Author
Topic: Effect Pack By IceKiller (Read 3408 times)
« Reply #15 on: February 26, 2011, 10:36:46 AM »
Finally some one making a post with effect codes, ICEKILLER IS THE BEST

Logged
Make a Skill Tutorial pls
« Reply #16 on: February 26, 2011, 10:54:46 AM »
 Thank dude

Logged
« Reply #17 on: February 27, 2011, 07:19:31 AM »
Thank, very nice 

Logged
« Reply #18 on: February 27, 2011, 08:56:48 AM »

Logged
WCS server:
94.75.251.57:27015
« Reply #19 on: February 27, 2011, 09:00:07 AM »
Maybe I make new pack 

Logged
« Reply #20 on: February 27, 2011, 11:09:37 AM »
You god!!! Many Thanks!!! ^^

Logged
« Reply #21 on: February 27, 2011, 11:31:24 AM »
Maybe I make new pack 
would be awesome  (love special efefcts)

Logged
WCS server:
94.75.251.57:27015
« Reply #22 on: March 02, 2011, 08:22:46 AM »
The effects aren't working for me.
I'll upload my file i made in my post.
the file is placed in :
wcs/addons/effect

Logged
« Reply #23 on: March 02, 2011, 08:37:29 AM »
add to top
block load { es_xset wcs_WCSeffectsVersion "Beta 0.3" es_xset wcs_WCSeffects "coded by www.Wcs-Lagerhaus.de" es_xmakepublic wcs_WCSeffects es_xmakepublic wcs_WCSeffectsVersion }
block undead { if (server_var(wcs_dice) <= 60) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/shellchrome.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 0 0 255 es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 0 0 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 2 2 255 255 255 255 } }
block hualianz { if (server_var(wcs_dice) <= 60) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/cbbl_smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 255 255 255 es_xmath wcs_z2 + 5 } }
block humanspawn { es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid) es est_Effect 3 #a 0 sun/overlay.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 255 255 255 255 est_Effect 10 #a 0 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.1 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.2 sun/overlay.vmt 0 0 900 10 5000 2 100 300 0 255 255 255 255 255 est_Effect 10 #a 0.3 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.4 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.5 sun/overlay.vmt 0 0 900 10 5000 2 100 900 1.8 255 255 255 255 255 est_Effect 10 #a 0.6 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.7 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.8 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.9 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 10 sun/overlay.vmt 0 0 900 10 5000 2 900 300 0.8 255 255 255 255 255 }
block orc { if (server_var(wcs_dice) <= 15) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/plasma.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 0 255 0 255 es est_Effect 3 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 1 1 0 255 0 255 } }
block orcspawn { es_give event_var(userid) point_tesla es_fire event_var(userid) point_tesla addoutput "m_Color 255 71 36" es_fire event_var(userid) point_tesla addoutput "m_flRadius 600" es_fire event_var(userid) point_tesla addoutput "beamcount_min 1000" es_fire event_var(userid) point_tesla addoutput "beamcount_max 6000" es_fire event_var(userid) point_tesla addoutput "thick_min 10" es_fire event_var(userid) point_tesla addoutput "thick_max 6" es_fire event_var(userid) point_tesla addoutput "lifetime_min .1" es_fire event_var(userid) point_tesla addoutput "lifetime_max .4" es_fire event_var(userid) point_tesla addoutput "interval_min .1" es_fire event_var(userid) point_tesla addoutput "interval_max .2" es_fire event_var(userid) point_tesla addoutput "texture sprites/lgtning.vmt" es_fire event_var(userid) point_tesla DoSpark es_delayed .2 es_xfire event_var(userid) point_tesla DoSpark es_delayed .4 es_xfire event_var(userid) point_tesla DoSpark es_delayed .6 es_xfire event_var(userid) point_tesla DoSpark es_delayed .8 es_xfire event_var(userid) point_tesla DoSpark es_delayed 1 es_xfire event_var(userid) point_tesla DoSpark es_delayed 2 es_xfire event_var(userid) point_tesla kill }
block night { es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid) es est_Effect 3 #a 0 sun/overlay.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 255 255 255 255 est_Effect 10 #a 0 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.1 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.2 sun/overlay.vmt 0 0 900 10 5000 2 100 300 0 255 255 255 255 255 est_Effect 10 #a 0.3 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.4 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.5 sun/overlay.vmt 0 0 900 10 5000 2 100 900 1.8 255 255 255 255 255 est_Effect 10 #a 0.6 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.7 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.8 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.9 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 10 sun/overlay.vmt 0 0 900 10 5000 2 900 300 0.8 255 255 255 255 255 } }
block nightspawn { es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 30 es est_Effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 175 255 155 255 es_xmath wcs_z1 - 10 es est_Effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 175 255 155 255 es_xset z1 0 es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es est_Effect 11 #a 0 models\props_c17\gravestone_cross001a.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 .2 255 } }
block bloodspawn { es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 30 es est_Effect 10 #a 0.2 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 255 0 0 255 es_xmath wcs_z1 - 10 es est_Effect 10 #a 0.3 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 255 0 0 255 } }
block bloodban { if (server_var(wcs_dice) <= 30) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/xbeam2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 100 255 248 255 es est_Effect 3 #a 0 sprites/hydraspinalcord.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 6 6 111 244 157 255 } }
block bloodmana { if (server_var(wcs_dice) <= 30) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/yellowglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 100 255 248 255 } }
block bloodflame { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 232 111 0 255 es est_Effect 10 #a 0 sprites/plasmaember.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 80 0.5 80 80 255 255 0 0 100 10 } }
