Advanced High Jump: (Chance to increase Jumping Hight per Kill)
Anti Invis:
Blind:
or
Burn:
or
Burning blade:
Disarm your enemy:
Electric Shock:
Exploding Enemies: (if their Hp is less than 5min/15man)
Explosion Shot:
Extra Damage:
or
or
Extra Damage depending on weapon:
FinishHim: (Respawn your Victim to kill him Again, keep the % chance Low!)
Fire Grenade:
Freeze:
or
or
Hp for Blood:
Impale:
Knife Damage:
KnockBackWithM3:
Lens of Truth: (Invisible enemies become Visible when shot)
Nade damage:
Paralyze:
Pistol skills:
Poison:
or (with fire)
Pulsation:
Push:
Pushback:
Random Damage: (1-3Min/9-15Max)
RandomSkills:
Ravage:
Set enemys gravity:
Shake enemy:
Sleep (Freeze, Blind, Godmode):
Slowdown enemy:
Steal Money:
or
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 50"
cmd = "es playerget health wcs_tmp event_var(userid);es playerget gravity wcs_tmp1 event_var(attacker);if(event_var(health) = 0) then if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_getgrav2"
racealias_getgrav2 = "es_math wcs_tmp1 - 0.2;es playerset gravity event_var(attacker) server_var(wcs_tmp1);es_tell event_var(attacker) #multi #lightgreenYour skill #greenHigh Jump #lightgreen has advanced to the next level;es_playsound event_var(attacker) ambient/machines/teleport3.wav;wcs_xalias racealias_striderx"
racealias_striderx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 50;es est_Effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 150 3 20 5 2 15 20 255 200 1;es_math wcs_z1 + 50;es_math wcs_z2 + 30;wcs_xalias racealias_high"
racealias_high = "es est_Effect 3 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 13 155 155 155 255"
sfx = "0"Anti Invis:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 16|es_xset wcs_chance 18|es_xset wcs_chance 20|es_xset wcs_chance 22|es_xset wcs_chance 24"
racealias_black4 = "es playerset color event_var(userid) 255 255 255 255;es_tell event_var(userid) #multi #green[#lightgreenRACENAME#green] #defaultYour invis was removed by event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenRACENAME#green] #defaultYou took away event_var(es_username)'s invis."
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_black4"
sfx = ""Blind:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10|es_xset wcs_chance 12|es_xset wcs_chance 14|es_xset wcs_chance 16|es_xset wcs_chance 20"
racealias_athena2 = "es usermsg fade event_var(userid) 1 700 700 255 255 255 255;wcs_xalias racealias_athena2x"
racealias_athena2x = "es_tell event_var(userid) #multi #green[#lightgreenAthena's Reflection#green] #defaultYou were blinded by event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenAthena's Reflection#green] #defaultYou blinded event_var(es_username)."
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_athena2"
sfx = ""or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 28|es_xset wcs_chance 33"
racealias_shadow33 = "es usermsg fade event_var(userid) 1 700 700 25 25 25 250;es_tell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es_tell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);wcs_xalias racealias_shadow03"
racealias_shadow03 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_shadow33"
sfx = "0"Burn:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10;es_xset wcs_time 1|es_xset wcs_chance 15;es_xset wcs_time 1.5|es_xset wcs_chance 20;es_xset wcs_time 2|es_xset wcs_chance 25;es_xset wcs_time 2.5|es_xset wcs_chance 30;es_xset wcs_time 3|es_xset wcs_chance 30;es_xset wcs_time 3.5"
racealias_bm4 = "es wcs_setfx burn event_var(userid) = 1 server_var(wcs_time);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);es wcs_xtell event_var(userid) r_flame attacker event_var(es_attackername) victim event_var(es_username);es wcs_xtell event_var(attacker) r_flame attacker event_var(es_attackername) victim event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_bm4"
sfx = "" or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 35"
racealias_ha3a = "es wcs_setfx burn event_var(userid) = 1 3"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_burn"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_math wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_math wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_math wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
Burning blade:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 20;es_xset wcs_time 2|es_xset wcs_chance 25;es_xset wcs_time 2.5|es_xset wcs_chance 30;es_xset wcs_time 3|es_xset wcs_chance 35;es_xset wcs_time 3.5"
racealias_fp5 = "es wcsx get health wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);if (server_var(wcs_health) <= server_var(wcs_damage)) then wcs_setfx burn event_var(userid) = 1 server_var(wcs_time);wcs_xalias racealias_fp6"
racealias_fp6 = "es wcs_xtell event_var(userid) r_burningblade attacker event_var(es_attackername) victim event_var(es_username);es wcs_xtell event_var(attacker) r_burningblade attacker event_var(es_attackername) victim event_var(es_username)"
#cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_fp5"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_fp5"
sfx = ""
Disarm your enemy:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 100|es_xset wcs_chance 2|es_xset wcs_chance 3|es_xset wcs_chance 4|es_xset wcs_chance 5|es_xset wcs_chance 6|es_xset wcs_chance 7|es_xset wcs_chance 8|es_xset wcs_chance 9|es_xset wcs_chance 10"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_samusdrp"
racealias_samusdrp = "es wcs drop event_var(userid) 1;es_tell event_var(userid) You have been forced to drop your weapon!;es_tell event_var(attacker) You have forced your enemy to drop his weapon!"
