Hey, i thaught about a Skill. War Stomp or something like that. You jump pretty high up and when you come down to earth its like a warstomp. Pushback every near enemies and damage them.
Is this possible?
Is this possible?
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Hey, i thaught about a Skill. War Stomp or something like that. You jump pretty high up and when you come down to earth its like a warstomp. Pushback every near enemies and damage them.
Is this possible? It's very possible from what I've theorized and I'm already working on a skill similar to it (ever played Metroid? Screw Attack?).
No, never seen it. I think it should not be difficult to code. it. I´ll try it by my self soon. Something like a weak teleport just higher. After this something like the Undead ulti. But the part with the pushback is very difficult. a simple push is easy. but in that case every1 gets pushed in the same direction. That every1 gets a pushbach right away from the userid would be very difficult and probly much work for the cpu i think
Actually the most server-hogging part of this entire thing is running a check 10 times every second to see if the user is on the ground or not.
If we define a fixed value for the range, the jump always takes the same time. Then we need no calculation if the user is on the ground. We could then use with es_delay for further action.
Because of the different height levels on the maps, there would always be different time intervals for the "in-air-being" (think of wc3_dust2, if you jump from the roof in relation to a normal jump).
It would be better if we had a "touchdown"-event, however it would have to be coded :-/ Ok, i want to use a push effect. But i don´t know how to push myself i the direktory i´m looking. i think es playerget viewcoord is not the right thing, becaus the distance dont worc, and if he looks up it will be failed.
So i need to createvectrostring maybe. i have no idea. but if i would push myself 10meter to my front i get a fixed time to fall on ground. just like longjump. http://addons.eventscripts.com/addons/view/extendedevents
Provides alot of extra events including player_land, so after the push/jump use wcsgroup to set like warstomp_jump to 1 and then check and see if its 1 on player_land AND then reset to 0. ~MiB Well that sure as heck beats my idea! Forgot about EE...I read it once and considered them pretty useless (GIVE ME PRE-EVENTS PLEASE!).
Nuuu Python actually takes time and skill to learn >.>
I'd learn Sourcepawn before anything. (WARNING: ADVANCED CODERS ONLY!)
Well with the support SPE(source python extensions) that allows ESP coders to hook functions directly and call them AND even creating types for C to Python/Python to C go between handling, with that coming soon I'm pretty sure ESP will become just as powerful. But the only thing that sucks about this is that it removes SPE's native event hooking though its better that you can hook the stuff like OnTakeDamage directly instead of player_hurt. And also with being able to create our own go between types, we can start making effects. Sources: http://code.google.com/p/source-python-extensions/wiki/SpeModule http://code.google.com/p/source-python-extensions/wiki/HookingSystem http://source-python-extensions.googlecode.com/svn/branches/source-python-extensions-hooks/ Remember this isn't the only new features part of the new SPE which is coming out soon .~MiB Pages: [1] Go Up
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