Burn your attacker:
Create multiple images of yourself:
Evade:
Headshot Immunity:
Heal when hit:
Immune to knive:
Impale:
Knife Protection:
Lifesuck:
Mirror damage:
or
Recover from attack:
Smoke Cloud when hit:
Teleport to enemy that hit you:
Trade places with attacker:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 13|es_xset wcs_chance 17|es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
racealias_to21 = "es_set wcs_dmg event_var(dmg_health);es wcs_setfx health event_var(userid) + event_var(dmg_health) 0;es_tell event_var(userid) #multi #lightgreenFire Armor #default: #greenEvaded server_var(wcs_dmg) damage"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_to21;if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_setfx burn event_var(userid) = 1 0.5"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_setfx burn event_var(attacker) = 1 0.5;es_tell event_var(attacker) #multi #lightgreenFire Armor #default: #greenYou got burned by shooting the torch"Create multiple images of yourself:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset multitime 4|es_xset multitime 7|es_xset multitime 9|es_xset multitime 15"
racealias_multi1 = "es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 100;es_xmath wcs_y2 + 30;es est_effect 11 #a 0.2 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 200;es_xmath wcs_y2 - 30;wcs_xalias racealias_phant"
racealias_phant = "es est_effect 11 #a 0 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 55;es_xmath wcs_y2 - 30;wcs_xalias racealias_multi2"
racealias_multi2 = "es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 100;es_xmath wcs_y2 - 30;es est_effect 11 #a 0.2 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 200;es_xmath wcs_y2 + 50;es_xmath wcs_x2 + 30;wcs_xalias racealias_phanx"
racealias_phanx = "es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 55;es_xmath wcs_x2 + 30;wcs_xalias racealias_multi3"
racealias_multi3 = "es est_effect 11 #a 0.2 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 200;es_xmath wcs_x2 + 30;es_xmath wcs_x2 - 120;es est_effect 11 #a 0.1 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 55;es_xmath wcs_x2 - 30;wcs_xalias racealias_phanz"
racealias_phanz = "es est_effect 11 #a 0.2 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 200;wcs_xalias racealias_multi4"
racealias_multi4 = "es playerset color event_var(userid) 255 255 255 0;es_delayed server_var(multitime) es playerset color event_var(userid) 255 255 255 0;es wcs pushto event_var(userid) server_var(wcs_tmp) -30 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5;es est_effect 10 #a 0 effects/redflare.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 350 1 90 200 0 155 155 155 155 2"
cmd = "if (event_var(es_userteam) = 2) then es_xset usermodel models/player/t_phoenix.mdl;if (event_var(es_userteam) = 3) then es_xset usermodel models/player/ct_urban.mdl;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y2 + 10;wcs_xalias racealias_phanc"
racealias_phanc = "es est_effect 11 #a 0 server_var(usermodel) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(multitime) 1 255;es_xmath wcs_y2 + 30;wcs_xalias racealias_multi1"
sfx = ""
Evade:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_chance 13|es_xset wcs_chance 17|es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
racealias_ne1 = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es wcs_setfx health event_var(userid) + server_var(wcs_dmg) 0;es wcs_xtell event_var(userid) r_evasion"
#cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_ne1"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_ne1"
sfx = ""Headshot Immunity:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60|es_xset wcs_chance 65|es_xset wcs_chance 99"
cmd = "if (event_var(hitgroup) = 1) then playerset healthadd event_var(userid) event_var(dmg_health)"
sfx = "if (server_var(wcs_dice) <= 15) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_if (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
Heal when hit:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_wlvrn41"
racealias_wlvrn41 = "es_set wcs_dmg event_var(dmg_health);es_delayed 5 wcs_setfx health event_var(userid) + event_var(dmg_health) 0;wcs_xalias racealias_wlvrn42"
racealias_wlvrn42 = "es_delayed 5 es_xtell event_var(userid) #multi #lightgreenHeal Factor #default:#green You recover from #lightgreen event_var(es_attackername) #greenattacks"
sfx = ""Immune to knive:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 70|es_xset wcs_chance 75|es_xset wcs_chance 80|es_xset wcs_chance 85|es_xset wcs_chance 90|es_xset wcs_chance 95"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(weapon) = knife) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_wlvrn21"
racealias_wlvrn21 = "es_set wcs_dmg event_var(dmg_health);es wcs_setfx health event_var(userid) + event_var(dmg_health) 0;wcs_xalias racealias_wlvrn22"
racealias_wlvrn22 = "es_tell event_var(userid) #multi #lightgreenAdamantium Bones #default:#green event_var(es_attackername) attacks you with no results.;es_tell event_var(attacker) #multi #lightgreenAdamantium Bones #default:#green event_var(es_username) has indestructable bones."
sfx = ""Impale:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 6|es_xset wcs_chance 8|es_xset wcs_chance 10|es_xset wcs_chance 12|es_xset wcs_chance 14"
racealias_athena3 = "es wcs push event_var(attacker) 0 400 0;es wcs_setfx freeze event_var(attacker) = 1 1;wcs_xalias racealias_athena3x"
racealias_athena3x = "es_tell event_var(attacker) #multi #green[#lightgreenGaze of the Head#green] #defaultYou were impaled by event_var(es_username).;es_tell event_var(userid) #multi #green[#lightgreenGaze of the Head#green] #defaultYou impaled event_var(es_attackername)."