sfx = ""Electric Shock:
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Code: [Select]
[[skill3]]
setting "es_xset wcs_multiplier 13|es_xset wcs_multiplier 14|es_xset wcs_multiplier 15|es_xset wcs_multiplier 18|es_xset wcs_multiplier 22"
racealias_sa1mo1 = "es wcs damage event_var(userid) event_var(attacker) server_var(wcs_multiplier);es_centertell event_var(attacker) Electrified;es_centertell event_var(userid) Electrified;wcs_xalias racealias_molshock"
racealias_molshock = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_math wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
cmd = "if (server_var(wcs_dice) <= 15) then wcs_xalias racealias_sa1mo1"
sfx = "0"Exploding Enemies: (if their Hp is less than 5min/15man)
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Code: [Select]
[[skill3]]
setting = "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
cmd = "if (event_var(health) < server_var(wrath_hp)) then wcs_xalias racealias_hellwrath"
racealias_hellwrath = "es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);wcs_xalias racealias_hellz2"
racealias_hellz2 = "es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_xalias racealias_hellz"
racealias_hellz = "es wcs push event_var(userid) 0 200 900;es_delayed .3 es wcs damage event_var(userid) event_var(attacker) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;wcs_xalias racealias_wrathcldx"
racealias_wrathcldx = "es_delayed .4 est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es_delayed .6 est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es_playsound event_var(userid) ambient/levels/streetwar/city_battle10.wav"
sfx = "0" Explosion Shot:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 15;es_xset wcs_time 1.0;es_xset wcs_multiplier 0.1|es_xset wcs_chance 18;es_xset wcs_time 1.4;es_xset wcs_multiplier 0.15|es_xset wcs_chance 21;es_xset wcs_time 1.8;es_xset wcs_multiplier 0.2|es_xset wcs_chance 24;es_xset wcs_time 2.2;es_xset wcs_multiplier 0.2|es_xset wcs_chance 27;es_xset wcs_multiplier 0.2;es_xset wcs_time 2.6|es_xset wcs_chance 27;es_xset wcs_time 3.0;es_xset wcs_multiplier 0.2"
racealias_clt5 = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es wcs_xcentertell event_var(attacker) c_damage dmg server_var(wcs_dmg);es wcs_xcentertell event_var(userid) c_damage dmg server_var(wcs_dmg)"
racealias_clt4 = "es_xset wcs_multiplier 0.4;es_xset wcs_chance 20;es_xset wcs_magnitude 80;es_xset wcs_radius 120|es_xset wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius 120;es_xset wcs_multiplier 0.7|es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140;es_xset wcs_multiplier 1.0|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160;es_xset wcs_multiplier 1.3|es_xset wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170;es_xset wcs_multiplier 1.6|es_xset wcs_chance 55;es_xset wcs_magnitude 120;es_xset wcs_radius 170;es_xset wcs_multiplier 1.9|es_xset wcs_chance 60;es_xset wcs_magnitude 120;es_xset wcs_radius 180;es_xset wcs_multiplier 2.1|es_xset wcs_chance 100;es_xset wcs_magnitude 130;es_xset wcs_radius 180;es_xset wcs_multiplier 2.4"
racealias_clt2 = "es wcs drug event_var(userid) server_var(wcs_time);es wcs_xtell event_var(userid) r_banish attacker event_var(es_attackername) victim event_var(es_username) time server_var(wcs_time);es wcs_xtell event_var(attacker) r_banish attacker event_var(es_attackername) victim event_var(es_username) time server_var(wcs_time)"
racealias_clt3 = "es wcs_setfx freeze event_var(userid) = 1 1;es wcs_xcentertell event_var(userid) c_froze_v attacker event_var(es_attackername);es wcs_xcentertell event_var(attacker) c_froze_a victim event_var(es_username)"
racealias_clt1 = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es wcs_xcentertell event_var(attacker) c_damage dmg server_var(wcs_dmg);es wcs_xcentertell event_var(userid) c_damage dmg server_var(wcs_dmg)"
