Build blocks:
Freeze:
Full invisible:
Immortal:
Jetpack:
Locust Swarm:
Speed + gravity for a certain amount of time:
Teleport:
Smoke:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 56|es_xset wcs_chance 100"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack;es_tell server_var(wcs_userid) Builded!"
sfx = ""
cooldown = "10"Freeze:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_radius 700;es_xset wcs_freezetime 3|es_xset wcs_radius 800;es_xset wcs_freezetime 4|es_xset wcs_radius 900;es_xset wcs_freezetime 5|es_xset wcs_radius 999;es_xset wcs_freezetime 9"
cmd = "es_xdoblock wcs/tools/ultimates/default/wcs_ulti_roots"
sfx = ""
cooldown = "15"Full invisible:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_duration 4|es_xset wcs_duration 5|es_xset wcs_duration 6|es_xset wcs_duration 7|es_xset wcs_duration 19"
cmd = "es wcs_setfx invisp server_var(wcs_userid) = 99 0;es_tell server_var(wcs_userid) #multi #greenFull Invisible #lightgreenis activated!;es_delayed server_var(wcs_duration) wcs_setfx invisp server_var(wcs_userid) = 0 0"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
cooldown = "0"Immortal:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_duration 1|es_xset wcs_duration 2|es_xset wcs_duration 3|es_xset wcs_duration 4|es_xset wcs_duration 5|es_xset wcs_duration 6"
cmd = "es wcs_setfx god server_var(wcs_userid) = 1 server_var(wcs_duration);es_tell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou become pissed for #lightgreen server_var(wcs_duration) #greenseconds.;wcs_xalias racealias_wlvrn51;wcs_xalias racealias_wlvrn52"
racealias_wlvrn51 = "es_xmath wcs_duration - 0.1;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou go back to your normal grumpy self."
racealias_wlvrn52 = "es_xmath wcs_duration - 3.1;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou are calming down..."
sfx = "es_playsound server_var(wcs_userid) npc/ichthyosaur/attack_growl1.wav 1.0"
cooldown = "30"Jetpack:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_bonushp 5|es_xset wcs_bonushp 6|es_xset wcs_bonushp 7|es_xset wcs_bonushp 8|es_xset wcs_bonushp 9|es_xset wcs_bonushp 10"
racealias_ap4 = "es wcs_setfx jetpack server_var(wcs_userid) = 1 0;es wcsgroup set jetpack server_var(wcs_userid) 1;es_math wcs_health + server_var(wcs_bonushp);es wcs_xtell server_var(wcs_userid) r_lift hp server_var(wcs_bonushp)"
racealias_ap4a = "es wcs_setfx jetpack server_var(wcs_userid) = 0 0;es wcsgroup set jetpack server_var(wcs_userid) 0;es_math wcs_health - server_var(wcs_bonushp)"
cmd = "es wcsx get health wcs_health server_var(wcs_userid);es wcsgroup get jetpack wcs_jetpack server_var(wcs_userid);if (server_var(wcs_jetpack) = 0) then wcs_xalias racealias_ap4;if (server_var(wcs_jetpack) = 1) then wcs_xalias racealias_ap4a;if (server_var(wcs_health) > 0) then wcs_setfx health server_var(wcs_userid) = server_var(wcs_health) 0"
sfx = ""
cooldown = "1"
Locust Swarm:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_armor 10|es_xset wcs_armor 15|es_xset wcs_armor 20|es_xset wcs_armor 25|es_xset wcs_armor 30"
racealias_cl4 = "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs damage server_var(wcs_player) server_var(wcs_userid) 25;es usermsg shake server_var(wcs_player) 10 1;es wcs_xtell server_var(wcs_userid) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);wcs_xalias racealias_cl4a"
racealias_cl4a = "es wcs_xtell server_var(wcs_player) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);es wcsx get health wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then wcs_setfx health server_var(wcs_userid) + 25 0;wcs_xalias racealias_cl4b"
racealias_cl4b = "es wcsx get armor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then wcs_setfx armor server_var(wcs_userid) + server_var(wcs_armor) 0;es wcsx get armor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then wcs_setfx armor server_var(wcs_player) - server_var(wcs_armor) 0"
cmd = "es_getplayerteam wcs_team server_var(wcs_userid);if (server_var(wcs_team) = 2) then getrandplayer wcs_player #ct#alive;if (server_var(wcs_team) = 3) then getrandplayer wcs_player #t#alive;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then wcs_xalias racealias_cl4"
sfx = ""
cooldown = "20"Speed + gravity for a certain amount of time:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_duration 4|es_xset wcs_duration 6|es_xset wcs_duration 8|es_xset wcs_duration 10"
cmd = "es wcs_setfx speed server_var(wcs_userid) = 2.0;es_delayed server_var(wcs_duration) wcs_setfx speed server_var(wcs_userid) = 1.0;es wcs_setfx gravity server_var(wcs_userid) = 0.30;es_delayed server_var(wcs_duration) wcs_setfx gravity server_var(wcs_userid) = 1.0"
sfx = "es est_effect 4 #a 0 sprites/purpleglow.vmt server_var(wcs_userid) 3 3 5 5 150 150 150 80"
cooldown = "70"Teleport:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_range 600;es_xset wcs_fadetimer 1|es_xset wcs_range 660;es_xset wcs_fadetimer 0.9|es_xset wcs_range 720;es_xset wcs_fadetimer 0.8|es_xset wcs_range 780;es_xset wcs_fadetimer 0.7|es_xset wcs_range 840;es_xset wcs_fadetimer 0.6|es_xset wcs_range 920;es_xset wcs_fadetimer 0.5|es_xset wcs_range 1000;es_xset wcs_fadetimer 0.5|es_xset wcs_range 1080;es_xset wcs_fadetimer 0.5"
cmd = "es_xdoblock wcs/tools/ultimates/default/wcs_ulti_teleport"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 16 255 55 10 255 5;es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 14 255 75 0 255 5;es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 12 255 105 0 255 5"
cooldown = ""Smoke:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_duration 4|es_xset wcs_duration 5"
cmd = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10; es_tell event_var(userid) #multi #greenSmoke!"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
cooldown = "0"


Logged