block archmage { if (server_var(wcs_dice) <= 25) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 15 15 251 255 100 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 55 200 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200 } }
block archmagespawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es est_Effect 10 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 400 .5 40 300 1.8 251 55 200 255 100 es_xmath wcs_z1 + 30 es est_Effect 10 #a .2 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 .5 40 300 1.8 251 55 200 255 100 es_xmath wcs_z1 + 30 es est_Effect 10 #a .4 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 800 .5 40 300 1.8 251 55 200 255 100 }
block warden { if (server_var(wcs_dice) <= 25) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 15 15 251 255 100 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 255 0 255 es est_Effect 3 #a 0 sprites/bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200 } }
block cryptshake { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 10 #a 0 sprites/ar2_muzzle4.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 80 0.5 80 80 255 255 0 0 100 10 es est_Effect 3 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 255 100 255 } }
block cryptdmg { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(userid) es est_Effect 3 #a 0 effects/bluespark.vmt 0 0 9000 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/energysplash.vmt 0 9000 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/gunshiptracer.vmt 9000 0 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/gunshiptracer.vmt 1000 0 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/bluespark.vmt 0 0 999 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es_xset vector1 wcs_z1 es_xset vector2 wcs_z2 es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 5 es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 180 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 35 es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 190 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 65 es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 115 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 45 es est_Effect_14 #a .2 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 120 es est_Effect_14 #a .3 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 100 es est_Effect_14 #a .4 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 160 es est_Effect_14 #a .5 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 130 es est_Effect_14 #a .6 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 20 es est_Effect_14 #a .7 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 50 es est_Effect_14 #a .8 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 80 es est_Effect_14 #a .9 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 140 es est_Effect_14 #a 1.0 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 170 es est_Effect_14 #a 1.1 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 150 es est_Effect_14 #a 1.2 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 120 es est_Effect_14 #a 1.3 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 110 es est_Effect_14 #a 1.4 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 90 es est_Effect_14 #a 1.5 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 70 es est_Effect_14 #a 1.6 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 40 es est_Effect_14 #a 1.7 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 10 es est_Effect_14 #a 1.8 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 30 es est_Effect_14 #a 1.9 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 32 es est_Effect_14 #a 2.0 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 36 es est_Effect_14 #a 2.1 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 43 es est_Effect_14 #a 2.2 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 102 es est_Effect_14 #a 2.3 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 89 es est_Effect_14 #a 2.4 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 99 es est_Effect_14 #a 2.5 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 49 es est_Effect_14 #a 2.6 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 79 es est_Effect_14 #a 2.7 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 69 es est_Effect_14 #a 2.8 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 56 } }
block sccknifedmg { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 1 es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) es est_Effect_14 #a 0 effects/muzzleflashX.vmt server_var(vector2) server_var(vector2) 250 25 195 es est_Effect_08 #a 0 effects/muzzleflashX.vmt server_var(vector2) 20 400 1 1 90 400 0 128 64 12 255 10 1 es est_Effect_06 #a 0 sprites/orangelight1.vmt server_var(vector2) server_var(vector1) 100 1 1 10 10 0 255 255 255 255 50 }
block flamespawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 15 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 }
block camelonspawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 15 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 95 4 10 0 5 0 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 95 4 10 0 5 0 255 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 85 4 10 0 5 0 0 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 85 4 10 0 5 0 0 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 75 4 10 0 5 255 0 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 75 4 10 0 5 255 0 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 65 4 10 0 5 255 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 65 4 10 0 5 255 255 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 55 4 10 0 5 153 0 153 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 55 4 10 0 5 153 0 153 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 45 4 10 0 5 102 255 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 45 4 10 0 5 102 255 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 35 4 10 0 5 51 51 204 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 35 4 10 0 5 51 51 204 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 25 4 10 0 5 51 102 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 25 4 10 0 5 51 102 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 15 4 10 0 5 0 0 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 15 4 10 0 5 0 0 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 5 4 10 0 5 255 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 5 4 10 0 5 255 255 0 255 1 }