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_athena3"
sfx = ""Knife Protection:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 70|es_xset wcs_chance 75|es_xset wcs_chance 80|es_xset wcs_chance 85|es_xset wcs_chance 90|es_xset wcs_chance 95"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(weapon) = knife) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_wlvrn21"
racealias_wlvrn21 = "es_set wcs_dmg event_var(dmg_health);es wcs_setfx health event_var(userid) + event_var(dmg_health) 0;wcs_xalias racealias_wlvrn22"
racealias_wlvrn22 = "es_tell event_var(userid) #multi #lightgreenAdamantium Bones #default:#green event_var(es_attackername) attacks you with no results.;es_tell event_var(attacker) #multi #lightgreenAdamantium Bones #default:#green event_var(es_username) has indestructable bones."
sfx = ""Lifesuck:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
racealias_uds1 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs_setfx health event_var(attacker) + server_var(wcs_dmg) 0;wcs_xalias racealias_uds2"
racealias_uds2 = "es wcs_xtell event_var(attacker) c_leeched_a dmg server_var(wcs_lng);es wcs_xtell event_var(userid) c_leeched_v dmg server_var(wcs_dmg)"
cmd = "if (server_var(wcs_dice) <= 60) then wcs_xalias racealias_uds1"
sfx = ""Mirror damage:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 15;es_xset wcs_divider 10|es_xset wcs_chance 20;es_xset wcs_divider 8|es_xset wcs_chance 25;es_xset wcs_divider 7|es_xset wcs_chance 30;es_xset wcs_divider 6|es_xset wcs_chance 35;es_xset wcs_divider 5|es_xset wcs_chance 40;es_xset wcs_divider 4|es_xset wcs_chance 45;es_xset wcs_divider 4|es_xset wcs_chance 50;es_xset wcs_divider 3"
racealias_ne2456 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(attacker) event_var(userid) server_var(wcs_dmg);es wcs_xtell event_var(userid) r_mirrordamage damage server_var(wcs_dmg);es wcs_xtell event_var(attacker) r_mirrordamage damage server_var(wcs_dmg)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_attackerdead) = 0) then wcs_xalias racealias_ne2456"
sfx = ""or
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 10;es_xset wcs_mirror 6|es_xset wcs_chance 25;es_xset wcs_mirror 11|es_xset wcs_chance 60;es_xset wcs_mirror 13|es_xset wcs_chance 35;es_xset wcs_mirror 15"
racealias_mirror4 = "es wcs damage event_var(attacker) event_var(userid) server_var(wcs_mirror);es_tell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es_tell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_mirror4"
racealias_mirror2 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 40;es_math wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_math wcs_y1 + 170;wcs_xalias racealias_mirror3"
racealias_mirror3 = "es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_math wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255"
racealias_mirror = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_math wcs_z1 + 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;wcs_xalias racealias_mirror"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_mirror2"
Recover from attack:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_wlvrn41"
racealias_wlvrn41 = "es_set wcs_dmg event_var(dmg_health);es_delayed 5 wcs_setfx health event_var(userid) + event_var(dmg_health) 0;wcs_xalias racealias_wlvrn42"
racealias_wlvrn42 = "es_delayed 5 es_xtell event_var(userid) #multi #lightgreenHeal Factor #default:#green You recover from #lightgreen event_var(es_attackername) #greenattacks"
sfx = ""Smoke Cloud when hit:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_duration 1|es_xset wcs_duration 2|es_xset wcs_duration 3|es_xset wcs_duration 4|es_xset wcs_duration 5"
cmd = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.1 es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_smoke11;wcs_xalias racealias_smoke21"
racealias_smoke11 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.1 es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_smoke12"
racealias_smoke12 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.2 es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_smoke13"
racealias_smoke13 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
racealias_smoke21 = "es wcs_color event_var(userid) 0 0 0 155 1;es_delayed server_var(wcs_duration) es_xif (event_var(es_userdead) = 0) then wcs_color event_var(userid) 255 255 255 255 1"
sfx = ""
Teleport to enemy that hit you:
Show content
Code: [Select]
[[skill3]]
setting = "es_xset wcs_chance 28|es_xset wcs_chance 33|es_xset wcs_chance 30|es_xset wcs_chance 45|es_xset wcs_chance 50"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_setpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_dice) <= 10) then es_tell event_var(userid) : Teleport Attack ."
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
Trade places with attacker:
Show content
Code: [Select]
[[skill3]]
setting = "es_xsetinfo wcs_chance 100|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50"
racealias_sorcere1 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_setpos event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_setpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_sorcere1"
sfx = ""


Logged
