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Author Topic: Weatherman  (Read 406 times)
chrishot
Level 7 Expert
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United Kingdom

Posts: 155



« on: July 23, 2007, 10:10:12 PM »

Code:
    "1"
  {
    "name"              "Weatherman"
    "author"            "Chrishot and DrFire"
    "shortdescription"  "Weather report"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) weapons\mortar\mortar_explode2.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Drought|Wind|Lightning|Hail|fog"
    "skilldescr"        "A chance of setting the player on fire|A chance of shaking your enemy|A chance of slaying the enemie|Deal extra damage to the enemy|The fog is coming your way"
    "skillcfg"          "player_attacker|player_attacker|attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_time 3"
    "racealias_W1"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_Drought;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_W1;es est_csay event_var(attacker) Drought!;es es_xtell server_var(userid) : You have de-hydrated your enemy"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"

    "skill2_setting"    "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 3.5|es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 4.5|es_xsetinfo wcs_shaketime 5"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
   
    "skill3_setting" "es_xsetinfo chance 25|es_xsetinfo chance 30|es_xsetinfo chance 35|es_xsetinfo chance 40|es_xsetinfo chance 50"
    "skill3_cmd"     "es est_slay event_var(player_victim);es es_xtell server_var(userid) : Your lightning has slayed your enemy"
    "skill3_sfx"     "0"

    "skill4_setting"    "es_xsetinfo wcs_multiplier 1|es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.8"
    "racealias_W4"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_W4"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"

    "skill5_setting"    "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 7"
    "skill5_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_setplayercolor server_var(wcs_userid) 0 0 0 255 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
      "ultimate_cooldown" "5"
  }
« Last Edit: July 23, 2007, 10:30:46 PM by chrishot » Logged

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Hi


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Soldier62994
« Reply #1 on: July 23, 2007, 10:21:03 PM »

There extremely high chances and durations...abit too long and high.  65% chance of slaying?   And how do you slay?  Spawn time?  When you shoot them?  Alls you got there is attacker, not even player_attacker.  And burning an enemy for 5 seconds....In 5 seconds you could shoot a whole clip of ammo(well. close to it), that plus a 5 second burn, and a shaketime of 8....  I really think this race is kinda cheap, not overpowered, but cheap.
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chrishot
Level 7 Expert
*****
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United Kingdom

Posts: 155



« Reply #2 on: July 23, 2007, 10:27:14 PM »

k thanks for your opinion i made this race to my m8's specifications for his server so i ahvn't edited the variables for my own use yet

i have now edited it
« Last Edit: July 23, 2007, 10:31:02 PM by chrishot » Logged

funsilver
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United Kingdom

Posts: 19



« Reply #3 on: July 24, 2007, 05:30:05 PM »

lol yeh it good idea.
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April 11, 2008, 11:39:01 PM
yea correct, i love it ^^
April 11, 2008, 04:39:20 PM
lol that cam out Yesterday right? for pc
April 11, 2008, 03:46:38 PM
Assassin's Creed!
April 11, 2008, 01:54:51 PM
i hope thats true
April 11, 2008, 11:30:03 AM
was geht ab jungs!!!! xD
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hallo ihr lieben gamer
April 11, 2008, 10:40:19 AM
im teh kind of person that kills... in CSS!
also you have people plotting about other people and some nice people... (you dont see those alot though...)
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