Logged
« Reply #24 on: March 02, 2011, 08:45:42 AM »
add to top
block load { es_xset wcs_WCSeffectsVersion "Beta 0.3" es_xset wcs_WCSeffects "coded by www.Wcs-Lagerhaus.de" es_xmakepublic wcs_WCSeffects es_xmakepublic wcs_WCSeffectsVersion }
block undead { if (server_var(wcs_dice) <= 60) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/shellchrome.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 0 0 255 es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 0 0 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 2 2 255 255 255 255 } }
block hualianz { if (server_var(wcs_dice) <= 60) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/cbbl_smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 255 255 255 es_xmath wcs_z2 + 5 } }
block humanspawn { es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid) es est_Effect 3 #a 0 sun/overlay.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 255 255 255 255 est_Effect 10 #a 0 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.1 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.2 sun/overlay.vmt 0 0 900 10 5000 2 100 300 0 255 255 255 255 255 est_Effect 10 #a 0.3 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.4 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.5 sun/overlay.vmt 0 0 900 10 5000 2 100 900 1.8 255 255 255 255 255 est_Effect 10 #a 0.6 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.7 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.8 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.9 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 10 sun/overlay.vmt 0 0 900 10 5000 2 900 300 0.8 255 255 255 255 255 }
block orc { if (server_var(wcs_dice) <= 15) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/plasma.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 0 255 0 255 es est_Effect 3 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 1 1 0 255 0 255 } }
block orcspawn { es_give event_var(userid) point_tesla es_fire event_var(userid) point_tesla addoutput "m_Color 255 71 36" es_fire event_var(userid) point_tesla addoutput "m_flRadius 600" es_fire event_var(userid) point_tesla addoutput "beamcount_min 1000" es_fire event_var(userid) point_tesla addoutput "beamcount_max 6000" es_fire event_var(userid) point_tesla addoutput "thick_min 10" es_fire event_var(userid) point_tesla addoutput "thick_max 6" es_fire event_var(userid) point_tesla addoutput "lifetime_min .1" es_fire event_var(userid) point_tesla addoutput "lifetime_max .4" es_fire event_var(userid) point_tesla addoutput "interval_min .1" es_fire event_var(userid) point_tesla addoutput "interval_max .2" es_fire event_var(userid) point_tesla addoutput "texture sprites/lgtning.vmt" es_fire event_var(userid) point_tesla DoSpark es_delayed .2 es_xfire event_var(userid) point_tesla DoSpark es_delayed .4 es_xfire event_var(userid) point_tesla DoSpark es_delayed .6 es_xfire event_var(userid) point_tesla DoSpark es_delayed .8 es_xfire event_var(userid) point_tesla DoSpark es_delayed 1 es_xfire event_var(userid) point_tesla DoSpark es_delayed 2 es_xfire event_var(userid) point_tesla kill }
block night { es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid) es est_Effect 3 #a 0 sun/overlay.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 255 255 255 255 est_Effect 10 #a 0 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.1 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.2 sun/overlay.vmt 0 0 900 10 5000 2 100 300 0 255 255 255 255 255 est_Effect 10 #a 0.3 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.4 sun/overlay.vmt 0 0 900 10 5000 2 100 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.5 sun/overlay.vmt 0 0 900 10 5000 2 100 900 1.8 255 255 255 255 255 est_Effect 10 #a 0.6 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.7 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.8 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 0.9 sun/overlay.vmt 0 0 900 10 5000 2 900 300 1.8 255 255 255 255 255 est_Effect 10 #a 10 sun/overlay.vmt 0 0 900 10 5000 2 900 300 0.8 255 255 255 255 255 } }
block nightspawn { es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 30 es est_Effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 175 255 155 255 es_xmath wcs_z1 - 10 es est_Effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 175 255 155 255 es_xset z1 0 es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es est_Effect 11 #a 0 models\props_c17\gravestone_cross001a.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 .2 255 } }