cmd = "if (server_var(wcs_dice) <= 15) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_clt4;if (server_var(wcs_dice) <= 15) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_clt5;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/tools/ultimates/default/wcs_ulti_suicide;if (server_var(wcs_dice) <= 30) then es_xif (event_var(es_attackerdead) = 0) then wcs_xalias racealias_clt1;if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_clt2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_clt3"
sfx = ""
Extra Damage:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_multiplier 0.15|es_xset wcs_multiplier 0.20|es_xset wcs_multiplier 0.25|es_xset wcs_multiplier 0.30|es_xset wcs_multiplier 0.35|es_xset wcs_multiplier 0.40"
racealias_im3 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_tell event_var(attacker) #multi #green[#lightgreenLaser Hand#green]#lightgreen server_var(wcs_dmg) laser damage."
cmd = "if (server_var(wcs_dice) <= 15) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_im3"
sfx = ""or
Code: [Select]
[[skill3]]
setting "es_xset wcs_damage 3;es_xset wcs_chance 13|es_xset wcs_damage 7;es_xset wcs_chance 18|es_xset wcs_damage 9;es_xset wcs_chance 22|es_xset wcs_damage 13;es_xset wcs_chance 33"
racealias_deathsd2 = "es_playsound event_var(userid) ambient\explosions\explode_9.wav;es wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);es_centertell event_var(attacker) server_var(wcs_damage);es_centertell event_var(userid) server_var(wcs_damage) additional damage;wcs_xalias racealias_voidsh22"
racealias_voidsh22 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_deathsd2"
sfx = "0"or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
racealias_then1 = "es wcs damage event_var(userid) event_var(attacker) 6;es_tell event_var(userid) #multi #lightgreenYou have been hit by #green event_var(es_attackername) 's Spear;es_tell event_var(attacker) #multi #lightgreenYou hit event_var(es_username) With #greenYour Spear;wcs_xalias racealias_athen2"
racealias_athen2 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_then1"
sfx = "0"Extra Damage depending on weapon:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_multiplier .4|es_xset wcs_multiplier .6|es_xset wcs_multiplier .8|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.2"
racealias_white2 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_xalias racealias_white2x"
racealias_white2x = "es_tell event_var(userid) #multi #green[#lightgreenSpike Arm#green] #defaultYou were hit for server_var(wcs_dmg) damage from event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenSpike Arm#green] #defaultYou caused server_var(wcs_dmg) damage to event_var(es_username)."
cmd = "if (event_var(weapon) = hegrenade) then wcs_xalias racealias_white2"
sfx = ""FinishHim: (Respawn your Victim to kill him Again, keep the % chance Low!)
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Code: [Select]
setting = "es_xset wcs_chance 5|es_xset wcs_chance 8|es_xset wcs_chance 12|es_xset wcs_chance 18"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(es_userdead) = 1) then wcs_xalias racealias_hellfir1"
racealias_hellfir1 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es wcs spawn event_var(userid) 1;es_math wcs_z1 + 20;es_delayed 0.2 es_xsetpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed 0.5 playerset freeze event_var(userid) 1;es_delayed 0.6 wcs strip event_var(userid);es_delayed .1 es_give event_var(userid) weapon_usp;es_delayed 0.6 playerset health event_var(userid) 20;wcs_xalias racealias_finish"
racealias_finish = "es_playsound event_var(attacker) finish/finishhim.wav;es_centertell event_var(attacker) F__I__N__I__S__H_____H__I__M__!"
