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Author Topic: es(./_)fire fix  (Read 7329 times)

Offline MiB

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es(./_)fire fix
« on: March 01, 2011, 07:47:44 AM »
Just put this in eventscripts folder and put es_load firefix in autoexec. Thanks to L'In20Cible for finding the fix!
Warning if you have mp_autokick on it will disable it.

~MiB
« Last Edit: March 01, 2011, 01:16:18 PM by MiB »
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Offline xIceKiller

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Re: es(./_)fire fix
« Reply #1 on: March 01, 2011, 07:48:37 AM »
Thank


Offline Kamiqawa

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Re: es(./_)fire fix
« Reply #2 on: March 01, 2011, 08:19:55 AM »
You literally saved WCS mod (at least on our server). You've also gained lots and lots of thanks from our players. So now I also want to say thank you behalf of the whole GameWave community.

Btw, I was little bit surprised of how little code affects the mod that much. Even more I wonder why did Valve (or the guys who update CS:S) make the ent_fire to work that way (with mp_autokick disabled or something like that?).

Thank you.
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Offline MIkS

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Re: es(./_)fire fix
« Reply #3 on: March 01, 2011, 08:22:53 AM »
OOO BIG Thank

Offline Kamiqawa

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Re: es(./_)fire fix
« Reply #4 on: March 01, 2011, 08:32:59 AM »
Wut, everything stops working after map change?

Kamiqawa edit: Then it comes back on (for me only?) when I reload addon and respawn? Other players will get everything working when retrying server...
« Last Edit: March 01, 2011, 08:42:43 AM by Kamiqawa »
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Offline dawg1

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Re: es(./_)fire fix
« Reply #5 on: March 01, 2011, 10:06:01 AM »
Yes i am having the same issue..Stops after map change!  :(
FYI=Fix work's on rpg as well W/Same results


[img width=500 height=86]

Offline Aenima

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Re: es(./_)fire fix
« Reply #6 on: March 01, 2011, 10:12:05 AM »
same problem,
no need to restart firefix tho, players just have to retry and everything's back

Offline dawg1

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Re: es(./_)fire fix
« Reply #7 on: March 01, 2011, 10:14:29 AM »
Ok thank's for the heads up


[img width=500 height=86]

Offline Kamiqawa

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Re: es(./_)fire fix
« Reply #8 on: March 01, 2011, 10:29:26 AM »
same problem,
no need to restart firefix tho, players just have to retry and everything's back

Yeah, guessed that I'm not the only one, and yes, I didn't suppose reload to help, I just confirmed that it has loaded correctly :)

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You are banana dabass... Kami tried to proof point here and you ruin it >.>



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Offline IceCream

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Re: es(./_)fire fix
« Reply #9 on: March 01, 2011, 11:26:05 AM »
so its not working correctly?
WCS server:

94.75.251.57:27015

Offline DABASS

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Re: es(./_)fire fix
« Reply #10 on: March 01, 2011, 12:10:01 PM »
not work then map cheange!

Offline MiB

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Re: es(./_)fire fix
« Reply #11 on: March 01, 2011, 12:24:48 PM »
So the no autokick flag doesn't stay after map change? Sorry I hadn't tested it. I updated the download to clear the player list on map load then.

~MiB
Quote from: MiB
«₥ٱβ»: Pwned.
Tha Pwned: What?
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Offline Kamiqawa

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Re: es(./_)fire fix
« Reply #12 on: March 01, 2011, 12:50:44 PM »
Thank you, working perfect now :)

Kamiqawa edit: You should add a notice for this fix on home page or at least to fixes section or something? So many have looked for this fix so it could be nice to find it easily :>
Quote from: $Diablo$
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Offline Patricken

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Re: es(./_)fire fix
« Reply #13 on: March 01, 2011, 01:04:57 PM »
Ähhmm Must That es_load firefix For The es_load wcs
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Offline La Muerte

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Re: es(./_)fire fix
« Reply #14 on: March 01, 2011, 01:25:32 PM »
awesome! ty for sharing
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