block bloodspawn { es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 30 es est_Effect 10 #a 0.2 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 255 0 0 255 es_xmath wcs_z1 - 10 es est_Effect 10 #a 0.3 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 200 2 10 100 0 175 255 0 0 255 } }
block bloodban { if (server_var(wcs_dice) <= 30) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/xbeam2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 100 255 248 255 es est_Effect 3 #a 0 sprites/hydraspinalcord.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 6 6 111 244 157 255 } }
block bloodmana { if (server_var(wcs_dice) <= 30) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/yellowglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 100 255 248 255 } }
block bloodflame { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 232 111 0 255 es est_Effect 10 #a 0 sprites/plasmaember.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 80 0.5 80 80 255 255 0 0 100 10 } }
block archmage { if (server_var(wcs_dice) <= 25) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 15 15 251 255 100 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 55 200 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200 } }
block archmagespawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es est_Effect 10 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 400 .5 40 300 1.8 251 55 200 255 100 es_xmath wcs_z1 + 30 es est_Effect 10 #a .2 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 .5 40 300 1.8 251 55 200 255 100 es_xmath wcs_z1 + 30 es est_Effect 10 #a .4 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 800 .5 40 300 1.8 251 55 200 255 100 }
block warden { if (server_var(wcs_dice) <= 25) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 3 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 15 15 251 255 100 255 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 255 0 255 es est_Effect 3 #a 0 sprites/bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200 } }
block cryptshake { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 20 es_xmath wcs_z2 + 20 es est_Effect 10 #a 0 sprites/ar2_muzzle4.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 80 0.5 80 80 255 255 0 0 100 10 es est_Effect 3 #a 0 sprites/scanner_dots2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 5 251 255 100 255 } }
block cryptdmg { if (server_var(wcs_dice) <= server_var(wcs_chance)) do { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(userid) es est_Effect 3 #a 0 effects/bluespark.vmt 0 0 9000 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/energysplash.vmt 0 9000 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/gunshiptracer.vmt 9000 0 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/gunshiptracer.vmt 1000 0 0 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es est_Effect 3 #a 0 effects/bluespark.vmt 0 0 999 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 11 255 255 255 255 es_xset vector1 wcs_z1 es_xset vector2 wcs_z2 es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 5 es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 180 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 35 es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 190 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 65 es est_Effect_14 #a 0 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 115 es est_Effect_14 #a .1 effects/blueflare1.vmt server_var(vector2) server_var(vector1) 900 2 45 es est_Effect_14 #a .2 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 120 es est_Effect_14 #a .3 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 100 es est_Effect_14 #a .4 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 160 es est_Effect_14 #a .5 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 130 es est_Effect_14 #a .6 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 20 es est_Effect_14 #a .7 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 50 es est_Effect_14 #a .8 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 80 es est_Effect_14 #a .9 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 140 es est_Effect_14 #a 1.0 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 170 es est_Effect_14 #a 1.1 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 150 es est_Effect_14 #a 1.2 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 120 es est_Effect_14 #a 1.3 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 110 es est_Effect_14 #a 1.4 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 90 es est_Effect_14 #a 1.5 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 70 es est_Effect_14 #a 1.6 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 