sfx = "if (event_var(es_userdead) = 1) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (event_var(es_userdead) = 1) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 0 0 255 10"
Fire Grenade:
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Code: [Select]
[[skill3]]
setting = "es_xset Fnade 1|es_xset Fnade 2|es_xset Fnade 3|es_xset Fnade 4|es_xset Fnade 5|es_xset Fnade 6"
cmd = "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es wcs_setfx burn event_var(userid) = 1 server_var(Fnade)"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"Freeze:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 22|es_xset wcs_chance 25"
racealias_pm101 = "es wcs_setfx freeze event_var(userid) = 1 1;es_centertell event_var(userid) Frozen by event_var(es_attackername);es_centertell event_var(attacker) Froze event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_pm101"
sfx = ""or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 25|es_xset wcs_chance 28|es_xset wcs_chance 31|es_xset wcs_chance 34|es_xset wcs_chance 37|es_xset wcs_chance 40|es_xset wcs_chance 44"
racealias_freeze = "es playerset freeze event_var(userid) 1;es_delayed 1 playerset freeze event_var(userid) 0"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_freeze"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 1620;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 2|es_xset wcs_chance 4|es_xset wcs_chance 7|es_xset wcs_chance 10|es_xset wcs_chance 16|es_xset wcs_chance 28"
racealias_nevstm = "es playerset freeze event_var(userid) 1;es_delayed 3 playerset freeze event_var(userid) 0;wcs_xalias racealias_nevstv"
racealias_nevstv = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_nevstm"
sfx = "0"Hp for Blood:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10;es_xset wcs_hp 2|es_xset wcs_chance 20;es_xset wcs_hp 4|es_xset wcs_chance 30;es_xset wcs_hp 8|es_xset wcs_chance 40;es_xset wcs_hp 8"
racealias_blood1 = "es_fire event_var(userid) env_blood emitblood;es_trick dispatcheffect event_var(userid) ManhackSparks 1;es playerset healthadd event_var(attacker) server_var(wcs_hp);es_tell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth;wcs_xalias racealias_bloodsfx"
racealias_bloodsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 50;es_math wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_blood1"
sfx = "0"Impale:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 12|es_xset wcs_chance 14|es_xset wcs_chance 16|es_xset wcs_chance 18|es_xset wcs_chance 20"
racealias_black3 = "es wcs push event_var(userid) 0 0 400;es_delayed .1 wcs_setfx freeze event_var(userid) = 1 0;es_delayed 1 wcs_setfx freeze event_var(userid) = 0 0;wcs_xalias racealias_black3x"
racealias_black3x = "es_tell event_var(userid) #multi #green[#lightgreenIron Lance#green] #defaultYou were impaled by event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenIron Lance#green] #defaultYou impaled event_var(es_username)."
