1 and sv/cl_allowupload 1.
Quote from: $Diablo$
You are banana dabass... Kami tried to proof point here and you ruin it >.>



Click here for wcs content made by me.


Offline ftsdfd

  • Level 0 Beginner
  • Posts: 9
Re: [TUTORIAL] More Unique Races | Part 1 - Using Models
« Reply #23 on: September 02, 2011, 11:35:58 AM »
Thanks for all your help. i finally made it work ;D


 


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