40 es est_Effect_14 #a 1.7 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 10 es est_Effect_14 #a 1.8 effects\yellowflare_noz.vmt server_var(vector2) server_var(vector1) 900 2 30 es est_Effect_14 #a 1.9 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 32 es est_Effect_14 #a 2.0 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 36 es est_Effect_14 #a 2.1 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 43 es est_Effect_14 #a 2.2 effects\blueblackflash.vmt server_var(vector2) server_var(vector1) 900 2 102 es est_Effect_14 #a 2.3 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 89 es est_Effect_14 #a 2.4 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 99 es est_Effect_14 #a 2.5 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 49 es est_Effect_14 #a 2.6 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 79 es est_Effect_14 #a 2.7 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 69 es est_Effect_14 #a 2.8 effects\redflare.vmt server_var(vector2) server_var(vector1) 900 2 56 } }
block sccknifedmg { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker) es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid) es_xmath wcs_z1 + 1 es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) es est_Effect_14 #a 0 effects/muzzleflashX.vmt server_var(vector2) server_var(vector2) 250 25 195 es est_Effect_08 #a 0 effects/muzzleflashX.vmt server_var(vector2) 20 400 1 1 90 400 0 128 64 12 255 10 1 es est_Effect_06 #a 0 sprites/orangelight1.vmt server_var(vector2) server_var(vector1) 100 1 1 10 10 0 255 255 255 255 50 }
block flamespawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 15 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es_xmath wcs_z1 + 5 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 es est_Effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 70 6 5 15 0 255 255 255 255 255 }
block camelonspawn { es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid) es_xmath wcs_z1 + 15 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 95 4 10 0 5 0 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 95 4 10 0 5 0 255 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 85 4 10 0 5 0 0 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 85 4 10 0 5 0 0 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 75 4 10 0 5 255 0 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 80 75 4 10 0 5 255 0 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 65 4 10 0 5 255 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 65 4 10 0 5 255 255 0 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 55 4 10 0 5 153 0 153 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 55 4 10 0 5 153 0 153 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 45 4 10 0 5 102 255 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 45 4 10 0 5 102 255 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 35 4 10 0 5 51 51 204 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 35 4 10 0 5 51 51 204 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 25 4 10 0 5 51 102 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 25 4 10 0 5 51 102 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 15 4 10 0 5 0 0 255 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 15 4 10 0 5 0 0 255 255 1 es_xmath wcs_z1 + 10 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 5 4 10 0 5 255 255 0 255 1 es est_Effect 10 #a 0 sprites/heatwave.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 5 4 10 0 5 255 255 0 255 1 }
i restarted wcs , and still no new effects. I added the colored circle to undead scourge spawn , but does nothing. I edited this to undead scourge : spawncmd = "es_xdoblock wcs/addons/effect/skittlesdeath"

Logged
« Reply #25 on: March 02, 2011, 09:24:36 AM »
You have wcs_effect.smx???

Logged
« Reply #26 on: March 02, 2011, 09:35:33 AM »
You have wcs_effect.smx???
I do 

Logged
« Reply #27 on: March 02, 2011, 09:49:19 AM »
You have wcs_effect.smx???
Could you maybe send your effects.txt thingy , and a sample race just to test?

Logged
« Reply #28 on: March 02, 2011, 11:06:49 AM »
You have wcs_effect.smx???
Could you maybe send your effects.txt thingy , and a sample race just to test?
In your WCS folder what files do you have with "effect" in the name? because youre supose to have effect files in core section and in addons the .txt others will cause error loading the blocks. if you feel comfortable heres my effect txt file

Logged
WCS server:
94.75.251.57:27015
« Reply #29 on: March 02, 2011, 04:23:15 PM »
you need to replace the old es_effect, than it works

Logged
|