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_black3"
sfx = ""Knife Damage:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_multiplier 1.20|es_xset wcs_multiplier 1.50|es_xset wcs_multiplier 1.70|es_xset wcs_multiplier 1.8"
racealias_asassinkdmg1 = "es_set wcs_dmg event_var(dmg_health);es_math wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es wcs_xtell event_var(userid) r_daemonic;wcs_xalias racealias_asassinkdmg1x"
racealias_asassinkdmg1x = "es_tell event_var(attacker) #multi #greenBlade Mastery: #lightgreenYou Did Extra Knife Damage;es_tell event_var(userid) #multi #greenBlade Mastery: #lightgreenDid Extra Knife Damage"
cmd = "if (event_var(weapon) in server_var(wcs_wpn_melee)) then wcs_xalias racealias_asassinkdmg1"
sfx = "if (event_var(weapon) in server_var(wcs_wpn_melee)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/redglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 211"
KnockBackWithM3:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 8;es_xset et_m3 -3|es_xset wcs_chance 12;es_xset et_m3 -5|es_xset wcs_chance 18;es_xset et_m3 -7|es_xset wcs_chance 28;es_xset et_m3 -11|es_xset wcs_chance 28;es_xset et_m3 -11|es_xset wcs_chance 48;es_xset et_m3 -15"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = m3) then wcs_xalias racealias_extrat22"
racealias_extrat22 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_playsound event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;es_math wcs_z1 + 10;es_createvectorstring wcs_tmpx server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs pushto event_var(userid) server_var(wcs_tmp) server_var(et_m3);wcs_xalias racealias_pushb"
racealias_pushb = "es_tell event_var(userid) #multi #lightgreenThe #greenImpact #lightgreenfrom your enemies Weapon has #greenPushed #lightgreenyou Back;es_tell event_var(attacker) #multi #lightgreenThe #greenImpact #lightgreenfrom your Weapon has #greenPushed #lightgreenyour enemy Back"
sfx = "0"Lens of Truth: (Invisible enemies become Visible when shot)
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_vis 99|es_xset wcs_vis 125|es_xset wcs_vis 175|es_xset wcs_vis 255"
cmd = "es playerset color event_var(userid) 0 75 255 server_var(wcs_vis) 1;wcs_xalias racealias_rattack3"
racealias_rattack3 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 50;es_math wcs_z2 + 30;es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 3 155 155 155 255;es_math wcs_z1 + 40;wcs_xalias racealias_antiiv"
racealias_antiiv = "es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 3 150 100 0 155 115 100 200 1"
sfx = "0"Nade damage:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4"
racealias_oh2345 = "es_set wcs_m 0;es_set wcs_m event_var(dmg_health);es_xmath wcs_m float;es_xmath wcs_m * 3.0;es_math wcs_m * server_var(wcs_multiplier);es wcs_decimal wcs_m server_var(wcs_m);es wcs explode event_var(attacker) event_var(userid) server_var(wcs_m) 50;es wcs_xtell event_var(userid) r_crigrenade;es wcs_xtell event_var(attacker) r_crigrenade"
cmd = "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_oh2345"
sfx = ""Paralyze:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
racealias_hellsloth = "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 960;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);wcs_xalias racealias_he11sloth"
racealias_he11sloth = "es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 3 15 1 10 10 228 228 228 255 100;es est_effect_14 #a 0 models/airboat/airboat_blur02.vmt server_var(vector2) server_var(vector2) 200 309 90;es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 66;es_delayed 1.5 es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 0;wcs_xalias racealias_hellx"
racealias_hellx = "es_tell event_var(userid) #multi #lightgreen You have been paralyzed by event_var(es_attackername);es_tell event_var(attacker) #multi #lightgreenYou have paralyzed #green event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_hellsloth"
sfx = "0"Pistol skills:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 28|es_xset wcs_chance 33"
racealias_elite = "es wcs damage event_var(userid) event_var(attacker) 10;es_tell event_var(attacker) #multi #greenelite #lightgreenNebula's Messier"
racealias_usp = "es playerset freeze event_var(userid) 1;es_delayed 2 playerset freeze event_var(userid) 0;es_tell event_var(attacker) #multi #greenusp #lightgreenAthena's Spear"
racealias_glock = "es_playsound event_var(userid) ambient\machines\wall_move5.wav;es wcs damage event_var(userid) event_var(attacker) 10;es_tell event_var(attacker) #multi #greenVoid's Shadow"
racealias_p228 = "es_playsound event_var(userid) ^weapons\hegrenade\explode3.wav;es_xset wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_rand wcs_dmg 1 20;es_math wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es playerset healthadd event_var(attacker) server_var(wcs_dmg);es_tell event_var(attacker) #multi #greenP228 #lightgreenGenocide"
racealias_fivesevn = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 - 80;es_math wcs_z2 + 40;es_xsetpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed 0.1 wcs_setaim event_var(attacker) event_var(userid) -5;es_playsound event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es_tell event_var(attacker) #multi #greenFiveseven #lightgreen Scorpion's Bloody Speare"
racealias_deagle = "es_playsound event_var(userid) weapons\explode3.wav;es wcs push event_var(userid) 0 0 300;es_delayed 0.2 wcs push event_var(userid) 900 0 0;es_tell event_var(attacker) #multi #greendeagle"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = elite) then wcs_xalias racealias_elite;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = usp) then wcs_xalias racealias_usp;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = glock) then wcs_xalias racealias_glock;wcs_xalias racealias_pistol"
racealias_pistol = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = p228) then wcs_xalias racealias_p228;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = fiveseven) then wcs_xalias racealias_fivesevn;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = deagle) then wcs_xalias racealias_deagle"
racealias_elitesfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 20 77 77 77 255;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);wcs_xalias_fx2"
racealias_fx2 = "es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 15 123 123 123 255"
racealias_uspsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;wcs_xalias racealias_fx3"
racealias_fx3 = "es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
racealias_glocksfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;wcs_xalias racealias_fx4"
racealias_fx4 = "es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
racealias_p228sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 33) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);wcs_xalias racealias_fx5"
racealias_fx5 = "es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;wcs_xalias racealias_fx6"
racealias_fx6 = "es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
racealias_mac10sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;wcs_xalias racealias_fx7"
racealias_fx7 = "es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
racealias_fsevnsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
racealias_deaglsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 60;es_math wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_math wcs_z1 + 61;es_math wcs_z2 + 31;wcs_xalias racealias_fx8"
racealias_fx8 = "es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_math wcs_z1 + 60;es_math wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = elite) then wcs_xalias racealias_elitesfx;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = usp) then wcs_xalias racealias_uspsfx;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = glock) then wcs_xalias racealias_glocksfx;wcs_xalias racealias_pistolfx"
racealias_pistolfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = p228) then wcs_xalias racealias_p228sfx;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = fiveseven) then wcs_xalias racealias_fsevnsfx;if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = deagle) then wcs_xalias racealias_deaglsfx"Poison:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10;es_xset poke_pp 2|es_xset wcs_chance 25;es_xset poke_pp 3|es_xset wcs_chance 60;es_xset poke_pp 4|es_xset wcs_chance 35;es_xset poke_pp 6"
racealias_poison = "es_delayed 5 wcs damage event_var(userid) event_var(attacker) server_var(poke_pp);es_delayed 10 es wcs damage event_var(userid) event_var(attacker) server_var(poke_pp);es_delayed 5 es wcs damage event_var(userid) event_var(attacker) server_var(poke_pp);es_tell event_var(attacker) #multi #lightgreen:You have poisoned your enemy;es_tell event_var(userid) #multi #lightgreen: You have been poisoned by a #greenToxic Smoke"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_poison"
racealias_poisonfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_math wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_math wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;wcs_xalias racealias_poisonfx2"
racealias_poisonfx2 = "es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_poisonfx"
or (with fire)
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 33"
racealias_burfire3 = "es wcs_setfx burn event_var(userid) = 1 5"
racealias_firebnr3 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_burfire3"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_firebnr3"Pulsation:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 34"
racealias_hotstuff = "es wcs push event_var(userid) 0 0 300;es usermsg fade event_var(userid) 1 700 700 255 128 155 155;es wcs drug event_var(userid) 2;es wcs drunk event_var(userid) 2 100;wcs_xalias racealias_hotstuf2"
racealias_hotstuf2 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_math wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10;es_math wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10;wcs_xalias racealias_puls"
racealias_puls = "es_math wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10;es_math wcs_z1 - 50;wcs_xalias racealias_stuff4"
racealias_stuff4 = "es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10;es_math wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10;es_math wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 128 255 10"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_hotstuff"
sfx = "0"Push:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 33"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_push3"
racealias_push3 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 10;es_createvectorstring wcs_tmp server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs pushto event_var(userid) server_var(wcs_tmp) -5;es_tell event_var(attacker) #multi #lightgreenYou have pushed your enemy;wcs_xalias racealias_push4"
racealias_push4 = "es_tell event_var(userid) #multi #lightgreenYou have been Pushed;es_playsound event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav 0.9;wcs_xalias racealias_push2"
racealias_push2 = "es playerget viewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es playerget viewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_math wcs_z1 + 80;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;wcs_xalias racealias_push"
racealias_push = "es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
sfx = ""Pushback:
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Code: [Select]
[[skill3]]
setting = "es_xsetinfo wcs_chance 100|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_sorcer3"
racealias_sorcer3 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 30;es_createvectorstring wcs_tmp server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs pushto event_var(userid) server_var(wcs_tmp) -30"
sfx = ""Random Damage: (1-3Min/9-15Max)
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Code: [Select]
[[skill3]]
setting = "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
cmd = "if (server_var(wcs_dice) <= 20) then wcs_xalias racealias_helldmg"
racealias_helldmg = "es wcs damage event_var(attacker) event_var(userid) server_var(hell_damage);es_centertell event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es_centertell event_var(userid) you got server_var(hell_damage) Extra Damage;es_playsound event_var(userid) npc/barnacle/barnacle_bark1.wav;es_playsound event_var(attacker) npc/barnacle/barnacle_bark1.wav"
sfx = "if (server_var(wcs_dice) <= 20) then wcs_xalias racealias_hellsfx"
racealias_hellsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);wcs_xalias racealias_rand"
racealias_rand = "es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"RandomSkills:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_divider 7;es_xset wcs_multiplier .6;es_xset wcs_time 1.5;es_xset wcs_speed 0.70;es_xset wcs_duration 3|es_xset wcs_divider 7;es_xset wcs_multiplier .6;es_xset wcs_time 1.8;es_xset wcs_speed 0.65;es_xset wcs_duration 3|es_xset wcs_divider 4;es_xset wcs_multiplier 1;es_xset wcs_time 2;es_xset wcs_speed 0.55;es_xset wcs_duration 2|es_xset wcs_divider 6;es_xset wcs_multiplier .6;es_xset wcs_time 2.5;es_xset wcs_speed 0.50;es_xset wcs_duration 2"
cmd = "if (server_var(wcs_dice) <= 30) then if (server_var(wcs_dice) >= 25) then wcs_xalias racealias_uds1;if (server_var(wcs_dice) <= 30) then if (server_var(wcs_dice) >= 25) then wcs_xalias racealias_udsfx;if (server_var(wcs_dice) >= 50) then if (server_var(wcs_dice) <= 75) then wcs_xalias racealias_oh1sfx;if (server_var(wcs_dice) >= 75) then wcs_xalias racealias_bm2sfx;if (server_var(wcs_dice) >= 25) then wcs_xalias racealias_sh2sfx"
racealias_oh1 = "es wcs damage event_var(userid) event_var(attacker) server_var(wcs_divider)"
racealias_bm2 = "es wcs drug event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_banished;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username) server_var(wcs_time);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
racealias_sh2 = "es playerset speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid)"
racealias_uds1 = "es_xset wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_rand wcs_dmg 1 20;es_math wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es playerset healthadd event_var(attacker) server_var(wcs_dmg)"
racealias_bm2sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 40;es_math wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 0 50 255 255 150;wcs_xalias racealias_multi"
racealias_multi = es_math wcs_z1 + 40;es_math wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 0 255 255 150;wcs_xalias racealias_bm2"
racealias_udsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 255"
racalias_oh1sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255;wcs_xalias racealias_oh1"
racealias_sh2sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 40;es_math wcs_z2 + 40;es est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255;wcs_xalias racealias_sh2"
sfx = "0"Ravage:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 34"
racealias_thsagain = "es wcs push event_var(userid) 0 0 300;es usermsg fade event_var(userid) 1 700 700 215 25 251 75;es wcs drug event_var(userid) .3;es_delayed .1 wcs drunk event_var(userid) 0 100;es_playsound event_var(userid) player/heartbeat1.wav 1;es_delayed 2.7 es_stopsound event_var(userid) player/heartbeat1.wav"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xaliasracealias_thsagain"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_whtagain"
racealias_whtagain = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_math wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_math wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_math wcs_z1 + 40;wcs_xalias racealias_rav"
racealias_rav = "es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_math wcs_z1 - 50;wcs_xalias racealias_thtagain"
racealias_thtagain = "es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_math wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_math wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10"
Set enemys gravity:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 5|es_xset wcs_chance 10|es_xset wcs_chance 18|es_xset wcs_chance 32|es_xset wcs_chance 44"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_getgrav"
racealias_getgrav = "es playerget gravity wcs_gravity event_var(userid);es_delayed 0.2 playerset gravity event_var(userid) 1.5;es_delayed 3 playerset gravity event_var(userid) server_var(wcs_gravity)"
racealias_grav3 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 50 3 150 50 0 75 30 255 255 3;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50;wcs_xalias racealias_grav4"
racealias_grav4 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 2 75 0 255 255 1;es_math wcs_y1 + 150;wcs_xalias racealias_grav"
racealias_grav = "es est_Effect 3 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_math wcs_y1 + 250;es est_Effect 3 #a 2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_math wcs_y1 + 50;wcs_xalias racealias_grav2"
racealias_grav2 = "es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;wcs_xalias racealias_grav3;es_math wcs_y1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
Shake enemy:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_shaketime 3|es_xset wcs_shaketime 3|es_xset wcs_shaketime 4|es_xset wcs_shaketime 5|es_xset wcs_shaketime 5|es_xset wcs_shaketime 6"
racealias_am11 = "es usermsg shake event_var(userid) 100 server_var(wcs_shaketime);es wcs_xtell event_var(userid) c_shaked_v attacker event_var(es_attackername);es wcs_xtell event_var(attacker) c_shaked_a victim event_var(es_username)"
cmd = "if (server_var(wcs_dice) <= 25) then wcs_xalias racealias_am11"
sfx = ""Sleep (Freeze, Blind, Godmode):
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Code: [Select]
[[skill3]]
setting = "es_xset s_chance 100|es_xset s_chance 91|es_xset s_chance 92|es_xset s_chance 93|es_xset s_chance 93|es_xset s_chance 94|es_xset s_chance 95|es_xset s_chance 95"
cmd = "if (server_var(wcs_dice) <= server_var(s_chance)) then wcs_xalias racealias_s"
racealias_s = "es usermsg fade event_var(userid) 1 3 3 0 0 0 255;es wcs_setfx god event_var(userid) = 1 3;es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 3 es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 1"
sfx = ""Slowdown enemy:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 15;es_xset wcs_speed 0.9|es_xset wcs_chance 18;es_xset wcs_speed 0.8|es_xset wcs_chance 22;es_xset wcs_speed 0.7|es_xset wcs_chance 29;es_xset wcs_speed 0.6"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_tell1"
racealias_tell1 = "es playerset speed event_var(userid) server_var(wcs_speed);es_tell event_var(es_username) #multi #green[SLOWED]#default You just got slowed down by a enemy!;es_tell event_var(es_attackername) #multi #green[SLOW]#default You just slowed down a Enemy!"
sfx = ""Steal Money:
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Code: [Select]
[[skill3]]
setting = "es_xset wcs_money 20|es_xset wcs_money 50|es_xset wcs_money 80|es_xset wcs_money 110|es_xset wcs_money 140|es_xset wcs_money 170"
racealias_bm31 = "es_getmoney wcs_cash event_var(userid);if (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker)#multi #greenYou stole money from your enemy!;if (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi #green event_var(es_attackername) just stole your money!"
racealias_bm32 = "es_xset wcs_cash1 0;es_getmoney wcs_cash1 event_var(userid);if (server_var(wcs_cash1) >= server_var(wcs_money)) then wcs_setfx cash event_var(attacker) + server_var(wcs_money) 0;if (server_var(wcs_cash1) >= server_var(wcs_money)) then wcs_setfx cash event_var(userid) - server_var(wcs_money) 0"
//racealias_mrg = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40 ;es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 15 sprites/lgtning_noz.vmt 2 15 15 255 215 0 255 10"
cmd = "if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_bm31;if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_bm32"
sfx = ""or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_money 500|es_xset wcs_money 800|es_xset wcs_money 900|es_xset wcs_money 1140|es_xset wcs_money 2000"
racealias_money = "es_getmoney wcs_cash event_var(userid);if (server_var(wcs_cash) >= server_var(wcs_money)) then es_tell event_var(attacker) Struck Luck!;if (server_var(wcs_cash) >= server_var(wcs_money)) then es_tell event_var(userid) Struck Luck!;if (server_var(wcs_cash) >= server_var(wcs_money)) then playerset cashadd event_var(attacker) server_var(wcs_money);if (server_var(wcs_cash) >= server_var(wcs_money)) then playerset cashadd event_var(userid) - server_var(wcs_money)"
cmd = "if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_money"
sfx = "if (server_var(wcs_dice) <= 30) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 40;es_math wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"


Logged







